From 7183511dbf4062535e676bd923856b213d565a52 Mon Sep 17 00:00:00 2001
From: Catalin Mititiuc
Date: Sun, 28 Jul 2024 12:24:24 -0700
Subject: Remove prone toggle
---
src/index.js | 15 ++++-----------
src/modules/game/soldier.js | 18 ------------------
src/modules/gameboard.js | 17 ++++-------------
3 files changed, 8 insertions(+), 42 deletions(-)
(limited to 'src')
diff --git a/src/index.js b/src/index.js
index a951084..fa90d13 100644
--- a/src/index.js
+++ b/src/index.js
@@ -16,7 +16,6 @@ if (window.IS_DEV) {
const mapPlaceholder = document.querySelector('.map-placeholder'),
distanceOutput = document.getElementById('status'),
- proneToggle = document.getElementById('toggle-prone-counter'),
contentVisToggleEl = document.querySelector('#edge-inputs input[type="checkbox"].visible'),
fileName = localStorage.getItem('map') || 'scenario-side_show',
map = scenarios[fileName]?.hashed || `assets/images/${fileName}.svg`,
@@ -85,10 +84,10 @@ async function buildScenario(req) {
// recordSheet.start(svg.querySelector('.start-locations'), gameboard.getUnits());
recordSheet.start(null, scenarioUnits);
- //const [trooper] = gameboard.getUnits();
- //Observable.notify('select', trooper);
- //gameboard.setCounter('prone');
- //gameboard.setCounter('1st-floor');
+ const [trooper] = gameboard.getUnits();
+ Observable.notify('select', trooper);
+ gameboard.setCounter('prone');
+ gameboard.setCounter('1st-floor');
}
function updateTurnCounter() {
@@ -173,11 +172,6 @@ document.querySelectorAll('#toggle-firing-arc-vis input').forEach(el =>
el.addEventListener('input', gameboard.toggleFiringArcVisibility)
);
-document.getElementById('toggle-prone-counter').addEventListener('input', function () {
- const selected = recordSheet.getSelected();
- selected && gameboard.toggleProne();
-});
-
document.querySelectorAll('.end-move').forEach(el =>
el.addEventListener('click', () => Observable.notify('endmove'))
);
@@ -313,4 +307,3 @@ dice.forEach(el => {
});
Observable.subscribe('distance', distance);
-Observable.subscribe('proneflag', checked => proneToggle.checked = checked);
diff --git a/src/modules/game/soldier.js b/src/modules/game/soldier.js
index 8e5774b..a71ceba 100644
--- a/src/modules/game/soldier.js
+++ b/src/modules/game/soldier.js
@@ -152,24 +152,6 @@ export function endMove(svg, counter) {
removeClones(svg, counter);
}
-export function hasProne(counter) {
- return !!counter.querySelector('[href="#counter-prone"]:not(.removed)');
-}
-
-export function toggleProne(counter) {
- let proneCounter = counter.querySelector('[href="#counter-prone"]');
-
- if (!proneCounter) {
- proneCounter = document.createElementNS(svgns, 'use');
- proneCounter.setAttributeNS(null, 'href', '#counter-prone');
- counter.appendChild(proneCounter);
- } else if ('preexisting' in proneCounter.dataset) {
- proneCounter.classList.toggle('removed');
- } else {
- proneCounter.remove();
- }
-}
-
export function getSelectedClass() {
return selectedClass;
}
diff --git a/src/modules/gameboard.js b/src/modules/gameboard.js
index 5851273..44146f2 100644
--- a/src/modules/gameboard.js
+++ b/src/modules/gameboard.js
@@ -79,7 +79,6 @@ function getSelected() {
function deselect() {
const selected = getSelected();
placing = [];
- Observable.notify('proneflag', false);
if (selected) {
selected.classList.remove(soldier.getSelectedClass());
@@ -194,7 +193,6 @@ function select(data) {
counter.classList.add(soldier.getSelectedClass());
firingArc.get(svg, counter).forEach(el => el.removeAttribute('clip-path'));
- Observable.notify('proneflag', soldier.hasProne(counter));
placing.push(counter);
}
@@ -266,7 +264,6 @@ export function start(el) {
}
const selected = getSelected();
- //Observable.notify('proneflag', selected && soldier.hasProne(selected));
}
getCells(svg).forEach(cell => {
@@ -317,7 +314,6 @@ export function start(el) {
}
const selected = getSelected();
- Observable.notify('proneflag', selected && soldier.hasProne(selected));
});
cell.addEventListener('dblclick', e => {
@@ -406,14 +402,14 @@ export function start(el) {
// debug //
// Add a trooper counter
- //const attacker = { dataset: { allegiance: 'attacker', number: 1, squad: 1 }};
+ const attacker = { dataset: { allegiance: 'attacker', number: 1, squad: 1 }};
// const defender = { dataset: { allegiance: 'defender', number: 1, squad: 2 }};
- //const cell = getCell(0, 0, 0, 0);
- //const trooper = soldier.createCounter(attacker, 'blazer');
+ const cell = getCell(0, 0, 0, 0);
+ const trooper = soldier.createCounter(attacker, 'blazer');
//const trooperSack = document.createElementNS(svgns, 'g');
//trooperSack.classList.add('cell-contents');
//trooperSack.append(trooper);
- //soldier.place(svg, trooper, cell);
+ soldier.place(svg, trooper, cell);
// Add some counters in an unoccupied cell
//const countersCell = getCell(-1, 1, 0, 0);
@@ -445,11 +441,6 @@ export function clearFiringArcs(allegiance) {
firingArc.clear(svg, allegiance);
}
-export function toggleProne() {
- const selected = getSelected();
- if (selected) soldier.toggleProne(selected);
-}
-
export function toggleFiringArcVisibility() {
firingArc.toggleVisibility(svg, this.dataset.allegiance);
}
--
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