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-rw-r--r--public/damage_block.css62
-rw-r--r--public/index.html12
-rw-r--r--public/soldier_record_block.js62
-rw-r--r--src/index.js22
-rw-r--r--src/modules/game.js3
5 files changed, 60 insertions, 101 deletions
diff --git a/public/damage_block.css b/public/damage_block.css
index f050e36..cc7e4dc 100644
--- a/public/damage_block.css
+++ b/public/damage_block.css
@@ -1,64 +1,18 @@
-.damage-selector, .damage-effect-indicator, label {
- width: 20px;
-}
-
-.damage-selector, .damage-effect-indicator {
- height: 30px;
-}
-
-.damage-selector {
- margin: 0;
- padding: 0;
- border: 1px solid black;
- display: inline-block;
-}
-
-.damage-effect-indicator {
- position: absolute;
- margin: 0;
- padding: 0;
- display: block;
- pointer-events: none;
- font-family: monospace;
-}
-
-.damage-selector.clear {
- background-color: white;
-}
-
-.damage-selector.bruise {
+.damage-effect-indicator.bruise {
background-color: orange;
}
-.damage-selector.lethal {
+.damage-effect-indicator.lethal {
background-color: red;
}
-label input[type="radio"] {
- position: absolute;
- opacity: 0;
- margin: 0;
- padding: 0;
-}
-
-label {
- display: none;
+.damage-effect-indicator {
+ width: 20px;
+ height: 30px;
margin: 0 auto;
padding: 0;
-}
-
-label:first-of-type {
- display: block;
-}
-
-label:has(input:checked) {
- display: none;
-}
-
-label:has(+ label input:checked) {
- display: none;
-}
-
-label:has(input:checked) + label {
+ border: 1px solid black;
display: block;
+ user-select: none;
+ font-family: monospace;
}
diff --git a/public/index.html b/public/index.html
index 718654c..a7e84e0 100644
--- a/public/index.html
+++ b/public/index.html
@@ -13,18 +13,6 @@
<slot name="firing-modifier"></slot><br>
<slot name="movement-points"></slot>
</span>
- <label>
- <input type="radio" name="damage" checked>
- <span class="damage-selector lethal"></span>
- </label>
- <label>
- <input type="radio" name="damage">
- <span class="damage-selector clear"></span>
- </label>
- <label>
- <input type="radio" name="damage">
- <span class="damage-selector bruise"></span>
- </label>
</template>
<template id="soldier-record-block">
diff --git a/public/soldier_record_block.js b/public/soldier_record_block.js
index b2465ab..fd1c661 100644
--- a/public/soldier_record_block.js
+++ b/public/soldier_record_block.js
@@ -1,40 +1,52 @@
-class SoldierRecordBlock extends HTMLDivElement {
- constructor() {
- super();
-
- let template = document.getElementById('soldier-record-block');
- let templateContent = template.content;
-
- const shadowRoot = this.attachShadow({ mode: "open" });
- shadowRoot.appendChild(templateContent.cloneNode(true));
-
- // console.log(shadowRoot)
-
- // this.shadowRoot
- // .querySelectorAll('p:has(input[type="number"]), .physical-status-track')
- // .forEach(el => el.addEventListener('click', e => e.stopPropagation()))
- // ;
- }
-}
-
customElements.define(
'damage-block',
class extends HTMLSpanElement {
constructor() {
super();
- let template = document.getElementById('damage-block');
- let templateContent = template.content;
+ const template = document.querySelector('#damage-block'),
+ templateContent = template.content,
+ shadowRoot = this.attachShadow({ mode: "open" });
- const shadowRoot = this.attachShadow({ mode: "open" });
shadowRoot.appendChild(templateContent.cloneNode(true));
}
+
+ connectedCallback() {
+ const el = this.shadowRoot.querySelector('.damage-effect-indicator');
+
+ el.addEventListener('click', e => {
+ e.stopPropagation()
+
+ this.#cycleThroughDamageStates(el);
+ });
+ }
+
+ #cycleThroughDamageStates(el) {
+ if (el.classList.contains('bruise')) {
+ el.classList.remove('bruise');
+ el.classList.add('lethal');
+ } else if (el.classList.contains('lethal')) {
+ el.classList.remove('lethal');
+ } else {
+ el.classList.add('bruise');
+ }
+ }
},
{ extends: 'span' }
);
customElements.define(
'soldier-record-block',
- SoldierRecordBlock,
- { extends: 'div'}
-); \ No newline at end of file
+ class extends HTMLDivElement {
+ constructor() {
+ super();
+
+ const template = document.querySelector('#soldier-record-block'),
+ templateContent = template.content,
+ shadowRoot = this.attachShadow({ mode: "open" });
+
+ shadowRoot.appendChild(templateContent.cloneNode(true));
+ }
+ },
+ { extends: 'div' }
+);
diff --git a/src/index.js b/src/index.js
index a0a99f4..fd679d2 100644
--- a/src/index.js
+++ b/src/index.js
@@ -3,18 +3,23 @@ import Game from './modules/game.js';
const PanZoom = new function () {
const vb = 'viewBox';
+ let svg;
- function storeLatestViewBoxVal(svg) {
+ function storeViewBoxVal() {
+ localStorage.setItem(vb, svg.getAttribute(vb));
+ }
+
+ function observeViewBoxChanges() {
const observer = new MutationObserver(mutations => {
if (mutations.find(m => m.target == svg && m.attributeName == vb)) {
- localStorage.setItem(vb, svg.getAttribute(vb));
+ storeViewBoxVal(svg);
}
});
observer.observe(svg, { attributes: true });
}
- function restoreViewboxVal(svg) {
+ function restoreViewBoxVal() {
const storedVbVal = localStorage.getItem(vb);
if (storedVbVal) {
@@ -22,9 +27,7 @@ const PanZoom = new function () {
}
}
- this.start = function (svg) {
- restoreViewboxVal(svg);
-
+ function addEventListeners() {
svg.addEventListener('wheel', e => {
e.preventDefault();
@@ -36,8 +39,13 @@ const PanZoom = new function () {
pan(svg, e);
}, { passive: false });
+ }
- storeLatestViewBoxVal(svg);
+ this.start = function (el) {
+ svg = el;
+ restoreViewBoxVal();
+ addEventListeners();
+ observeViewBoxChanges();
};
};
diff --git a/src/modules/game.js b/src/modules/game.js
index 2903b05..0435c28 100644
--- a/src/modules/game.js
+++ b/src/modules/game.js
@@ -142,7 +142,6 @@ export default class Game {
this.setUpSightLine(this);
this.setUpCounter(this);
- // this.setUpRecordSheet();
this.setUpCells();
}
@@ -343,7 +342,6 @@ export default class Game {
if (selected) {
this.Counter.endMove(selected);
- // this.RecordSheet.endMove();
}
}
@@ -557,7 +555,6 @@ export default class Game {
}
} else {
e.stopPropagation();
- // this.RecordSheet.select(e.target);
container.Counter.select(e.target);
}
},