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Catalin Mititiuc

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Diffstat (limited to 'src/radial.js')
-rw-r--r--src/radial.js527
1 files changed, 306 insertions, 221 deletions
diff --git a/src/radial.js b/src/radial.js
index 8142f77..42e2e34 100644
--- a/src/radial.js
+++ b/src/radial.js
@@ -15,7 +15,7 @@ const horzSpacing = hex.inradius;
const vertSpacing = hex.circumradius * 3 / 2;
-function toKey(q, r, s) {
+function toKey({ q, r, s }) {
return `${[q, r, s]}`;
}
@@ -27,40 +27,15 @@ function getNeighbors(coords) {
const [q, r, s] = coords.split(',').map(n => +n);
return [
- toKey(q + 1, r, s - 1),
- toKey(q - 1, r, s + 1),
- toKey(q + 1, r - 1, s),
- toKey(q - 1, r + 1, s),
- toKey(q, r + 1, s - 1),
- toKey(q, r - 1, s + 1),
+ toKey({ q: q + 1, r: r, s: s - 1 }),
+ toKey({ q: q - 1, r: r, s: s + 1 }),
+ toKey({ q: q + 1, r: r - 1, s: s }),
+ toKey({ q: q - 1, r: r + 1, s: s }),
+ toKey({ q: q, r: r + 1, s: s - 1 }),
+ toKey({ q: q, r: r - 1, s: s + 1 }),
]
}
-// function generateRadialCoords(l, { q, r, s }, radius) {
-// const origin = toKey(q, r, s);
-// const list = new Map(l);
-// const neighbors = new Set();
-
-// let next = new Set();
-
-// list.set(origin);
-// next.add(origin);
-
-// for (let i = 0; i < radius; i++) {
-// next.forEach(coords => {
-// getNeighbors(coords).forEach(n => {
-// list.set(n, null);
-// neighbors.add(n);
-// });
-// });
-
-// next = new Set(neighbors);
-// neighbors.clear();
-// }
-
-// return list;
-// }
-
function generateRadialCoordsRect({ rows, columns, odd = false, equal = true } = {}, { q = 0, r = 0, s = 0 } = {}) {
const list = new Map();
@@ -77,7 +52,7 @@ function generateRadialCoordsRect({ rows, columns, odd = false, equal = true } =
ds = ds + alternating;
}
- list.set(toKey(q + dq, r + dr, s + ds), null);
+ list.set(toKey({ q: q + dq, r: r + dr, s: s + ds }), null);
}
if (!equal) {
@@ -90,7 +65,7 @@ function generateRadialCoordsRect({ rows, columns, odd = false, equal = true } =
ds = ds + alternating;
}
- list.set(toKey(q + dq, r + dr, s + ds), null);
+ list.set(toKey({ q: q + dq, r: r + dr, s: s + ds }), null);
}
}
}
@@ -123,21 +98,26 @@ function addHexText(q, r, s, v) {
return [qText, rText, sText, vText];
}
-function drawHexes(el, list, renderText = false) {
- for ([key, v] of list) {
- const [q, r, s] = key.split(',').map(n => +n);
+function radialToScreenCoords({ q, r, s }) {
+ let x;
- let x;
+ if (q === s)
+ x = 0;
+ else if (sameSigns(q, s))
+ x = Math.abs(q - s);
+ else
+ x = Math.abs(q) + Math.abs(s);
- if (q === s)
- x = 0;
- else if (sameSigns(q, s))
- x = Math.abs(q - s);
- else
- x = Math.abs(q) + Math.abs(s);
+ x = (q > s ? -1 : 1) * x * horzSpacing;
+ y = r * vertSpacing;
+
+ return { x, y };
+}
- x = (q > s ? -1 : 1) * x * horzSpacing;
- y = r * vertSpacing;
+function drawHexes(el, list, renderText = false) {
+ for ([key, v] of list) {
+ const [q, r, s] = key.split(',').map(n => +n);
+ const { x, y } = radialToScreenCoords({ q, r, s });
const cell = document.createElementNS(xmlns, 'g');
cell.setAttributeNS(null, 'transform', `translate(${x}, ${y})`);
@@ -152,7 +132,7 @@ function drawHexes(el, list, renderText = false) {
}
}
-function translateRadialCoords({ q, r, s }, direction, distance) {
