From 34ed6e2a9c0ef9d4354454394c52e412d8c34d51 Mon Sep 17 00:00:00 2001
From: Catalin Mititiuc
Date: Fri, 2 Aug 2024 18:53:02 -0700
Subject: Add weapon counters for new weapons
---
src/modules/gameboard.js | 6 +++---
src/modules/record_sheet.js | 2 +-
2 files changed, 4 insertions(+), 4 deletions(-)
(limited to 'src')
diff --git a/src/modules/gameboard.js b/src/modules/gameboard.js
index d386855..74e5582 100644
--- a/src/modules/gameboard.js
+++ b/src/modules/gameboard.js
@@ -371,9 +371,9 @@ export function start(el) {
// debug //
// Add a trooper counter
//const defender = { dataset: { allegiance: 'defender', number: 1, squad: 2 }};
- //const cell2 = getCell(-1, 0, 1, 0);
+ //const cell2 = getCell(-5, 10, -5, 0);
//frontmost.setAttributeNS(null, 'transform', cell2.getAttributeNS(null, 'transform'));
- //const trooper2 = soldier.createCounter(defender, 'blazer');
+ //const trooper2 = soldier.createCounter(defender, 'gl');
//frontmostStore.set(trooper2, cell2);
//frontmost.append(trooper2);
//cell2.classList.add('hover');
@@ -381,7 +381,7 @@ export function start(el) {
//const cell = getCell(0, 0, 0, 0);
//const attacker = { dataset: { allegiance: 'attacker', number: 1, squad: 1 }};
//const trooper = soldier.createCounter(attacker, 'blazer');
- //soldier.place(svg, trooper, cell);
+ //soldier.place(svg, trooper2, cell2);
// Add some counters in an unoccupied cell
//const countersCell = getCell(-1, 1, 0, 0);
diff --git a/src/modules/record_sheet.js b/src/modules/record_sheet.js
index 384d5d1..01a9051 100644
--- a/src/modules/record_sheet.js
+++ b/src/modules/record_sheet.js
@@ -45,7 +45,7 @@ const weapons = {
longRange: '31-84'
},
gl: {
- name: 'Grenade Launcher',
+ name: 'SMG w/Grenade Launcher',
damage: '4/2/1 L',
shortRange: '1-10',
longRange: '11-24'
--
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