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Catalin Mititiuc

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Diffstat (limited to 'src/modules/game.js')
-rw-r--r--src/modules/game.js269
1 files changed, 20 insertions, 249 deletions
diff --git a/src/modules/game.js b/src/modules/game.js
index a7bb05e..33f872b 100644
--- a/src/modules/game.js
+++ b/src/modules/game.js
@@ -1,3 +1,7 @@
+import FiringArc from './firingArc.js';
+
+const svgns = "http://www.w3.org/2000/svg";
+
function isEven(n) {
return n % 2 === 0;
}
@@ -6,49 +10,6 @@ function radToDeg(radians) {
return radians * 180 / Math.PI;
}
-function calculateAngle(xDiff, yDiff) {
- yDiff = -yDiff;
- let angle = Math.abs(Math.atan(yDiff / xDiff));
-
- if (xDiff < 0 && yDiff > 0) {
- angle = Math.PI - angle;
- } else if (xDiff < 0 && yDiff < 0) {
- angle = Math.PI + angle;
- } else if (xDiff > 0 && yDiff < 0) {
- angle = 2 * Math.PI - angle;
- }
-
- return angle;
-}
-
-function edgePoint(x1, y1, x2, y2, maxX, maxY) {
- let pointCoords,
- xDiff = x2 - x1,
- yDiff = y2 - y1,
- xIntercept = y => (y - y1) * xDiff / yDiff + x1,
- yIntercept = x => (x - x1) * yDiff / xDiff + y1;
-
- if (xDiff > 0 && yDiff > 0) {
- let x = xIntercept(maxY);
-
- pointCoords = x <= maxX ? [x, maxY] : [maxX, yIntercept(maxX)];
- } else if (xDiff > 0 && yDiff < 0) {
- let y = yIntercept(maxX);
-
- pointCoords = y >= 0 ? [maxX, y] : [xIntercept(0), 0];
- } else if (xDiff < 0 && yDiff < 0) {
- let x = xIntercept(0);
-
- pointCoords = x >= 0 ? [x, 0] : [0, yIntercept(0)];
- } else {
- let y = yIntercept(0);
-
- pointCoords = y <= maxY ? [0, y] : [xIntercept(maxY), maxY];
- }
-
- return pointCoords;
-}
-
function evenr_to_axial(x, y) {
return { q: x - (y + (y & 1)) / 2, r: y };
}
@@ -140,135 +101,13 @@ export default class Game {
constructor(svg) {
this.svg = svg;
+ this.firingArc = new FiringArc(svg);
this.setUpSightLine(this);
this.setUpCounter(this);
this.setUpCells();
}
- static HORZ_POINT_DISTANCE = 1.005;
- static VERT_POINT_DISTANCE = Math.sqrt(3) * Game.HORZ_POINT_DISTANCE / 2;
-
- static FIRING_ARC_SIZE = {
- 'small': Math.atan(Game.HORZ_POINT_DISTANCE / (6 * Game.VERT_POINT_DISTANCE)),
- 'medium': Math.atan((Game.HORZ_POINT_DISTANCE / 2) / Game.VERT_POINT_DISTANCE),
- 'large': Math.atan((21 * Game.HORZ_POINT_DISTANCE) / (6 * Game.VERT_POINT_DISTANCE))
- };
-
- #positionFiringArc(e) {
- let activeFiringArc = this.querySelector('polygon.firing-arc.active');
-
- // TODO: handle exactly horizontal and vertical lines
-
- if (activeFiringArc) {
- let activeFiringArcOutline = this.querySelector(`#lines polygon[data-troop-number="${activeFiringArc.dataset.troopNumber}"][data-troop-allegiance="${activeFiringArc.dataset.troopAllegiance}"]`),
- board = this.querySelector('#image-maps'),
- { width, height } = board.getBBox(),
- pt = new DOMPoint(e.clientX, e.clientY),
- { x: pointerX, y: pointerY } = pt.matrixTransform(board.getScreenCTM().inverse()),
- [maxXpx, maxYpx] = [width, height],
- { x: x1px, y: y1px } = activeFiringArc.points[0];
-
- let [x2px, y2px] = [
- pointerX / width * maxXpx,
- pointerY / height * maxYpx
- ];
-
- let xDiff = x2px - x1px;
- let yDiff = y2px - y1px;
- let angle = calculateAngle(xDiff, yDiff);
-