+function translateRadialCoords({ q, r, s }, direction, distance = 1) {
return {
q: q + direction.q * distance,
r: r + direction.r * distance,
@@ -160,6 +140,103 @@ function translateRadialCoords({ q, r, s }, direction, distance) {
};
}
+
+function generateRadialCoords(l, { q, r, s }, { left, top, right, bottom }, offset) {
+ const origin = toKey({ q, r, s });
+ const list = new Map(l);
+
+ list.set(origin, 0);
+ let queue = [origin];
+
+ while (queue.length > 0) {
+ const v = queue.shift();
+
+ getNeighbors(v).forEach(w => {
+ const [wq, wr, ws] = w.split(',').map(n => +n);
+ const rDist = Math.abs(wr - r);
+ const alternating = rDist % 2;
+ const dr = (rDist + alternating) / 2;
+
+ let dLeft = left;
+ let dRight = right;
+
+ if (['left', 'both'].includes(offset)) dRight -= alternating;
+ if (['right', 'both'].includes(offset)) dLeft -= alternating;
+
+ if ([
+ !list.has(w),
+ wr < bottom + r && wr > -top + r,
+ wq > -dRight + q - dr && wq < dLeft + q + dr,
+ ws > -dLeft + s - dr && ws < dRight + s + dr,
+ ].every(v => v)) {
+ list.set(w, dr);
+ queue.push(w);
+ }
+ });
+ }
+
+ return list;
+}
+
+function translateCoords(map, translator) {
+ const translated = new Map();
+
+ for ([key, val] of map) {
+ const [q, r, s] = key.split(',').map(n => +n);
+ translated.set(toKey(translator({ q, r, s })), val);
+ }
+
+ return translated;
+}
+
+function placeBuilding(buildingSelector, mapsheetSelector) {
+ const building = svg.querySelector(buildingSelector);
+ const bld2grid = document.createElementNS(xmlns, 'g');
+ const bld2origin = { q: 0, r: 0, s: 0 };
+
+ const bld2map2 = svg.querySelector(`${mapsheetSelector} ${buildingSelector}`);
+ const [q, r, s] = bld2map2.dataset.placement.split(',').map(n => +n);
+ const map2bld2place = { q, r, s };
+
+ bld2hexes = building.querySelector('[data-grid-footprint]').dataset.gridFootprint.split(':').map(coords => {
+ const [q, r, s] = coords.split(',').map(n => +n);
+ const { q: tq, r: tr, s: ts } = translateRadialCoords({ q, r, s }, map2bld2place);
+
+ return [toKey({ q: tq, r: tr, s: ts }), null];
+ });
+
+ const bld2screenCoords = radialToScreenCoords(translateRadialCoords(bld2origin, map2bld2place));
+ const bld2structure = document.createElementNS(xmlns, 'g');
+ bld2structure.setAttributeNS(null, 'transform', `translate(${bld2screenCoords.x}, ${bld2screenCoords.y})`)
+
+ building.querySelectorAll('[data-grid-footprint] > *').forEach(el => {
+ const use = document.createElementNS(xmlns, 'use');
+ use.setAttributeNS(null, 'href', `#${el.id}`);
+ el.classList.forEach(className => use.classList.add(className));
+ bld2structure.appendChild(use);
+ });
+
+ drawHexes(bld2grid, new Map(bld2hexes), true);
+
+ const bld2elvBasement = bld2grid.cloneNode(true);
+ bld2elvBasement.classList.add('elevation-basement');
+ bld2map2.appendChild(bld2elvBasement);
+
+ const bld2elv1 = bld2grid.cloneNode(true);
+ bld2elv1.classList.add('elevation-1');
+ bld2map2.appendChild(bld2elv1);
+
+ const bld2elv2 = bld2grid.cloneNode(true);
+ bld2elv2.classList.add('elevation-2');
+ bld2map2.appendChild(bld2elv2);
+
+ const bld2elvRoof = bld2grid.cloneNode(true);
+ bld2elvRoof.classList.add('elevation-roof');
+ bld2map2.appendChild(bld2elvRoof);
+
+ bld2map2.appendChild(bld2structure);
+}
+
