if (window.IS_DEV) {
const source = new EventSource('/esbuild');
source.addEventListener('change', () => location.reload());
}
const xmlns = 'http://www.w3.org/2000/svg';
const svg = document.querySelector('svg');
const hex = {
inradius: 8.66,
circumradius: 10,
}
const horzSpacing = hex.inradius;
const vertSpacing = hex.circumradius * 3 / 2;
function toKey({ q, r, s }) {
return `${[q, r, s]}`;
}
function sameSigns(a, b) {
return a > -1 && b > -1 || a < 0 && b < 0;
}
function getNeighbors(coords) {
const [q, r, s] = coords.split(',').map(n => +n);
return [
toKey({ q: q + 1, r: r, s: s - 1 }),
toKey({ q: q - 1, r: r, s: s + 1 }),
toKey({ q: q + 1, r: r - 1, s: s }),
toKey({ q: q - 1, r: r + 1, s: s }),
toKey({ q: q, r: r + 1, s: s - 1 }),
toKey({ q: q, r: r - 1, s: s + 1 }),
]
}
function generateRadialCoordsRect({ rows, columns, odd = false, equal = true } = {}, { q = 0, r = 0, s = 0 } = {}) {
const list = new Map();
for (let row = 0; row < rows; row++) {
const alternating = row % 2;
const dr = row;
for (let col = 0; col < columns; col++) {
let dq = -(alternating + row) / 2 + alternating - col;
let ds = -(row + alternating) / 2 + col;
if (odd) {
dq = dq - alternating;
ds = ds + alternating;
}
list.set(toKey({ q: q + dq, r: r + dr, s: s + ds }), null);
}
if (!equal) {
if ((odd && !(row % 2)) || (!odd && row % 2)) {
let dq = -(alternating + row) / 2 + alternating - columns;
let ds = -(row + alternating) / 2 + columns;
if (odd) {
dq = dq - alternating;
ds = ds + alternating;
}
list.set(toKey({ q: q + dq, r: r + dr, s: s + ds }), null);
}
}
}
return list;
}
function addHexText(q, r, s, v) {
const qText = document.createElementNS(xmlns, 'text');
qText.textContent = q;
qText.setAttributeNS(null, 'x', -3);
qText.setAttributeNS(null, 'y', -3);
const rText = document.createElementNS(xmlns, 'text');
rText.textContent = r;
rText.setAttributeNS(null, 'x', 5);
rText.setAttributeNS(null, 'y', 1.5);
const sText = document.createElementNS(xmlns, 'text');
sText.textContent = s;
sText.setAttributeNS(null, 'x', -3);
sText.setAttributeNS(null, 'y', 5);
const vText = document.createElementNS(xmlns, 'text');
vText.textContent = v;
vText.style.fill = 'red';
vText.setAttributeNS(null, 'y', 1);
vText.setAttributeNS(null, 'x', -2);
return [qText, rText, sText, vText];
}
function radialToScreenCoords({ q, r, s }) {
let x;
if (q === s)
x = 0;
else if (sameSigns(q, s))
x = Math.abs(q - s);
else
x = Math.abs(q) + Math.abs(s);
x = (q > s ? -1 : 1) * x * horzSpacing;
y = r * vertSpacing;
return { x, y };
}
function drawHexes(el, list, renderText = false) {
for ([key, v] of list) {
const [q, r, s] = key.split(',').map(n => +n);
const { x, y } = radialToScreenCoords({ q, r, s });
const cell = document.createElementNS(xmlns, 'g');
cell.setAttributeNS(null, 'transform', `translate(${x}, ${y})`);
const use = document.createElementNS(xmlns, 'use');
use.setAttributeNS(null, 'href', '#hex');
cell.appendChild(use);
if (renderText) addHexText(q, r, s, v).forEach(txt => cell.appendChild(txt));
el.appendChild(cell);
}
}
function translateRadialCoords({ q, r, s }, direction, distance = 1) {
return {
q: q + direction.q * distance,
r: r + direction.r * distance,
s: s + direction.s * distance
};
}
function generateRadialCoords(l, { q, r, s }, { left, top, right, bottom }, offset) {
const origin = toKey({ q, r, s });
const list = new Map(l);
list.set(origin, 0);
let queue = [origin];
while (queue.length > 0) {
const v = queue.shift();
getNeighbors(v).forEach(w => {
const [wq, wr, ws] = w.split(',').map(n => +n);
