index : btroops | |
Virtual board game-aid for BattleTroops, an infantry combat simulator wargame published by FASA in 1989. |
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Diffstat (limited to 'src')
-rw-r--r-- | src/modules/firingArc.js | 249 | ||||
-rw-r--r-- | src/modules/game.js | 269 |
2 files changed, 269 insertions, 249 deletions
diff --git a/src/modules/firingArc.js b/src/modules/firingArc.js new file mode 100644 index 0000000..b319427 --- /dev/null +++ b/src/modules/firingArc.js @@ -0,0 +1,249 @@ +const HORZ_POINT_DISTANCE = 1.005, + VERT_POINT_DISTANCE = Math.sqrt(3) * HORZ_POINT_DISTANCE / 2, + + FIRING_ARC_SIZE = { + 'small': Math.atan(HORZ_POINT_DISTANCE / (6 * VERT_POINT_DISTANCE)), + 'medium': Math.atan((HORZ_POINT_DISTANCE / 2) / VERT_POINT_DISTANCE), + 'large': Math.atan((21 * HORZ_POINT_DISTANCE) / (6 * VERT_POINT_DISTANCE)) +}; + +function calculateAngle(xDiff, yDiff) { + yDiff = -yDiff; + let angle = Math.abs(Math.atan(yDiff / xDiff)); + + if (xDiff < 0 && yDiff > 0) { + angle = Math.PI - angle; + } else if (xDiff < 0 && yDiff < 0) { + angle = Math.PI + angle; + } else if (xDiff > 0 && yDiff < 0) { + angle = 2 * Math.PI - angle; + } + + return angle; +} + +function edgePoint(x1, y1, x2, y2, maxX, maxY) { + let pointCoords, + xDiff = x2 - x1, + yDiff = y2 - y1, + xIntercept = y => (y - y1) * xDiff / yDiff + x1, + yIntercept = x => (x - x1) * yDiff / xDiff + y1; + + if (xDiff > 0 && yDiff > 0) { + let x = xIntercept(maxY); + + pointCoords = x <= maxX ? [x, maxY] : [maxX, yIntercept(maxX)]; + } else if (xDiff > 0 && yDiff < 0) { + let y = yIntercept(maxX); + + pointCoords = y >= 0 ? [maxX, y] : [xIntercept(0), 0]; + } else if (xDiff < 0 && yDiff < 0) { + let x = xIntercept(0); + + pointCoords = x >= 0 ? [x, 0] : [0, yIntercept(0)]; + } else { + let y = yIntercept(0); + + pointCoords = y <= maxY ? [0, y] : [xIntercept(maxY), maxY]; + } + + return pointCoords; +} + +function position(e) { + let activeFiringArc = this.querySelector('polygon.firing-arc.active'); + + // TODO: handle exactly horizontal and vertical lines + + if (activeFiringArc) { + let activeFiringArcOutline = this.querySelector(`#lines polygon[data-troop-number="${activeFiringArc.dataset.troopNumber}"][data-troop-allegiance="${activeFiringArc.dataset.troopAllegiance}"]`), + board = this.querySelector('#image-maps'), + { width, height } = board.getBBox(), + pt = new DOMPoint(e.clientX, e.clientY), + { x: pointerX, y: pointerY } = pt.matrixTransform(board.getScreenCTM().inverse()), + [maxXpx, maxYpx] = [width, height], + { x: x1px, y: y1px } = activeFiringArc.points[0]; + + let [x2px, y2px] = [ + pointerX / width * maxXpx, + pointerY / height * maxYpx + ]; + + let xDiff = x2px - x1px; + let yDiff = y2px - y1px; + let angle = calculateAngle(xDiff, yDiff); + + let arcAngle = FIRING_ARC_SIZE[activeFiringArc.dataset.size]; + let distance = Math.sqrt((x2px - x1px) ** 2 + (y2px - y1px) ** 2); + let yDelta = distance * Math.cos(angle) * Math.tan(arcAngle); + let xDelta = distance * Math.sin(angle) * Math.tan(arcAngle); + + let [newY1, newX1] = [y2px + yDelta, x2px + xDelta]; + let [newY2, newX2] = [y2px - yDelta, x2px - xDelta]; + + [newX1, newY1] = edgePoint(x1px, y1px, newX1, newY1, maxXpx, maxYpx); + [newX2, newY2] = edgePoint(x1px, y1px, newX2, newY2, maxXpx, maxYpx); + + let