// const building1 = generateRadialCoordsRect({ rows: 5, columns: 3, equal: false }, { q: 7, r: -4, s: -3 });
// const building2 = generateRadialCoordsRect({ rows: 4, columns: 3, odd: true }, { q: 0, r: -4, s: 4 });
// const building3 = generateRadialCoords(new Map(), { q: -1, r: 2, s: -1 }, 1);
@@ -214,160 +291,99 @@ function translateRadialCoords({ q, r, s }, direction, distance) {
// bldElevation2.classList.add('elevation-2');
// buildingCoords.forEach(building => drawHexes(bldElevation2, building));
-const elevation1 = document.createElementNS(xmlns, 'g');
-elevation1.classList.add('elevation-1');
-
// buildings.appendChild(bldElevationBasement);
// buildings.appendChild(bldElevation1);
// buildings.appendChild(bldElevation2);
-const buildingBlah = svg.querySelector('#building2');
+const elevation1 = document.createElementNS(xmlns, 'g');
+elevation1.classList.add('elevation-1');
-const bld2grid = document.createElementNS(xmlns, 'g');
+const elevation2 = document.createElementNS(xmlns, 'g');
+elevation2.classList.add('elevation-2');
-// const bld2hexes = new Map([
-// ...generateRadialCoordsRect({ rows: 9, columns: 4, odd: true, equal: false }, { q: 0, r: 0, s: 0 }),
-// ...generateRadialCoordsRect({ rows: 5, columns: 1 }, { q: 10, r: 6, s: -16 }),
-// ...generateRadialCoordsRect({ rows: 5, columns: 1, odd: true }, { q: 5, r: 6, s: -11 }),
-// ]);
+const buildingHexes = {};
-let bld2hexes = generateRadialCoords(new Map(), { q: 0, r: 0, s: 0 }, { left: 3, top: 5, right: 3, bottom: 5 }, 'both');
+buildingHexes.bld2 = generateRadialCoords(
+ new Map(),
+ { q: 0, r: 0, s: 0 },
+ { left: 3, top: 5, right: 3, bottom: 5 },
+ 'both'
+);
-bld2hexes = generateRadialCoords(
- bld2hexes,
+buildingHexes.bld2 = generateRadialCoords(
+ buildingHexes.bld2,
translateRadialCoords({ q: 0, r: 0, s: 0 }, { q: 1, r: 0, s: -1 }, 3),
{ left: 1, top: 2, right: 1, bottom: 4 },
'right'
);
-bld2hexes = generateRadialCoords(
- bld2hexes,
+buildingHexes.bld2 = generateRadialCoords(
+ buildingHexes.bld2,
translateRadialCoords({ q: 0, r: 0, s: 0 }, { q: 1, r: 0, s: -1 }, -3),
{ left: 1, top: 2, right: 1, bottom: 4 },
'left'
);
+buildingHexes.bld1 = generateRadialCoords(
+ new Map(),
+ { q: 0, r: 0, s: 0 },
+ { left: 3, top: 5, right: 3, bottom: 5 },
+ 'both'
+);
-console.log(bld2hexes);
-
-drawHexes(bld2grid, bld2hexes);
-
-const bld2elvBasement = bld2grid.cloneNode(true);
-bld2elvBasement.classList.add('elevation-basement');
-buildingBlah.appendChild(bld2elvBasement);
-
-const bld2elv1 = bld2grid.cloneNode(true);
-bld2elv1.classList.add('elevation-1');
-buildingBlah.appendChild(bld2elv1);
-
-const bld2elv2 = bld2grid.cloneNode(true);
-bld2elv2.classList.add('elevation-2');
-buildingBlah.appendChild(bld2elv2);
-
-const bld2elvRoof = bld2grid.cloneNode(true);
-bld2elvRoof.classList.add('elevation-roof');
-buildingBlah.appendChild(bld2elvRoof);
-
-
-const bld1 = svg.querySelector('#building1');
-
-const bld1grid = document.createElementNS(xmlns, 'g');
-const bld1hexes = generateRadialCoordsRect({ rows: 9, columns: 4, odd: true, equal: false }, { q: 4, r: 3, s: -7 });
-// drawHexes(bld1grid, bld1hexes);
-
-const bld1elv1 = bld1grid.cloneNode(true);
-bld1elv1.classList.add('elevation-1');
-bld1.appendChild(bld1elv1);
-
-function generateRadialCoords(l, { q, r, s }, { left, top, right, bottom }, offset) {
