Web Dev Solutions

Catalin Mititiuc

From 0783d703c1365f3307cb9e780b81f5ef19387bac Mon Sep 17 00:00:00 2001 From: Catalin Mititiuc Date: Tue, 6 Aug 2024 19:51:22 -0700 Subject: WIP: very rough armor --- src/modules/gameboard.js | 22 ++++++++++---------- src/modules/record_sheet.js | 50 ++++++++++++++++++++++++++++++++++++++++++++- 2 files changed, 60 insertions(+), 12 deletions(-) (limited to 'src') diff --git a/src/modules/gameboard.js b/src/modules/gameboard.js index 8cb6af1..3741ad2 100644 --- a/src/modules/gameboard.js +++ b/src/modules/gameboard.js @@ -379,17 +379,17 @@ export function start(el) { //cell2.classList.add('hover'); // - soldier.place( - svg, - soldier.createCounter({ dataset: { allegiance: 'attacker', number: 2, squad: 1 }}, 'hsplaser'), - getCell(-2, 3, -1, 0) - ); - - soldier.place( - svg, - soldier.createCounter({ dataset: { allegiance: 'attacker', number: 2, squad: 5 }}, 'rifle'), - getCell(-3, 3, 0, 0) - ); + //soldier.place( + // svg, + // soldier.createCounter({ dataset: { allegiance: 'attacker', number: 2, squad: 1 }}, 'hsplaser'), + // getCell(-2, 3, -1, 0) + //); + // + //soldier.place( + // svg, + // soldier.createCounter({ dataset: { allegiance: 'attacker', number: 2, squad: 5 }}, 'rifle'), + // getCell(-3, 3, 0, 0) + //); // Add some counters in an unoccupied cell //const countersCell = getCell(-1, 1, 0, 0); diff --git a/src/modules/record_sheet.js b/src/modules/record_sheet.js index e5be4bf..34ffe80 100644 --- a/src/modules/record_sheet.js +++ b/src/modules/record_sheet.js @@ -38,11 +38,17 @@ const weapons = { shortRange: '1-44', longRange: '45-108' }, - gl: { + smggl: { name: 'SMG w/Grenade Launcher', damage: '4/2/1 L', shortRange: '1-10', longRange: '11-24' + }, + riflegl: { + name: 'Rifle w/Grenade Launcher', + damage: '4/2/1 L', + shortRange: '1-10', + longRange: '11-24' } } @@ -121,6 +127,48 @@ function createRecord(unit) { spans.forEach(el => div.appendChild(el)); + if (unit.dataset.armor) { + const s = `damage-block:nth-of-type(n + 1):nth-of-type(-n + ${unit.dataset.armor})`; + const armorBlocks = div.shadowRoot.querySelectorAll(s); + + armorBlocks.forEach(el => { + el.classList.add('armor'); + }); + + const ls = 'damage-block:nth-child(1 of .armor):not(:first-child)'; + const rs = 'damage-block:nth-last-child(1 of .armor):not(:last-child)'; + const moveArmorEl = div.shadowRoot.querySelectorAll(`${ls}, ${rs}`); + + function moveArmorHandler(e) { + e.stopPropagation(); + + this.removeEventListener('click', moveArmorHandler); + if (!this.previousElementSibling.classList.contains('armor')) { + this.previousElementSibling.classList.add('armor'); + this.previousElementSibling.addEventListener('click', moveArmorHandler); + let current = this.nextElementSibling; + while (current.nextElementSibling && current.nextElementSibling.classList.contains('armor')) { + current = current.nextElementSibling; + } + current.classList.remove('armor'); + current.removeEventListener('click', moveArmorHandler); + current.previousElementSibling.addEventListener('click', moveArmorHandler); + } else if (!this.nextElementSibling.classList.contains('armor')) { + this.nextElementSibling.classList.add('armor'); + this.nextElementSibling.addEventListener('click', moveArmorHandler); + let current = this.previousElementSibling; + while (current.previousElementSibling && current.previousElementSibling.classList.contains('armor')) { + current = current.previousElementSibling; + } + current.classList.remove('armor'); + current.removeEventListener('click', moveArmorHandler); + current.nextElementSibling.addEventListener('click', moveArmorHandler); + } + } + + moveArmorEl.forEach(el => el.addEventListener('click', moveArmorHandler)); + } + function makeInactiveDivider(parent) { const div = document.createElement('div'); div.classList.add('inactive-divider'); -- cgit v1.2.3