const rDist = Math.abs(wr - r);
const alternating = rDist % 2;
const dr = (rDist + alternating) / 2;
let dLeft = left;
let dRight = right;
if (['left', 'both'].includes(offset)) dRight -= alternating;
if (['right', 'both'].includes(offset)) dLeft -= alternating;
if ([
!list.has(w),
wr < bottom + r && wr > -top + r,
wq > -dRight + q - dr && wq < dLeft + q + dr,
ws > -dLeft + s - dr && ws < dRight + s + dr,
].every(v => v)) {
list.set(w, dr);
queue.push(w);
}
});
}
return list;
}
function translateCoords(map, translator) {
const translated = new Map();
for ([key, val] of map) {
const [q, r, s] = key.split(',').map(n => +n);
translated.set(toKey(translator({ q, r, s })), val);
}
return translated;
}
function placeBuilding(buildingSelector, mapsheetSelector) {
const building = svg.querySelector(buildingSelector);
const bld2grid = document.createElementNS(xmlns, 'g');
const bld2origin = { q: 0, r: 0, s: 0 };
const bld2map2 = svg.querySelector(`${mapsheetSelector} ${buildingSelector}`);
const [q, r, s] = bld2map2.dataset.placement.split(',').map(n => +n);
const map2bld2place = { q, r, s };
bld2hexes = building.querySelector('[data-grid-footprint]').dataset.gridFootprint.split(':').map(coords => {
const [q, r, s] = coords.split(',').map(n => +n);
const { q: tq, r: tr, s: ts } = translateRadialCoords({ q, r, s }, map2bld2place);
return [toKey({ q: tq, r: tr, s: ts }), null];
});
const bld2screenCoords = radialToScreenCoords(translateRadialCoords(bld2origin, map2bld2place));
const bld2structure = document.createElementNS(xmlns, 'g');
bld2structure.setAttributeNS(null, 'transform', `translate(${bld2screenCoords.x}, ${bld2screenCoords.y})`)
building.querySelectorAll('[data-grid-footprint] > *').forEach(el => {
const use = document.createElementNS(xmlns, 'use');
use.setAttributeNS(null, 'href', `#${el.id}`);
el.classList.forEach(className => use.classList.add(className));
bld2structure.appendChild(use);
});
drawHexes(bld2grid, new Map(bld2hexes), true);
const bld2elvBasement = bld2grid.cloneNode(true);
bld2elvBasement.classList.add('elevation-basement');
bld2map2.appendChild(bld2elvBasement);
const bld2elv1 = bld2grid.cloneNode(true);
bld2elv1.classList.add('elevation-1');
bld2map2.appendChild(bld2elv1);
const bld2elv2 = bld2grid.cloneNode(true);
bld2elv2.classList.add('elevation-2');
bld2map2.appendChild(bld2elv2);
const bld2elvRoof = bld2grid.cloneNode(true);
bld2elvRoof.classList.add('elevation-roof');
bld2map2.appendChild(bld2elvRoof);
bld2map2.appendChild(bld2structure);
}
// const building1 = generateRadialCoordsRect({ rows: 5, columns: 3, equal: false }, { q: 7, r: -4, s: -3 });
// const building2 = generateRadialCoordsRect({ rows: 4, columns: 3, odd: true }, { q: 0, r: -4, s: 4 });
// const building3 = generateRadialCoords(new Map(), { q: -1, r: 2, s: -1 }, 1);
// const buildingCoords = [
// generateRadialCoordsRect({ rows: 4, columns: 8, equal: false }, { q: 18, r: -8, s: -10 }),
// generateRadialCoordsRect({ rows: 8, columns: 2, equal: false }, { q: 9, r: -10, s: 1 }),
// generateRadialCoordsRect({ rows: 6, columns: 13, odd: true }, { q: 2, r: -8, s: 6 }),
// generateRadialCoordsRect({ rows: 1, columns: 10 }, { q: -1, r: -9, s: 10 }),
// generateRadialCoordsRect({ rows: 1, columns: 2 }, { q: -1, r: -2, s: 3 }),
// generateRadialCoordsRect({ rows: 1, columns: 6 }, { q: -8, r: -2, s: 10 }),
// // generateRadialCoordsRect({ rows: 8, columns: 4, odd: true }, { q: 4, r: 3, s: -7 }),
// generateRadialCoordsRect({ rows: 8, columns: 4, odd: true }, { q: -5, r: 3, s: 2 }),