- const origin = toKey(q, r, s);
- const list = new Map(l);
-
- list.set(origin, 0);
- let queue = [origin];
+buildingHexes.bld3 = generateRadialCoords(
+ new Map(),
+ { q: 0, r: 0, s: 0 },
+ { left: 2, top: 3, right: 2, bottom: 4 }
+);
- while (queue.length > 0) {
- const v = queue.shift();
+buildingHexes.bld4 = generateRadialCoords(
+ new Map(),
+ { q: 0, r: 0, s: 0 },
+ { left: 2, top: 4, right: 3, bottom: 5 },
+ 'left'
+);
- getNeighbors(v).forEach(w => {
- const [wq, wr, ws] = w.split(',').map(n => +n);
- const rDist = Math.abs(wr - r);
- const alternating = rDist % 2;
- const dr = (rDist + alternating) / 2;
+buildingHexes.bld5 = generateRadialCoords(
+ new Map(),
+ { q: 0, r: 0, s: 0 },
+ { left: 5, top: 3, right: 4, bottom: 2 }
+);
- let dLeft = left;
- let dRight = right;
+buildingHexes.bld6 = generateRadialCoords(
+ new Map(),
+ { q: 0, r: 0, s: 0 },
+ { left: 1, top: 5, right: 2, bottom: 4 }
+);
- if (['left', 'both'].includes(offset)) dRight -= alternating;
- if (['right', 'both'].includes(offset)) dLeft -= alternating;
+buildingHexes.bld7 = generateRadialCoords(
+ new Map(),
+ { q: 0, r: 0, s: 0 },
+ { left: 7, top: 4, right: 7, bottom: 3 },
+ 'left'
+);
- if ([
- !list.has(w),
- wr < bottom + r && wr > -top + r,
- wq > -dRight + q - dr && wq < dLeft + q + dr,
- ws > -dLeft + s - dr && ws < dRight + s + dr,
- ].every(v => v)) {
- list.set(w, dr);
- queue.push(w);
- }
- });
- }
+buildingHexes.bld7 = generateRadialCoords(
+ buildingHexes.bld7,
+ { q: 1, r: -4, s: 3 },
+ { left: 5, top: 1, right: 6, bottom: 1 }
+);
- return list;
-}
+buildingHexes.bld7 = generateRadialCoords(
+ buildingHexes.bld7,
+ { q: 5, r: 3, s: -8 },
+ { left: 1, top: 1, right: 2, bottom: 1 }
+);
-const elevation2 = document.createElementNS(xmlns, 'g');
-elevation2.classList.add('elevation-2');
+buildingHexes.bld7 = generateRadialCoords(
+ buildingHexes.bld7,
+ { q: -4, r: 3, s: 1 },
+ { left: 3, top: 1, right: 4, bottom: 1 }
+);
const grid = generateRadialCoordsRect({ rows: 25, columns: 33 }, { q: 22, r: -12, s: -10 });
// const grid = generateRadialCoordsRect({ rows: 52, columns: 33 }, translateRadialCoords({ q: 22, r: -12, s: -10 }, { q: 1, r: -2, s: 1 }, 7));
-const mapsheet2BuildingData = [
- [{ rows: 4, columns: 8, equal: false }, { q: 18, r: -8, s: -10 }],
- [{ rows: 8, columns: 2, equal: false }, { q: 9, r: -10, s: 1 }],
-
- [{ rows: 6, columns: 13, odd: true }, { q: 2, r: -8, s: 6 }],
- [{ rows: 1, columns: 10 }, { q: -1, r: -9, s: 10 }],
- [{ rows: 1, columns: 2 }, { q: -1, r: -2, s: 3 }],
- [{ rows: 1, columns: 6 }, { q: -8, r: -2, s: 10 }],
-
- [{ rows: 8, columns: 4, odd: true }, { q: -5, r: 3, s: 2 }],
- [{ rows: 6, columns: 3, equal: false }, { q: -12, r: 3, s: 9 }],
-
- [{ rows: 9, columns: 4, odd: true, equal: false }, { q: 11, r: 3, s: -14 }],
- [{ rows: 5, columns: 1 }, { q: 10, r: 6, s: -16 }],
- [{ rows: 5, columns: 1, odd: true }, { q: 5, r: 6, s: -11 }],
-
- [{ rows: 9, columns: 4, odd: true, equal: false }, { q: 4, r: 3, s: -7 }]
-]//.map(([size, start]) => [size, translateRadialCoords(start, { q: 1, r: -2, s: 1 }, 7)])
-;
-
-// const bld2hexes = [
-// generateRadialCoordsRect({ rows: 9, columns: 4, odd: true, equal: false }, { q: 11, r: 3, s: -14 }),