- let arcAngle = Game.FIRING_ARC_SIZE[activeFiringArc.dataset.size];
- let distance = Math.sqrt((x2px - x1px) ** 2 + (y2px - y1px) ** 2);
- let yDelta = distance * Math.cos(angle) * Math.tan(arcAngle);
- let xDelta = distance * Math.sin(angle) * Math.tan(arcAngle);
-
- let [newY1, newX1] = [y2px + yDelta, x2px + xDelta];
- let [newY2, newX2] = [y2px - yDelta, x2px - xDelta];
-
- [newX1, newY1] = edgePoint(x1px, y1px, newX1, newY1, maxXpx, maxYpx);
- [newX2, newY2] = edgePoint(x1px, y1px, newX2, newY2, maxXpx, maxYpx);
-
- let oppositeEdgeConditions = [
- newX1 == 0 && newX2 == maxXpx,
- newX2 == 0 && newX1 == maxXpx,
- newY1 == 0 && newY2 == maxYpx,
- newY2 == 0 && newY1 == maxYpx
- ]
-
- let orthogonalEdgeConditions = [
- (newX1 == 0 || newX1 == maxXpx) && (newY2 == 0 || newY2 == maxYpx),
- (newX2 == 0 || newX2 == maxXpx) && (newY1 == 0 || newY1 == maxYpx),
- ]
-
- let points;
-
- if (oppositeEdgeConditions.some(e => e)) {
- let cornerPoints;
-
- if (xDiff > 0 && yDiff > 0) {
- if ((newY1 == 0 && newY2 == maxYpx) || (newY1 == maxYpx && newY2 == 0)) {
- cornerPoints = [[maxXpx, 0], [maxXpx, maxYpx]];
- } else {
- cornerPoints = [[maxXpx, maxYpx], [0, maxYpx]];
- }
- } else if (xDiff > 0 && yDiff < 0) {
- if ((newY1 == 0 && newY2 == maxYpx) || (newY1 == maxYpx && newY2 == 0)) {
- cornerPoints = [[maxXpx, 0], [maxXpx, maxYpx]];
- } else {
- cornerPoints = [[0, 0], [maxXpx, 0]];
- }
-
- } else if (xDiff < 0 && yDiff > 0) {
- if ((newY1 == 0 && newY2 == maxYpx) || (newY1 == maxYpx && newY2 == 0)) {
- cornerPoints = [[0, maxYpx], [0, 0]];
- } else {
- cornerPoints = [[maxXpx, maxYpx], [0, maxYpx]];
- }
-
- } else {
- if ((newY1 == 0 && newY2 == maxYpx) || (newY1 == maxYpx && newY2 == 0)) {
- cornerPoints = [[0, maxYpx], [0, 0]];
- } else {
- cornerPoints = [[0, 0], [maxXpx, 0]];
- }
-
- }
- points = `${x1px},${y1px} ${newX1},${newY1} ${cornerPoints[1]} ${cornerPoints[0]} ${newX2},${newY2}`;
- } else if (orthogonalEdgeConditions.some(e => e)) {
- let cornerPoints = [];
- let cp1, cp2;
-
- if (newX1 == 0 || newX1 == maxXpx) {
- cp1 = [newX1, yDiff > 0 ? maxYpx : 0];
- } else {
- cp1 = [xDiff > 0 ? maxXpx : 0, newY1];
- }
-
- if (newX2 == 0 || newX2 == maxXpx) {
- cp2 = [newX2, yDiff > 0 ? maxYpx : 0];
- } else {
- cp2 = [xDiff > 0 ? maxXpx : 0, newY2];
- }
-
- if (cp1[0] == cp2[0] && cp1[1] == cp2[1]) {
- cornerPoints.push(cp1);
- } else {
- cornerPoints.push(cp1);
- cornerPoints.push([xDiff > 0 ? maxXpx : 0, yDiff > 0 ? maxYpx : 0])
- cornerPoints.push(cp2);
- }
-
- points = `${x1px},${y1px} ${newX1},${newY1} ${cornerPoints.join(' ')} ${newX2},${newY2}`;
- } else {
- points = `${x1px},${y1px} ${newX1},${newY1} ${newX2},${newY2}`;
- }
-
- activeFiringArcOutline.setAttributeNS(null, 'points', points);
- activeFiringArc.setAttributeNS(null, 'points', points);
- }
- }
-
getCells() {
return this.svg.querySelectorAll('g[data-x]');
}
@@ -419,6 +258,16 @@ export default class Game {
}
});
+ // Logic for this event:
+ // If there's a locked sightline, unlock it. Otherwise, if there's an
+ // active sightline, lock it.
+
+ // There is an active sightline when there is a selected soldier, its
+ // counter is on the board, and the pointer is over a cell other than the
+ // one that counter occupies.