// generateRadialCoordsRect({ rows: 6, columns: 3, equal: false }, { q: -12, r: 3, s: 9 }),
// // hex building
// // generateRadialCoordsRect({ rows: 8, columns: 4 }, { q: 10, r: 3, s: -13 }),
// // generateRadialCoordsRect({ rows: 3, columns: 1 }, { q: 9, r: 7, s: -16 }),
// // generateRadialCoordsRect({ rows: 5, columns: 1, odd: true }, { q: 5, r: 6, s: -11 }),
// ]
// building2.forEach(coords => grid.delete(coords));
// building3.forEach(coords => grid.delete(coords));
// drawHexes(svg, generateRadialCoords(new Map(), { q: 0, r: 0, s: 0 }, 16));
// const rectEven = generateRadialCoordsRect({ rows: 2, columns: 2 }, { q: 9, r: -5, s: -4 });
// const rectOdd = generateRadialCoordsRect({ rows: 2, columns: 2, odd: true }, { q: 8, r: -2, s: -6 });
// const rectEvenUnevenCols = generateRadialCoordsRect({ rows: 2, columns: 1, equal: false}, { q: 6, r: 1, s: -7 });
// const rectOddUnevenCols = generateRadialCoordsRect({ rows: 2, columns: 1, odd: true, equal: false}, { q: 5, r: 4, s: -9 });
// drawHexes(svg, rectEven);
// drawHexes(svg, rectOdd);
// drawHexes(svg, rectEvenUnevenCols);
// drawHexes(svg, rectOddUnevenCols);
// drawHexes(svg, generateRadialCoordsRect({ rows: 7, columns: 6, odd: true, equal: false }, { q: 5, r: -5, s: 0 }));
// const buildings = document.createElementNS(xmlns, 'g');
// buildings.classList.add('buildings');
// const bldElevationBasement = document.createElementNS(xmlns, 'g');
// bldElevationBasement.classList.add('elevation-basement');
// buildingCoords.forEach(building => drawHexes(bldElevationBasement, building));
// const bldElevation1 = document.createElementNS(xmlns, 'g');
// bldElevation1.classList.add('elevation-1');
// buildingCoords.forEach(building => drawHexes(bldElevation1, building));
// const bldElevation2 = document.createElementNS(xmlns, 'g');
// bldElevation2.classList.add('elevation-2');
// buildingCoords.forEach(building => drawHexes(bldElevation2, building));
// buildings.appendChild(bldElevationBasement);
// buildings.appendChild(bldElevation1);
// buildings.appendChild(bldElevation2);
const elevation1 = document.createElementNS(xmlns, 'g');
elevation1.classList.add('elevation-1');
const elevation2 = document.createElementNS(xmlns, 'g');
elevation2.classList.add('elevation-2');
const buildingHexes = {};
buildingHexes.bld2 = generateRadialCoords(
new Map(),
{ q: 0, r: 0, s: 0 },
{ left: 3, top: 5, right: 3, bottom: 5 },
'both'
);
buildingHexes.bld2 = generateRadialCoords(
buildingHexes.bld2,
translateRadialCoords({ q: 0, r: 0, s: 0 }, { q: 1, r: 0, s: -1 }, 3),
{ left: 1, top: 2, right: 1, bottom: 4 },
'right'
);
buildingHexes.bld2 = generateRadialCoords(
buildingHexes.bld2,
translateRadialCoords({ q: 0, r: 0, s: 0 }, { q: 1, r: 0, s: -1 }, -3),
{ left: 1, top: 2, right: 1, bottom: 4 },
'left'
);
buildingHexes.bld1 = generateRadialCoords(
new Map(),
{ q: 0, r: 0, s: 0 },
{ left: 3, top: 5, right: 3, bottom: 5 },
'both'
);
buildingHexes.bld3 = generateRadialCoords(
new Map(),
{ q: 0, r: 0, s: 0 },
{ left: 2, top: 3, right: 2, bottom: 4 }
);
buildingHexes.bld4 = generateRadialCoords(
new Map(),
{ q: 0, r: 0, s: 0 },
{ left: 2, top: 4, right: 3, bottom: 5 },
'left'
);
buildingHexes.bld5 = generateRadialCoords(
new Map(),
{ q: 0, r: 0, s: 0 },
{ left: 5, top: 3, right: 4, bottom: 2 }
);
buildingHexes.bld6 = generateRadialCoords(
new Map(),
{ q: 0, r: 0, s: 0 },
{ left: 1, top: 5, right: 2, bottom: 4 }
);
buildingHexes.bld7 = generateRadialCoords(
new Map(),
{ q: 0, r: 0, s: 0 },
{ left: 7, top: 4, right: 7, bottom: 3 },