-// generateRadialCoordsRect({ rows: 5, columns: 1 }, { q: 10, r: 6, s: -16 }),
-// generateRadialCoordsRect({ rows: 5, columns: 1, odd: true }, { q: 5, r: 6, s: -11 }),
-// ]
-// const bld1hexes = generateRadialCoordsRect({ rows: 9, columns: 4, odd: true, equal: false }, { q: 4, r: 3, s: -7 });
-
-const mapsheet3BuildingData = [
- [{ rows: 6, columns: 3, equal: false, odd: true }, { q: 20, r: -10, s: -10 }],
- [{ rows: 4, columns: 8, equal: false }, { q: 11, r: 6, s: -17 }],
- [{ rows: 8, columns: 2, equal: false, odd: true }, { q: 3, r: 3, s: -6 }],
-
- [{ rows: 9, columns: 4, odd: true, equal: false }, { q: 13, r: -10, s: -3 }],
- [{ rows: 5, columns: 1, odd: true }, { q: 8, r: -9, s: 1 }],
- [{ rows: 5, columns: 1 }, { q: 13, r: -9, s: -4 }],
-
- [{ rows: 9, columns: 4, odd: true, equal: false }, { q: 2, r: -9, s: 7 }],
-
- [{ rows: 8, columns: 4, odd: true }, { q: -6, r: -9, s: 15 }],
-
- [{ rows: 6, columns: 13, odd: true }, { q: -4, r: 5, s: -1 }],
- [{ rows: 1, columns: 10 }, { q: -7, r: 4, s: 3 }],
- [{ rows: 1, columns: 2 }, { q: -7, r: 11, s: -4 }],
- [{ rows: 1, columns: 6 }, { q: -14, r: 11, s: 3 }],
-];
-
const mapsheet1BuildingData = [
[{ rows: 6, columns: 3, equal: false }, { q: -4, r: -8, s: 12 }],
[{ rows: 8, columns: 2, equal: false, odd: true }, { q: -10, r: 4, s: 6 }],
@@ -383,79 +399,148 @@ const mapsheet1BuildingData = [
];
const mapsheet1BuildingCoords = mapsheet1BuildingData.map(([size, start]) => generateRadialCoordsRect(size, start));
-const mapsheet2BuildingCoords = mapsheet2BuildingData.map(([size, start]) => generateRadialCoordsRect(size, start));
-const mapsheet3BuildingCoords = mapsheet3BuildingData.map(([size, start]) => generateRadialCoordsRect(size, start));
-const list = generateRadialCoords(new Map(), { q: 0, r: 0, s: 0 }, { left: 17, top: 13, right: 17, bottom: 14 });
+const mapsheet2BuildingCoords = [
+ translateCoords(buildingHexes.bld1, ({ q, r, s }) => ({ q: q, r: r + 7, s: s - 7 })),
+ translateCoords(buildingHexes.bld2, ({ q, r, s }) => ({ q: q + 7, r: r + 7, s: s - 14 })),
+ translateCoords(buildingHexes.bld3, ({ q, r, s }) => ({ q: q - 14, r: r + 5, s: s + 9 })),
+ translateCoords(buildingHexes.bld4, ({ q, r, s }) => ({ q: q - 8, r: r + 6, s: s + 2 })),
+ translateCoords(buildingHexes.bld5, ({ q, r, s }) => ({ q: q + 13, r: r - 6, s: s - 7 })),
+ translateCoords(buildingHexes.bld6, ({ q, r, s }) => ({ q: q + 7, r: r - 6, s: s - 1 })),
+ translateCoords(buildingHexes.bld7, ({ q, r, s }) => ({ q: q - 6, r: r - 5, s: s + 11 })),
+];
-const mapsheet1 = new Map(list);
-const mapsheet2 = new Map(list);
-const mapsheet3 = new Map(list);
+const mapsheet3BuildingCoords = [
+ translateCoords(buildingHexes.bld1, ({ q, r, s }) => ({ q: q - 2, r: r - 5, s: s + 7 })),
+ translateCoords(buildingHexes.bld2, ({ q, r, s }) => ({ q: -s + 9, r: -r - 6, s: -q - 3 })),
+ translateCoords(buildingHexes.bld3, ({ q, r, s }) => ({ q: -s + 17, r: -r - 7, s: -q - 10 })),
+ translateCoords(buildingHexes.bld4, ({ q, r, s }) => ({ q: q - 9, r: r - 6, s: s + 15 })),
+ translateCoords(buildingHexes.bld5, ({ q, r, s }) => ({ q: q + 6, r: r + 8, s: s - 14 })),
+ translateCoords(buildingHexes.bld6, ({ q, r, s }) => ({ q: -s + 1, r: -r + 6, s: -q - 7 })),
+ translateCoords(buildingHexes.bld7, ({ q, r, s }) => ({ q: q - 12, r: r + 8, s: s + 4 })),