oppositeEdgeConditions = [ + newX1 == 0 && newX2 == maxXpx, + newX2 == 0 && newX1 == maxXpx, + newY1 == 0 && newY2 == maxYpx, + newY2 == 0 && newY1 == maxYpx + ] + + let orthogonalEdgeConditions = [ + (newX1 == 0 || newX1 == maxXpx) && (newY2 == 0 || newY2 == maxYpx), + (newX2 == 0 || newX2 == maxXpx) && (newY1 == 0 || newY1 == maxYpx), + ] + + let points; + + if (oppositeEdgeConditions.some(e => e)) { + let cornerPoints; + + if (xDiff > 0 && yDiff > 0) { + if ((newY1 == 0 && newY2 == maxYpx) || (newY1 == maxYpx && newY2 == 0)) { + cornerPoints = [[maxXpx, 0], [maxXpx, maxYpx]]; + } else { + cornerPoints = [[maxXpx, maxYpx], [0, maxYpx]]; + } + } else if (xDiff > 0 && yDiff < 0) { + if ((newY1 == 0 && newY2 == maxYpx) || (newY1 == maxYpx && newY2 == 0)) { + cornerPoints = [[maxXpx, 0], [maxXpx, maxYpx]]; + } else { + cornerPoints = [[0, 0], [maxXpx, 0]]; + } + + } else if (xDiff < 0 && yDiff > 0) { + if ((newY1 == 0 && newY2 == maxYpx) || (newY1 == maxYpx && newY2 == 0)) { + cornerPoints = [[0, maxYpx], [0, 0]]; + } else { + cornerPoints = [[maxXpx, maxYpx], [0, maxYpx]]; + } + + } else { + if ((newY1 == 0 && newY2 == maxYpx) || (newY1 == maxYpx && newY2 == 0)) { + cornerPoints = [[0, maxYpx], [0, 0]]; + } else { + cornerPoints = [[0, 0], [maxXpx, 0]]; + } + + } + points = `${x1px},${y1px} ${newX1},${newY1} ${cornerPoints[1]} ${cornerPoints[0]} ${newX2},${newY2}`; + } else if (orthogonalEdgeConditions.some(e => e)) { + let cornerPoints = []; + let cp1, cp2; + + if (newX1 == 0 || newX1 == maxXpx) { + cp1 = [newX1, yDiff > 0 ? maxYpx : 0]; + } else { + cp1 = [xDiff > 0 ? maxXpx : 0, newY1]; + } + + if (newX2 == 0 || newX2 == maxXpx) { + cp2 = [newX2, yDiff > 0 ? maxYpx : 0]; + } else { + cp2 = [xDiff > 0 ? maxXpx : 0, newY2]; + } + + if (cp1[0] == cp2[0] && cp1[1] == cp2[1]) { + cornerPoints.push(cp1); + } else { + cornerPoints.push(cp1); + cornerPoints.push([xDiff > 0 ? maxXpx : 0, yDiff > 0 ? maxYpx : 0]) + cornerPoints.push(cp2); + } + + points = `${x1px},${y1px} ${newX1},${newY1} ${cornerPoints.join(' ')} ${newX2},${newY2}`; + } else { + points = `${x1px},${y1px} ${newX1},${newY1} ${newX2},${newY2}`; + } + + activeFiringArcOutline.setAttributeNS(null, 'points', points); + activeFiringArc.setAttributeNS(null, 'points', points); + } +} + +export default class FiringArc { + constructor(svg) { + this.svg = svg; + } + + set(size, troopAllegiance, troopNumber, { x, y }) { + const svgns = "http://www.w3.org/2000/svg"; + + let existingArcs = this.svg.querySelectorAll( + `#firing-arcs [data-troop-number="${troopNumber}"][data-troop-allegiance="${troopAllegiance}"]` + ); + + existingArcs.forEach(el => el.remove()); + + let arcLayer = this.svg.querySelector('#shapes'); + let outlineLayer = this.svg.querySelector('#lines'); + let arcContainer = this.svg.querySelector('#firing-arcs'); + + let grid = this.svg.querySelector('.board'); + const transform = getComputedStyle(grid).transform.match(/-?\d+\.?