'left'
);
buildingHexes.bld7 = generateRadialCoords(
buildingHexes.bld7,
{ q: 1, r: -4, s: 3 },
{ left: 5, top: 1, right: 6, bottom: 1 }
);
buildingHexes.bld7 = generateRadialCoords(
buildingHexes.bld7,
{ q: 5, r: 3, s: -8 },
{ left: 1, top: 1, right: 2, bottom: 1 }
);
buildingHexes.bld7 = generateRadialCoords(
buildingHexes.bld7,
{ q: -4, r: 3, s: 1 },
{ left: 3, top: 1, right: 4, bottom: 1 }
);
const grid = generateRadialCoordsRect({ rows: 25, columns: 33 }, { q: 22, r: -12, s: -10 });
// const grid = generateRadialCoordsRect({ rows: 52, columns: 33 }, translateRadialCoords({ q: 22, r: -12, s: -10 }, { q: 1, r: -2, s: 1 }, 7));
const mapsheet1BuildingData = [
[{ rows: 6, columns: 3, equal: false }, { q: -4, r: -8, s: 12 }],
[{ rows: 8, columns: 2, equal: false, odd: true }, { q: -10, r: 4, s: 6 }],
[{ rows: 9, columns: 4, odd: true, equal: false }, { q: 11, r: 3, s: -14 }],
[{ rows: 5, columns: 1 }, { q: 10, r: 6, s: -16 }],
[{ rows: 5, columns: 1, odd: true }, { q: 5, r: 6, s: -11 }],
[{ rows: 8, columns: 4 }, { q: 17, r: -10, s: -7 }],
// tree/brush copse
[{ rows: 9, columns: 6, equal: false }, { q: 5, r: -4, s: -1 }],
];
const mapsheet1BuildingCoords = mapsheet1BuildingData.map(([size, start]) => generateRadialCoordsRect(size, start));
const mapsheet2BuildingCoords = [
translateCoords(buildingHexes.bld1, ({ q, r, s }) => ({ q: q, r: r + 7, s: s - 7 })),
translateCoords(buildingHexes.bld2, ({ q, r, s }) => ({ q: q + 7, r: r + 7, s: s - 14 })),
translateCoords(buildingHexes.bld3, ({ q, r, s }) => ({ q: q - 14, r: r + 5, s: s + 9 })),
translateCoords(buildingHexes.bld4, ({ q, r, s }) => ({ q: q - 8, r: r + 6, s: s + 2 })),
translateCoords(buildingHexes.bld5, ({ q, r, s }) => ({ q: q + 13, r: r - 6, s: s - 7 })),
translateCoords(buildingHexes.bld6, ({ q, r, s }) => ({ q: q + 7, r: r - 6, s: s - 1 })),
translateCoords(buildingHexes.bld7, ({ q, r, s }) => ({ q: q - 6, r: r - 5, s: s + 11 })),
];
const mapsheet3BuildingCoords = [
translateCoords(buildingHexes.bld1, ({ q, r, s }) => ({ q: q - 2, r: r - 5, s: s + 7 })),
translateCoords(buildingHexes.bld2, ({ q, r, s }) => ({ q: -s + 9, r: -r - 6, s: -q - 3 })),
translateCoords(buildingHexes.bld3, ({ q, r, s }) => ({ q: -s + 17, r: -r - 7, s: -q - 10 })),
translateCoords(buildingHexes.bld4, ({ q, r, s }) => ({ q: q - 9, r: r - 6, s: s + 15 })),
translateCoords(buildingHexes.bld5, ({ q, r, s }) => ({ q: q + 6, r: r + 8, s: s - 14 })),
translateCoords(buildingHexes.bld6, ({ q, r, s }) => ({ q: -s + 1, r: -r + 6, s: -q - 7 })),
translateCoords(buildingHexes.bld7, ({ q, r, s }) => ({ q: q - 12, r: r + 8, s: s + 4 })),
]
// drawHexes(elevation2, translateCoords(buildingHexes.bld7, ({ q, r, s }) => ({ q: q - 12, r: r + 8, s: s + 4 })), true);
// drawHexes(elevation1, buildingHexes.bld7, true);
const mapsheetHexCoords = generateRadialCoords(new Map(), { q: 0, r: 0, s: 0 }, { left: 17, top: 13, right: 17, bottom: 14 });
const mapsheet1hexCoords = new Map(mapsheetHexCoords);
const mapsheet2hexCoords = new Map(mapsheetHexCoords);
const mapsheet3hexCoords = new Map(mapsheetHexCoords);
mapsheet2BuildingCoords.forEach(building => {
for ([coords, v] of building) mapsheet2hexCoords.delete(coords);
});
mapsheet3BuildingCoords.forEach(building => {
for ([coords, v] of building) mapsheet3hexCoords.delete(coords);
});
function coordsScenario2() {
const grid = generateRadialCoords(new Map(), { q: 0, r: 0, s: 0 }, { left: 17, top: 39, right: 17, bottom: 40 });
// mapsheet2BuildingCoords
// // .map(([size, start]) => [size, translateRadialCoords(start, { q: 1, r: -2, s: 1 }, 13)])