+]
-mapsheet1BuildingCoords.forEach(building => {
- for ([coords, v] of building) mapsheet1.delete(coords);
-});
+// drawHexes(elevation2, translateCoords(buildingHexes.bld7, ({ q, r, s }) => ({ q: q - 12, r: r + 8, s: s + 4 })), true);
+// drawHexes(elevation1, buildingHexes.bld7, true);
+
+const mapsheetHexCoords = generateRadialCoords(new Map(), { q: 0, r: 0, s: 0 }, { left: 17, top: 13, right: 17, bottom: 14 });
+
+const mapsheet1hexCoords = new Map(mapsheetHexCoords);
+const mapsheet2hexCoords = new Map(mapsheetHexCoords);
+const mapsheet3hexCoords = new Map(mapsheetHexCoords);
mapsheet2BuildingCoords.forEach(building => {
- for ([coords, v] of building) mapsheet2.delete(coords);
+ for ([coords, v] of building) mapsheet2hexCoords.delete(coords);
});
mapsheet3BuildingCoords.forEach(building => {
- for ([coords, v] of building) mapsheet3.delete(coords);
+ for ([coords, v] of building) mapsheet3hexCoords.delete(coords);
});
function coordsScenario2() {
const grid = generateRadialCoords(new Map(), { q: 0, r: 0, s: 0 }, { left: 17, top: 39, right: 17, bottom: 40 });
- mapsheet2BuildingData
- .map(([size, start]) => [size, translateRadialCoords(start, { q: 1, r: -2, s: 1 }, 13)])
- .map(([size, start]) => generateRadialCoordsRect(size, start)).forEach(building => {
- for ([coords, v] of building) grid.delete(coords);
- }
- );
+ // mapsheet2BuildingCoords
+ // // .map(([size, start]) => [size, translateRadialCoords(start, { q: 1, r: -2, s: 1 }, 13)])
+ // .map(([size, start]) => [size, translateRadialCoords(start, { q: 1, r: -2, s: 1 }, 13)])
+ // .map(([size, start]) => generateRadialCoordsRect(size, start)).forEach(building => {
+ // for ([coords, v] of building) grid.delete(coords);
+ // }
+ // );
+
+ // mapsheet3BuildingCoords
+ // .map(([size, start]) => [size, translateRadialCoords(start, { q: 1, r: -2, s: 1 }, -13)])
+ // .map(([size, start]) => generateRadialCoordsRect(size, start)).forEach(building => {
+ // for ([coords, v] of building) grid.delete(coords);
+ // }
+ // );
+
+ // mapsheet1BuildingData
+ // .map(([size, start]) => generateRadialCoordsRect(size, start)).forEach(building => {
+ // for ([coords, v] of building) grid.delete(coords);
+ // }
+ // );
+
+ return new Map([...mapsheet2hexCoords]);
+}
- mapsheet3BuildingData
- .map(([size, start]) => [size, translateRadialCoords(start, { q: 1, r: -2, s: 1 }, -13)])
- .map(([size, start]) => generateRadialCoordsRect(size, start)).forEach(building => {
- for ([coords, v] of building) grid.delete(coords);
- }
- );
+// drawHexes(elevation1, coordsScenario1(), true);
- mapsheet1BuildingData
- .map(([size, start]) => generateRadialCoordsRect(size, start)).forEach(building => {
- for ([coords, v] of building) grid.delete(coords);
- }
- );
+const gameboard = svg.querySelector('.gameboard');
- return grid;
-}
+function drawScenario1() {
+ const mapsheet2container = document.createElementNS(xmlns, 'g');
+ mapsheet2container.id = 'mapsheet2';
+ gameboard.appendChild(mapsheet2container);
-function coordsScenario1() {
- const grid = generateRadialCoords(new Map(), { q: 0, r: 0, s: 0 }, { left: 17, top: 27, right: 17, bottom: 26 });
+ const mapsheet3container = document.createElementNS(xmlns, 'g');
+ mapsheet3container.id = 'mapsheet3';
+ gameboard.appendChild(mapsheet3container);