\d*/g); + const pt = new DOMPoint(x, y); + const mtx = new DOMMatrix(transform); + let tPt = pt.matrixTransform(mtx); + + let pivotPoint = [tPt.x, tPt.y]; + let firingArc = document.createElementNS(svgns, 'polygon'); + let firingArcOutline = document.createElementNS(svgns, 'polygon'); + + firingArc.classList.add('firing-arc', 'active'); + firingArc.dataset.troopNumber = troopNumber; + firingArc.dataset.troopAllegiance = troopAllegiance; + firingArc.dataset.size = size; + firingArc.setAttributeNS(null, 'points', `${pivotPoint} ${pivotPoint} ${pivotPoint}`); + + firingArcOutline.dataset.troopNumber = troopNumber; + firingArcOutline.dataset.troopAllegiance = troopAllegiance; + firingArcOutline.setAttributeNS(null, 'points', `${pivotPoint} ${pivotPoint} ${pivotPoint}`); + + let clipShape = document.createElementNS(svgns, 'circle'); + clipShape.setAttributeNS(null, 'cx', tPt.x); + clipShape.setAttributeNS(null, 'cy', tPt.y); + clipShape.setAttributeNS(null, 'r', 100); + + let clipPath = document.createElementNS(svgns, 'clipPath'); + clipPath.setAttributeNS(null, 'id', `clip-path-${troopAllegiance}-${troopNumber}`); + clipPath.dataset.troopNumber = troopNumber; + clipPath.dataset.troopAllegiance = troopAllegiance; + clipPath.appendChild(clipShape); + + arcContainer.appendChild(clipPath); + arcLayer.appendChild(firingArc); + outlineLayer.appendChild(firingArcOutline); + + let firingArcPlacementListener = e => { + this.svg.querySelectorAll('.firing-arc.active').forEach(el => el.classList.remove('active')); + grid.removeAttribute('style'); + this.svg.removeEventListener('mousemove', position); + firingArc.removeEventListener('click', firingArcPlacementListener); + firingArc.removeEventListener('contextmenu', cancelFiringArcPlacement); + }; + + let cancelFiringArcPlacement = e => { + e.preventDefault(); + + firingArc.removeEventListener('click', firingArcPlacementListener); + firingArc.removeEventListener('contextmenu', cancelFiringArcPlacement); + + let existingArcs = this.svg.querySelectorAll( + `#firing-arcs [data-troop-number="${troopNumber}"][data-troop-allegiance="${troopAllegiance}"]` + ); + + existingArcs.forEach(el => el.remove()); + + grid.removeAttribute('style'); + this.svg.removeEventListener('mousemove', position); + }; + + grid.style.pointerEvents = 'none'; + this.svg.addEventListener('mousemove', position); + firingArc.addEventListener('click', firingArcPlacementListener); + firingArc.addEventListener('contextmenu', cancelFiringArcPlacement); + } +} diff --git a/src/modules/game.js b/src/modules/game.js index a7bb05e..33f872b 100644 --- a/src/modules/game.js +++ b/src/modules/game.js @@ -1,3 +1,7 @@ +import FiringArc from './firingArc.js'; + +const svgns = "http://www.w3.org/2000/svg"; + function isEven(n) { return n % 2 === 0; } @@ -6,49 +10,6 @@ function radToDeg(radians) { return radians * 180 / Math.PI; } -function calculateAngle(xDiff, yDiff) { - yDiff = -yDiff; - let angle = Math.abs(Math.atan(yDiff / xDiff)); - - if (xDiff < 0 && yDiff > 0) { - angle = Math.PI - angle; - } else if (xDiff < 0 && yDiff < 0) { - angle = Math.PI + angle; - } else if (xDiff > 0 && yDiff < 0) { - angle = 2 * Math.PI - angle; - } - - return angle; -} - -function edgePoint(x1, y1, x2, y2, maxX, maxY) { - let pointCoords, - xDiff = x2 - x1, - yDiff = y2 - y1, - xIntercept = y => (y - y1) * xDiff / yDiff + x1, - yIntercept = x => (x - x1) * yDiff / xDiff + y1; - - if (xDiff > 0 && yDiff > 0) { - let x = xIntercept(maxY); - - pointCoords = x <= maxX ? [x, maxY] : [maxX, yIntercept(maxX)]; - } else