+
+ // There is a locked sightline when there is a selected soldier, its
+ // counter is on the board, and one cell has the 'sight-line-target' class.
group.addEventListener('contextmenu', e => {
e.preventDefault();
let sl = this.svg.querySelector('.sight-line');
@@ -463,7 +312,6 @@ export default class Game {
setUpCounter(container) {
this.Counter = new function () {
let selectedClass = 'selected',
- svgns = "http://www.w3.org/2000/svg",
dataSelector = function (troopNumber, allegiance) {
return `[data-number="${troopNumber}"][data-allegiance="${allegiance}"]`;
@@ -781,8 +629,7 @@ export default class Game {
}
setUpSightLine(ptGrp) {
- const svgns = "http://www.w3.org/2000/svg",
- grid = this.svg.querySelector('.board');
+ const grid = this.svg.querySelector('.board');
this.SightLine = new function() {
this.clear = function() {
@@ -892,93 +739,17 @@ export default class Game {
}
setFiringArc(size) {
- const svgns = "http://www.w3.org/2000/svg",
- counter = this.getSelected();
+ const counter = this.getSelected();
if (counter) {
- const { allegiance: troopAllegiance, number: troopNumber } = counter.dataset;
-
- let existingArcs = this.svg.querySelectorAll(
- `#firing-arcs [data-troop-number="${troopNumber}"][data-troop-allegiance="${troopAllegiance}"]`
- );
-
- existingArcs.forEach(el => el.remove());
-
- let arcLayer = this.svg.querySelector('#shapes');
- let outlineLayer = this.svg.querySelector('#lines');
- let arcContainer = this.svg.querySelector('#firing-arcs');
-
- let { x, y } = this.getCellPosition(counter.parentElement);
-
- let grid = this.svg.querySelector('.board');
- const transform = getComputedStyle(grid).transform.match(/-?\d+\.?\d*/g);
- const pt = new DOMPoint(x, y);
- const mtx = new DOMMatrix(transform);
- let tPt = pt.matrixTransform(mtx);
-
- let pivotPoint = [tPt.x, tPt.y];
- let firingArc = document.createElementNS(svgns, 'polygon');
- let firingArcOutline = document.createElementNS(svgns, 'polygon');
-
- firingArc.classList.add('firing-arc', 'active');
- firingArc.dataset.troopNumber = troopNumber;
- firingArc.dataset.troopAllegiance = troopAllegiance;
- firingArc.dataset.size = size;
- firingArc.setAttributeNS(null, 'points', `${pivotPoint} ${pivotPoint} ${pivotPoint}`);
-
- firingArcOutline.dataset.troopNumber = troopNumber;
- firingArcOutline.dataset.troopAllegiance = troopAllegiance;
- firingArcOutline.setAttributeNS(null, 'points', `${pivotPoint} ${pivotPoint} ${pivotPoint}`);
-
- let clipShape = document.createElementNS(svgns, 'circle');
- clipShape.setAttributeNS(null, 'cx', tPt.x);
- clipShape.setAttributeNS(null, 'cy', tPt.y);
- clipShape.setAttributeNS(null, 'r', 100);
-
- let clipPath = document.createElementNS(svgns, 'clipPath');
- clipPath.setAttributeNS(null, 'id', `clip-path-${troopAllegiance}-${troopNumber}`);
- clipPath.dataset.troopNumber = troopNumber;
- clipPath.dataset.troopAllegiance = troopAllegiance;
- clipPath.appendChild(clipShape);
-
- arcContainer.appendChild(clipPath);
- arcLayer.appendChild(firingArc);
- outlineLayer.appendChild(firingArcOutline);
-
- let firingArcPlacementListener = e => {
- this.svg.querySelectorAll('.firing-arc.active').forEach(el => el.classList.remove('active'));
- grid.removeAttribute('style');
- this.svg.removeEventListener('mousemove', this.#positionFiringArc);
- firingArc.removeEventListener('click', firingArcPlacementListener);
- firingArc.removeEventListener('contextmenu', cancelFiringArcPlacement);
- };
+ const { allegiance, number } = counter.dataset,
+ cellPosition = this.getCellPosition(counter.parentElement);
- let cancelFiringArcPlacement = e => {
- e.preventDefault();
-
- firingArc.removeEventListener('click', firingArcPlacementListener);
- firingArc.removeEventListener('contextmenu', cancelFiringArcPlacement);
-
- let existingArcs = this.svg.querySelectorAll(
- `#firing-arcs [data-troop-number="${troopNumber}"][data-troop-allegiance="${troopAllegiance}"]`
- );
-
- existingArcs.forEach(el => el.remove());
-
- grid.removeAttribute('style');
- this.svg.removeEventListener('mousemove', this.#positionFiringArc);
- };
-
- grid.style.pointerEvents = 'none';
- this.svg.addEventListener('mousemove', this.#positionFiringArc);
- firingArc.addEventListener('click', firingArcPlacementListener);
- firingArc.addEventListener('contextmenu', cancelFiringArcPlacement);
+ this.firingArc.set(size, allegiance, number, cellPosition);
}
}
setGrenade() {
- const svgns = "http://www.w3.org/2000/svg";
-
let counter = document.createElementNS(svgns, 'use');
counter.setAttributeNS(null, 'href', '#counter-grenade');
counter.addEventListener('click', () => counter.remove());