index : btroops | |
Virtual board game-aid for BattleTroops, an infantry combat simulator wargame published by FASA in 1989. |
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Diffstat (limited to 'src/radial.js')
-rw-r--r-- | src/radial.js | 44 |
1 files changed, 34 insertions, 10 deletions
diff --git a/src/radial.js b/src/radial.js index a2be440..6177a65 100644 --- a/src/radial.js +++ b/src/radial.js @@ -405,6 +405,15 @@ function drawBuildings(buildings, container, { q: pq, r: pr, s: ps }, furniture) let buildingGrid = translateCoords(building.grid, building.position); buildingGrid = translateCoords(buildingGrid, ({ q, r, s }) => ({ q: q + pq, r: r + pr, s: s + ps })); + const buildingTemplate = document.querySelector(`defs #${building.type}`); + const origin = building.position({ q: 0, r: 0, s: 0 }); + const { x, y } = radialToScreenCoords({ q: origin.q + pq, r: origin.r + pr, s: origin.s + ps }); + const transform = origin.transform || ((x, y) => `translate(${x}, ${y})`); + const buildingStructure = document.createElementNS(xmlns, 'g'); + buildingStructure.classList.add('structure'); + buildingStructure.setAttributeNS(null, 'transform', transform(x, y)); + buildingContainer.appendChild(buildingStructure); + building.elevationLevels.forEach(elevationLevel => { const hexContainer = document.createElementNS(xmlns, 'g'); hexContainer.classList.add(`elevation-${elevationLevel === -1 ? 'basement' : elevationLevel}`); @@ -415,24 +424,39 @@ function drawBuildings(buildings, container, { q: pq, r: pr, s: ps }, furniture) acc = new Map([...acc, ...buildingGrid]); }); - const buildingTemplate = document.querySelector(`defs #${building.type}`); - const origin = building.position({ q: 0, r: 0, s: 0 }); - const { x, y } = radialToScreenCoords({ q: origin.q + pq, r: origin.r + pr, s: origin.s + ps }); - const transform = origin.transform || ((x, y) => `translate(${x}, ${y})`); - const buildingStructure = document.createElementNS(xmlns, 'g'); - buildingStructure.classList.add('structure'); - buildingStructure.setAttributeNS(null, 'transform', transform(x, y)); - buildingContainer.appendChild(buildingStructure); - for (let child of buildingTemplate.children) { const use = document.createElementNS(xmlns, 'use'); use.setAttributeNS(null, 'href', `#${child.id}`); child.classList.forEach(className => use.classList.add(className)); + + if (use.classList.contains('floor')) + building.elevationLevels.forEach(el => use.classList.add(`elevation-${el === -1 ? 'basement' : el}`)); + + if (use.classList.contains('outer-wall') || use.classList.contains('inner-wall')) + building.elevationLevels.slice(0, -1).forEach(el => use.classList.add(`elevation-${el === -1 ? 'basement' : el}`)); + + if (use.classList.contains('windows')) + building.elevationLevels.slice(0, -1).filter(el => el >= 0).forEach(el => use.classList.add(`elevation-${el}`)); + + if (use.classList.contains('exits')) use.classList.add(`elevation-0`); + + if ((use.classList.contains('doors') || use.classList.contains('door-edges')) && !use.classList.contains('exits')) + building.elevationLevels.slice(0, -1).forEach(el => use.classList.add(`elevation-${el === -1 ? 'basement' : el}`)); + + if (use.classList.contains('furniture')) + building.elevationLevels.slice(0, -1).forEach(el => use.classList.add(`elevation-${el === -1 ? 'basement' : el}`)); + buildingStructure.appendChild(use); } const furnitureEl = furniture && furniture.querySelector(`.${building.type} .furniture`); - if (furnitureEl) buildingStructure.appendChild(furnitureEl); + + if (furnitureEl) { + for (let child of furnitureEl.children) { + (child.classList.contains('stairs') ? building.elevationLevels : building.elevationLevels.slice(0, -1)).forEach(el => child.classList.add(`elevation-${el === -1 ? 'basement' : el}`)); + } + buildingStructure.appendChild(furnitureEl); + } return acc; }, new Map()); |