if (xDiff > 0 && yDiff < 0) { - let y = yIntercept(maxX); - - pointCoords = y >= 0 ? [maxX, y] : [xIntercept(0), 0]; - } else if (xDiff < 0 && yDiff < 0) { - let x = xIntercept(0); - - pointCoords = x >= 0 ? [x, 0] : [0, yIntercept(0)]; - } else { - let y = yIntercept(0); - - pointCoords = y <= maxY ? [0, y] : [xIntercept(maxY), maxY]; - } - - return pointCoords; -} - function evenr_to_axial(x, y) { return { q: x - (y + (y & 1)) / 2, r: y }; } @@ -140,135 +101,13 @@ export default class Game { constructor(svg) { this.svg = svg; + this.firingArc = new FiringArc(svg); this.setUpSightLine(this); this.setUpCounter(this); this.setUpCells(); } - static HORZ_POINT_DISTANCE = 1.005; - static VERT_POINT_DISTANCE = Math.sqrt(3) * Game.HORZ_POINT_DISTANCE / 2; - - static FIRING_ARC_SIZE = { - 'small': Math.atan(Game.HORZ_POINT_DISTANCE / (6 * Game.VERT_POINT_DISTANCE)), - 'medium': Math.atan((Game.HORZ_POINT_DISTANCE / 2) / Game.VERT_POINT_DISTANCE), - 'large': Math.atan((21 * Game.HORZ_POINT_DISTANCE) / (6 * Game.VERT_POINT_DISTANCE)) - }; - - #positionFiringArc(e) { - let activeFiringArc = this.querySelector('polygon.firing-arc.active'); - - // TODO: handle exactly horizontal and vertical lines - - if (activeFiringArc) { - let activeFiringArcOutline = this.querySelector(`#lines polygon[data-troop-number="${activeFiringArc.dataset.troopNumber}"][data-troop-allegiance="${activeFiringArc.dataset.troopAllegiance}"]`), - board = this.querySelector('#image-maps'), - { width, height } = board.getBBox(), - pt = new DOMPoint(e.clientX, e.clientY), - { x: pointerX, y: pointerY } = pt.matrixTransform(board.getScreenCTM().inverse()), - [maxXpx, maxYpx] = [width, height], - { x: x1px, y: y1px } = activeFiringArc.points[0]; - - let [x2px, y2px] = [ - pointerX / width * maxXpx, - pointerY / height * maxYpx - ]; - - let xDiff = x2px - x1px; - let yDiff = y2px - y1px; - let angle = calculateAngle(xDiff, yDiff); - - let arcAngle = Game.FIRING_ARC_SIZE[activeFiringArc.dataset.size]; - let distance = Math.sqrt((x2px - x1px) ** 2 + (y2px - y1px) ** 2); - let yDelta = distance * Math.cos(angle) * Math.tan(arcAngle); - let xDelta = distance * Math.sin(angle) * Math.tan(arcAngle); - - let [newY1, newX1] = [y2px + yDelta, x2px + xDelta]; - let [newY2, newX2] = [y2px - yDelta, x2px - xDelta]; - - [newX1, newY1] = edgePoint(x1px, y1px, newX1, newY1, maxXpx, maxYpx); - [newX2, newY2] = edgePoint(x1px, y1px, newX2, newY2, maxXpx, maxYpx); - - let oppositeEdgeConditions = [ - newX1 == 0 && newX2 == maxXpx, - newX2 == 0 && newX1 == maxXpx, - newY1 == 0 && newY2 == maxYpx, - newY2 == 0 && newY1 == maxYpx - ] - - let orthogonalEdgeConditions = [ - (newX1 == 0 || newX1 == maxXpx) && (newY2 == 0 || newY2 == maxYpx), - (newX2 == 0 || newX2 == maxXpx) && (newY1 == 0 || newY1 == maxYpx), - ] - - let points; - - if (oppositeEdgeConditions.some(e => e)) { - let cornerPoints; - - if (xDiff > 0 && yDiff > 0) { - if ((newY1 == 0 && newY2 == maxYpx) || (newY1 == maxYpx && newY2 == 0)) { - cornerPoints = [[maxXpx, 0], [maxXpx, maxYpx]]; - } else { - cornerPoints = [[maxXpx, maxYpx], [0, maxYpx]]; - } - } else if (xDiff > 0 && yDiff < 0) { - if ((newY1 == 0 && newY2 == maxYpx) || (newY1 == maxYpx && newY2 == 0)) { - cornerPoints = [[maxXpx, 