span {
font-size: 10px;
font-family: monospace;
margin-right: 1em;
}
.physical-status-track {
display: flex;
justify-content: space-between;
align-items: end;
text-align: center;
}
.physical-status-track damage-block {
margin: 0;
padding: 0;
display: inline-block;
vertical-align: middle;
}
.physical-status-track damage-block[slot="block-number"] {
font-family: serif;
font-size: unset;
}
.physical-status-track damage-block span {
margin: 0;
}
ul {
margin: 0;
padding: 0;
margin-left: 1em;
}
ul li {
display: inline;
}
p {
margin: 0;
}
.grenades input {
display: none;
}
.grenades svg {
width: 14px;
height: 14px;
vertical-align: bottom;
}
.grenades svg circle {
fill: none;
stroke: black;
stroke-width: 2px;
}
.grenades input:checked + svg circle {
fill: gray;
}
[slot="block-number"]:not(:last-of-type) {
display: inline-block;
width: 1.3em;
}
damage-block.armor span[slot="block-number"] {
border: 1px solid black;
padding: 2px;
border-radius: 50%;
position: relative;
}
.physical-status-track damage-block:nth-child(1 of .armor) span[slot="block-number"]:hover {
border: 1px solid orangered;
cursor: pointer;
}
.physical-status-track damage-block:nth-child(1 of .armor) span[slot="block-number"]:hover::before {
content: '๐ก'; /*<โฝโญ โฎ๐ ๐ ๐ก*/
position: absolute;
margin-left: -1.5em;
}
.physical-status-track damage-block:nth-last-child(1 of .armor) span[slot="block-number"]:hover {
border: 1px solid orangered;
cursor: pointer;
}
.physical-status-track damage-block:nth-last-child(1 of .armor) span[slot="block-number"]:hover::after {
content: '๐ก'; /* ๐ ๐ก */
position: absolute;
margin-left: 1em;
}