- mapsheet2BuildingData
- .map(([size, start]) => [size, translateRadialCoords(start, { q: 1, r: -2, s: 1 }, 7)])
- .map(([size, start]) => generateRadialCoordsRect(size, start)).forEach(building => {
- for ([coords, v] of building) grid.delete(coords);
- }
- );
+ const [map2elevation1, map3elevation1] = [mapsheet2container, mapsheet3container].map(el => {
+ const hexContainer = document.createElementNS(xmlns, 'g');
+ hexContainer.classList.add('elevation-1');
+ el.appendChild(hexContainer);
+ return hexContainer;
+ });
- mapsheet3BuildingData
- .map(([size, start]) => [size, translateRadialCoords(start, { q: 1, r: -2, s: 1 }, -6)])
- .map(([size, start]) => generateRadialCoordsRect(size, start)).forEach(building => {
- for ([coords, v] of building) grid.delete(coords);
- }
- );
+ [
+ [map2elevation1, mapsheet2hexCoords, ({ q, r, s }) => ({ q: q + 7, r: r - 14, s: s + 7 })],
+ [map3elevation1, mapsheet3hexCoords, ({ q, r, s }) => ({ q: q - 6, r: r + 12, s: s - 6 })],
+ ].forEach(([el, coords, translator]) => drawHexes(el, translateCoords(coords, translator), true));
+
+ mapsheet2BuildingCoords.forEach((buildingCoords, index) => {
+ const buildingContainer = document.createElementNS(xmlns, 'g');
+ buildingContainer.classList.add(`building`);
+ buildingContainer.classList.add(`building${index}`);
+ mapsheet2container.appendChild(buildingContainer);
+
+ const translatedCoords = translateCoords(buildingCoords, ({ q, r, s }) =>
+ ({ q: q + 7, r: r - 14, s: s + 7 })
+ );
+
+ ['elevation-1', 'elevation-2', 'elevation-basement'].forEach(elevation => {
+ const hexContainer = document.createElementNS(xmlns, 'g');
+ hexContainer.classList.add(elevation);
+ buildingContainer.appendChild(hexContainer);
- return grid;
+ drawHexes(hexContainer, translatedCoords, true);
+ });
+ });
+
+ mapsheet3BuildingCoords.forEach((buildingCoords, index) => {
+ const buildingContainer = document.createElementNS(xmlns, 'g');
+ buildingContainer.classList.add(`building`);
+ buildingContainer.classList.add(`building${index}`);
+ mapsheet3container.appendChild(buildingContainer);
+
+ const translatedCoords = translateCoords(buildingCoords, ({ q, r, s }) =>
+ ({ q: q - 6, r: r + 12, s: s - 6 })
+ );
+
+ ['elevation-1', 'elevation-2', 'elevation-basement'].forEach(elevation => {
+ const hexContainer = document.createElementNS(xmlns, 'g');
+ hexContainer.classList.add(elevation);
+ buildingContainer.appendChild(hexContainer);
+
+ drawHexes(hexContainer, translatedCoords, true);
+ });
+ });
}
-drawHexes(elevation1, coordsScenario1(), true);
+// const gameboardGrid = svg.querySelector('.grid');
+
+drawScenario1();
// drawHexes(document.querySelector('#mapsheet1'), mapsheet1, true);
-// drawHexes(document.querySelector('#mapsheet2'), mapsheet2, true);
-// drawHexes(document.querySelector('#mapsheet3'), mapsheet3, true);
-const defs = svg.querySelector('defs');
+// placeBuilding('.building2', '#mapsheet2');
+// drawHexes(document.querySelector('#mapsheet2 .grid'), mapsheet2, true);
+
+// placeBuilding('.building2', '#mapsheet3');
+// drawHexes(document.querySelector('#mapsheet3 .grid'), mapsheet3, true);
+
+
// defs.after(elevation2);
-defs.after(elevation1);
+// gameboardGrid.appendChild(elevation1);
+// gameboardGrid.appendChild(elevation2);