0], [maxXpx, maxYpx]]; - } else { - cornerPoints = [[0, 0], [maxXpx, 0]]; - } - - } else if (xDiff < 0 && yDiff > 0) { - if ((newY1 == 0 && newY2 == maxYpx) || (newY1 == maxYpx && newY2 == 0)) { - cornerPoints = [[0, maxYpx], [0, 0]]; - } else { - cornerPoints = [[maxXpx, maxYpx], [0, maxYpx]]; - } - - } else { - if ((newY1 == 0 && newY2 == maxYpx) || (newY1 == maxYpx && newY2 == 0)) { - cornerPoints = [[0, maxYpx], [0, 0]]; - } else { - cornerPoints = [[0, 0], [maxXpx, 0]]; - } - - } - points = `${x1px},${y1px} ${newX1},${newY1} ${cornerPoints[1]} ${cornerPoints[0]} ${newX2},${newY2}`; - } else if (orthogonalEdgeConditions.some(e => e)) { - let cornerPoints = []; - let cp1, cp2; - - if (newX1 == 0 || newX1 == maxXpx) { - cp1 = [newX1, yDiff > 0 ? maxYpx : 0]; - } else { - cp1 = [xDiff > 0 ? maxXpx : 0, newY1]; - } - - if (newX2 == 0 || newX2 == maxXpx) { - cp2 = [newX2, yDiff > 0 ? maxYpx : 0]; - } else { - cp2 = [xDiff > 0 ? maxXpx : 0, newY2]; - } - - if (cp1[0] == cp2[0] && cp1[1] == cp2[1]) { - cornerPoints.push(cp1); - } else { - cornerPoints.push(cp1); - cornerPoints.push([xDiff > 0 ? maxXpx : 0, yDiff > 0 ? maxYpx : 0]) - cornerPoints.push(cp2); - } - - points = `${x1px},${y1px} ${newX1},${newY1} ${cornerPoints.join(' ')} ${newX2},${newY2}`; - } else { - points = `${x1px},${y1px} ${newX1},${newY1} ${newX2},${newY2}`; - } - - activeFiringArcOutline.setAttributeNS(null, 'points', points); - activeFiringArc.setAttributeNS(null, 'points', points); - } - } - getCells() { return this.svg.querySelectorAll('g[data-x]'); } @@ -419,6 +258,16 @@ export default class Game { } }); + // Logic for this event: + // If there's a locked sightline, unlock it. Otherwise, if there's an + // active sightline, lock it. + + // There is an active sightline when there is a selected soldier, its + // counter is on the board, and the pointer is over a cell other than the + // one that counter occupies. + + // There is a locked sightline when there is a selected soldier, its + // counter is on the board, and one cell has the 'sight-line-target' class. group.addEventListener('contextmenu', e => { e.preventDefault(); let sl = this.svg.querySelector('.sight-line'); @@ -463,7 +312,6 @@ export default class Game { setUpCounter(container) { this.Counter = new function () { let selectedClass = 'selected', - svgns = "http://www.w3.org/2000/svg", dataSelector = function (troopNumber, allegiance) { return `[data-number="${troopNumber}"][data-allegiance="${allegiance}"]`; @@ -781,8 +629,7 @@ export default class Game { } setUpSightLine(ptGrp) { - const svgns = "http://www.w3.org/2000/svg", - grid = this.svg.querySelector('.board'); + const grid = this.svg.querySelector('.board'); this.SightLine = new function() { this.clear = function() { @@ -892,93 +739,17 @@ export default class Game { } setFiringArc(size) { - const svgns = "http://www.w3.org/2000/svg", - counter = this.getSelected(); + const counter = this.getSelected(); if (counter) { - const { allegiance: troopAllegiance, number: troopNumber } = counter.dataset; - - let existingArcs = this.svg.querySelectorAll( - `#firing-arcs [data-troop-number="${troopNumber}"][data-troop-allegiance="${troopAllegiance}"]` - ); - - existingArcs.forEach(el => el.remove()); - - let arcLayer = this.svg.querySelector('#shapes'); - let outlineLayer = this.svg.querySelector('#lines'); - let arcContainer = this.svg.querySelector('#firing-arcs'); - - let { x, y } = this.getCellPosition(counter.parentElement); - - let grid = this.svg.querySelector('.board'); - const transform = getComputedStyle(grid).transform.match(/-?