index : btroops | |
Virtual board game-aid for BattleTroops, an infantry combat simulator wargame published by FASA in 1989. |
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Diffstat (limited to 'src/modules/gameboard.js')
-rw-r--r-- | src/modules/gameboard.js | 231 |
1 files changed, 84 insertions, 147 deletions
diff --git a/src/modules/gameboard.js b/src/modules/gameboard.js index ae03364..0c33f05 100644 --- a/src/modules/gameboard.js +++ b/src/modules/gameboard.js @@ -196,12 +196,25 @@ function endMove() { } } +function returnPieces(collection) { + [...svg.querySelector('.pieces').children].forEach(piece => { + collection.get(piece).parent.append(piece); + collection.delete(piece); + }); +} + export function start(el) { svg = el; const startingLocations = svg.querySelector('.start-locations'); startingLocations && getUnits(startingLocations).forEach(unit => unit.addEventListener('click', selectOffBoard)); + + const pieces = svg.querySelector('.pieces'); + const inFront = new Map(); + let inFrontParent; + //addEventListener('pointerout', e => { returnPieces(inFront) }); + getCells(svg).forEach(cell => { cell.addEventListener('click', e => { const occupant = getCellOccupant(cell); @@ -269,6 +282,12 @@ export function start(el) { }); cell.addEventListener('pointerover', () => { + if (!pieces.contains(cell)) { + returnPieces(inFront); + inFront.set(cell, { parent: cell.parentElement }); + pieces.append(cell); + } + const selected = getSelected(); if (placing[0]?.getAttributeNS(null, 'class') == 'mech-template') { @@ -288,6 +307,22 @@ export function start(el) { }); cell.addEventListener('pointerout', () => { + //if (inFront && inFrontParent) { + // inFrontParent.append(inFront); + // inFront = null; + // inFrontParent = null; + //} + + //for (const [el, parent] of inFront) { + // parent.append(el); + // inFront.delete(el); + //} + //[...pieces.children].forEach(piece => { + // inFront.get(piece).parent.append(piece); + // inFront.delete(piece); + //}); + //returnPieces(inFront); + getActiveSightLine(svg) && clearSightLine(); const occupant = getCellOccupant(cell); @@ -299,156 +334,27 @@ export function start(el) { }); // debug // - // const attacker = { dataset: { allegiance: 'attacker', number: 1, squad: 1 }}; + const attacker = { dataset: { allegiance: 'attacker', number: 1, squad: 1 }}; // const defender = { dataset: { allegiance: 'defender', number: 1, squad: 2 }}; - // soldier.place(svg, soldier.createCounter(attacker, 'blazer'), getCell(0, 0, 0, 0)); - // soldier.place(svg, soldier.createCounter(defender, 'rifle'), getCell(-1, 0, 1, 0)); - - const svgns = "http://www.w3.org/2000/svg"; - const img = document.createElementNS(svgns, 'image'); - img.setAttribute('href', '/assets/images/mech_template.png'); - img.setAttribute('width', '77'); - img.setAttribute('height', '77'); - img.setAttribute('transform', 'translate(-38.75, -38.5)'); - img.style.opacity = 0.2; - img.style.pointerEvents = 'none'; - - const mech = document.createElementNS(svgns, 'g'); - mech.setAttribute('transform', 'rotate(0) translate(-2.25, 0)'); - mech.style.pointerEvents = 'none'; - - const deadZone = document.createElementNS(svgns, 'circle'); - deadZone.style.stroke = 'red'; - deadZone.style.strokeOpacity = 0.5; - deadZone.style.pointerEvents = 'none'; - deadZone.setAttribute('r', '36.5'); - - const leftFoot = document.createElementNS(svgns, 'rect'); - leftFoot.style.fill = 'red'; - leftFoot.style.fillOpacity = 0.5; - leftFoot.setAttribute('x', '-16.25'); - leftFoot.setAttribute('y', '5.75'); - leftFoot.setAttribute('width', '34.5'); - leftFoot.setAttribute('height', '12.25'); - - const rightFoot = document.createElementNS(svgns, 'rect'); - rightFoot.style.fill = 'red'; - rightFoot.style.fillOpacity = 0.5; - rightFoot.setAttribute('x', '-16.25'); - rightFoot.setAttribute('y', '5.75'); - rightFoot.setAttribute('width', '34.5'); - rightFoot.setAttribute('height', '12.25'); - rightFoot.setAttribute('transform', 'scale(1 -1)'); - - const forwardArc = document.createElementNS(svgns, 'path'); - forwardArc.setAttribute('d', 'M -4,0 L -32.55,-16.5 A 36.5 36.5 0 0 0 -32.55,16.5 Z'); - - const rearArc = document.createElementNS(svgns, 'path'); - rearArc.setAttribute('d', 'M 4,0 L 32.55,-16.5 A 36.5 36.5 0 0 1 32.55,16.5 Z'); - - const forwardRightArc = document.createElementNS(svgns, 'path'); - forwardRightArc.setAttribute('d', 'M 0,2.3 L -32.55,-16.5 A 36.5 36.5 0 0 1 0,-36.5 Z'); - - const forwardLeftArc = document.createElementNS(svgns, 'path'); - forwardLeftArc.setAttribute('d', 'M 0,-2.3 L -32.55,16.5 A 36.5 36.5 0 0 0 0,36.5 Z'); - - const rightArc = document.createElementNS(svgns, 'path'); - rightArc.setAttribute('d', 'M 0,2.3 L 32.55,-16.5 A 36.5 36.5 0 0 0 0,-36.5 Z'); - - const leftArc = document.createElementNS(svgns, 'path'); - leftArc.setAttribute('d', 'M 0,-2.3 L 32.55,16.5 A 36.5 36.5 0 0 1 0,36.5 Z'); - - const arcs = document.createElementNS(svgns, 'g'); - arcs.setAttribute('mask', 'url(#mech-template-mask)'); - arcs.style.stroke = 'white'; - arcs.style.strokeOpacity = 0.5; - - const mask = document.createElementNS(svgns, 'mask'); - mask.id = 'mech-template-mask'; - - const visible = document.createElementNS(svgns, 'circle'); - visible.setAttribute('fill', 'white'); - visible.setAttribute('r', '36.5'); - - const invisible = document.createElementNS(svgns, 'rect'); - invisible.setAttribute('x', '-16.25'); - invisible.setAttribute('y', '-18'); - invisible.setAttribute('width', '34.5'); - invisible.setAttribute('height', '36'); - invisible.setAttribute('fill', 'black'); - - const arrow = document.createElementNS(svgns, 'polyline'); - arrow.setAttribute('points', '-23,-3 -25,0 -23,3'); - arrow.style.stroke = 'black'; - - mask.append(visible); - mask.append(invisible); - - mech.append(img); - mech.append(deadZone); - mech.append(leftFoot); - mech.append(rightFoot); - mech.append(arrow); - arcs.append(forwardArc); - arcs.append(rearArc); - arcs.append(forwardRightArc); - arcs.append(forwardLeftArc); - arcs.append(rightArc); - arcs.append(leftArc); - mech.append(arcs); - const cell = getCell(2, 0, -2, 0); - - //cell.append(mask); - //cell.append(mech); - - const icons = Array(4).fill(null); - const length = 10; - - const gravity = 1; - const lateralForce = gravity; - const rads = Math.atan(lateralForce / gravity); - const mult = icons.length % 2 ? index => Math.ceil(index / 2) : index => Math.floor(index / 2) + 0.5; - const iconBestFitCount = 8; - const divider = icons.length > iconBestFitCount ? iconBestFitCount / icons.length : 1; - - function getRandomIntInclusive(min, max) { - const minCeiled = Math.ceil(min); - const maxFloored = Math.floor(max); - return Math.floor(Math.random() * (maxFloored - minCeiled + 1) + minCeiled); // The maximum is inclusive and the minimum is inclusive - } - - icons.forEach((color, index) => { - const theta = rads * (index % 2 ? -1 : 1) * mult(index) * divider; - const cx = length * Math.sin(theta); - const cy = length * Math.cos(theta); - - const randomColor = `rgb(${getRandomIntInclusive(0, 200)}, ${getRandomIntInclusive(0, 200)}, ${getRandomIntInclusive(0, 200)})`; - const pt = document.createElementNS(svgns, 'circle'); - pt.classList.add('radial-icon'); - pt.setAttributeNS(null, 'r', 3); - pt.setAttributeNS(null, 'fill', randomColor); - //pt.setAttributeNS(null, 'fill-opacity', 0.5); - pt.setAttributeNS(null, 'style', `--cx: ${cx}px; --cy: ${cy}px`); - //pt.style.cx = `--cx: ${cx}px`; - //pt.style.cy = `--cy: ${cy}px`; - //pt.setAttributeNS(null, 'cx', cx); - //pt.setAttributeNS(null, 'cy', cy); - - cell.append(pt); - }); - - //const mechTemplate = document.createElementNS(svgns, 'use'); - //mechTemplate.setAttributeNS(null, 'href', '#fallen-mech-template'); - //mechTemplate.setAttribute('href', '#standing-mech-template'); - //mechTemplate.setAttributeNS(null, 'href', '#vehicle-template'); - //cell.append(mechTemplate); - console.log(cell); + const trooper = soldier.createCounter(attacker, 'blazer'); + soldier.place(svg, trooper, cell); /////////// Observable.subscribe('select', select); Observable.subscribe('endmove', endMove); + + Observable.notify('select', trooper); + + //Array(1).fill(null).forEach(() => { + // const counter = document.createElementNS(svgns, 'use'); + // counter.setAttributeNS(null, 'href', '#counter-grenade'); + // counter.classList.add('counter-grenade'); + // trooper.appendChild(counter); + //}); + // + //setGrenade(); console.log('gameboard.js loaded'); } @@ -483,11 +389,42 @@ export function setFiringArc() { } } -export function setGrenade() { - let counter = document.createElementNS(svgns, 'use'); - counter.setAttributeNS(null, 'href', '#counter-grenade'); +export function setCounter(name) { + const selected = getSelected(); - placing.push(counter); + const counter = document.createElementNS(svgns, 'use'); + counter.addEventListener('click', e => { + e.stopPropagation() + counter.remove() + }); + //counter.setAttributeNS(null, 'href', '#counter-grenade'); + counter.setAttributeNS(null, 'href', `#counter-${name}`); + counter.classList.add(`counter-${name}`); + + if (selected) { + const icons = [...selected.querySelectorAll('use[class^="counter-"]'), counter]; + const length = 12; + const gravity = 1; + const lateralForce = gravity; + const rads = Math.atan(lateralForce / gravity); + const mult = icons.length % 2 ? index => Math.ceil(index / 2) : index => Math.floor(index / 2) + 0.5; + const iconBestFitCount = 8; + const divider = icons.length > iconBestFitCount ? iconBestFitCount / icons.length : 1; + + icons + .map((icon, index) => [icon, (index % 2 ? -1 : 1) * mult(index)]) + .sort(([_ic1, i1], [_ic2, i2]) => i1 < i2) + .forEach(([icon, index]) => { + const theta = rads * index * divider; + const x = length * Math.sin(theta); + const y = length * Math.cos(theta); + icon.setAttributeNS(null, 'style', `--x: ${x}px; --y: ${y}px`); + //selected.appendChild(icon); + if (!selected.contains(icon)) selected.append(icon); + }); + } + else + placing.push(counter); } function handleMechTemplateRotation(event) { |