\d+\.?\d*/g); - const pt = new DOMPoint(x, y); - const mtx = new DOMMatrix(transform); - let tPt = pt.matrixTransform(mtx); - - let pivotPoint = [tPt.x, tPt.y]; - let firingArc = document.createElementNS(svgns, 'polygon'); - let firingArcOutline = document.createElementNS(svgns, 'polygon'); - - firingArc.classList.add('firing-arc', 'active'); - firingArc.dataset.troopNumber = troopNumber; - firingArc.dataset.troopAllegiance = troopAllegiance; - firingArc.dataset.size = size; - firingArc.setAttributeNS(null, 'points', `${pivotPoint} ${pivotPoint} ${pivotPoint}`); - - firingArcOutline.dataset.troopNumber = troopNumber; - firingArcOutline.dataset.troopAllegiance = troopAllegiance; - firingArcOutline.setAttributeNS(null, 'points', `${pivotPoint} ${pivotPoint} ${pivotPoint}`); - - let clipShape = document.createElementNS(svgns, 'circle'); - clipShape.setAttributeNS(null, 'cx', tPt.x); - clipShape.setAttributeNS(null, 'cy', tPt.y); - clipShape.setAttributeNS(null, 'r', 100); - - let clipPath = document.createElementNS(svgns, 'clipPath'); - clipPath.setAttributeNS(null, 'id', `clip-path-${troopAllegiance}-${troopNumber}`); - clipPath.dataset.troopNumber = troopNumber; - clipPath.dataset.troopAllegiance = troopAllegiance; - clipPath.appendChild(clipShape); - - arcContainer.appendChild(clipPath); - arcLayer.appendChild(firingArc); - outlineLayer.appendChild(firingArcOutline); - - let firingArcPlacementListener = e => { - this.svg.querySelectorAll('.firing-arc.active').forEach(el => el.classList.remove('active')); - grid.removeAttribute('style'); - this.svg.removeEventListener('mousemove', this.#positionFiringArc); - firingArc.removeEventListener('click', firingArcPlacementListener); - firingArc.removeEventListener('contextmenu', cancelFiringArcPlacement); - }; + const { allegiance, number } = counter.dataset, + cellPosition = this.getCellPosition(counter.parentElement); - let cancelFiringArcPlacement = e => { - e.preventDefault(); - - firingArc.removeEventListener('click', firingArcPlacementListener); - firingArc.removeEventListener('contextmenu', cancelFiringArcPlacement); - - let existingArcs = this.svg.querySelectorAll( - `#firing-arcs [data-troop-number="${troopNumber}"][data-troop-allegiance="${troopAllegiance}"]` - ); - - existingArcs.forEach(el => el.remove()); - - grid.removeAttribute('style'); - this.svg.removeEventListener('mousemove', this.#positionFiringArc); - }; - - grid.style.pointerEvents = 'none'; - this.svg.addEventListener('mousemove', this.#positionFiringArc); - firingArc.addEventListener('click', firingArcPlacementListener); - firingArc.addEventListener('contextmenu', cancelFiringArcPlacement); + this.firingArc.set(size, allegiance, number, cellPosition); } } setGrenade() { - const svgns = "http://www.w3.org/2000/svg"; - let counter = document.createElementNS(svgns, 'use'); counter.setAttributeNS(null, 'href', '#counter-grenade'); counter.addEventListener('click', () => counter.remove()); |