// .map(([size, start]) => [size, translateRadialCoords(start, { q: 1, r: -2, s: 1 }, 13)])
// .map(([size, start]) => generateRadialCoordsRect(size, start)).forEach(building => {
// for ([coords, v] of building) grid.delete(coords);
// }
// );
// mapsheet3BuildingCoords
// .map(([size, start]) => [size, translateRadialCoords(start, { q: 1, r: -2, s: 1 }, -13)])
// .map(([size, start]) => generateRadialCoordsRect(size, start)).forEach(building => {
// for ([coords, v] of building) grid.delete(coords);
// }
// );
// mapsheet1BuildingData
// .map(([size, start]) => generateRadialCoordsRect(size, start)).forEach(building => {
// for ([coords, v] of building) grid.delete(coords);
// }
// );
return new Map([...mapsheet2hexCoords]);
}
// drawHexes(elevation1, coordsScenario1(), true);
const gameboard = svg.querySelector('.gameboard');
function drawScenario1() {
const mapsheet2container = document.createElementNS(xmlns, 'g');
mapsheet2container.id = 'mapsheet2';
gameboard.appendChild(mapsheet2container);
const mapsheet3container = document.createElementNS(xmlns, 'g');
mapsheet3container.id = 'mapsheet3';
gameboard.appendChild(mapsheet3container);
const [map2elevation1, map3elevation1] = [mapsheet2container, mapsheet3container].map(el => {
const hexContainer = document.createElementNS(xmlns, 'g');
hexContainer.classList.add('elevation-1');
el.appendChild(hexContainer);
return hexContainer;
});
[
[map2elevation1, mapsheet2hexCoords, ({ q, r, s }) => ({ q: q + 7, r: r - 14, s: s + 7 })],
[map3elevation1, mapsheet3hexCoords, ({ q, r, s }) => ({ q: q - 6, r: r + 12, s: s - 6 })],
].forEach(([el, coords, translator]) => drawHexes(el, translateCoords(coords, translator), true));
mapsheet2BuildingCoords.forEach((buildingCoords, index) => {
const buildingContainer = document.createElementNS(xmlns, 'g');
buildingContainer.classList.add(`building`);
buildingContainer.classList.add(`building${index}`);
mapsheet2container.appendChild(buildingContainer);
const translatedCoords = translateCoords(buildingCoords, ({ q, r, s }) =>
({ q: q + 7, r: r - 14, s: s + 7 })
);
['elevation-1', 'elevation-2', 'elevation-basement'].forEach(elevation => {
const hexContainer = document.createElementNS(xmlns, 'g');
hexContainer.classList.add(elevation);
buildingContainer.appendChild(hexContainer);
drawHexes(hexContainer, translatedCoords, true);
});
});
mapsheet3BuildingCoords.forEach((buildingCoords, index) => {
const buildingContainer = document.createElementNS(xmlns, 'g');
buildingContainer.classList.add(`building`);
buildingContainer.classList.add(`building${index}`);
mapsheet3container.appendChild(buildingContainer);
const translatedCoords = translateCoords(buildingCoords, ({ q, r, s }) =>
({ q: q - 6, r: r + 12, s: s - 6 })
);
['elevation-1', 'elevation-2', 'elevation-basement'].forEach(elevation => {
const hexContainer = document.createElementNS(xmlns, 'g');
hexContainer.classList.add(elevation);
buildingContainer.appendChild(hexContainer);
drawHexes(hexContainer, translatedCoords, true);
});
});
}
// const gameboardGrid = svg.querySelector('.grid');
drawScenario1();
// drawHexes(document.querySelector('#mapsheet1'), mapsheet1, true);
// placeBuilding('.building2', '#mapsheet2');
// drawHexes(document.querySelector('#mapsheet2 .grid'), mapsheet2, true);
// placeBuilding('.building2', '#mapsheet3');
// drawHexes(document.querySelector('#mapsheet3 .grid'), mapsheet3, true);
// defs.after(elevation2);
// gameboardGrid.appendChild(elevation1);
// gameboardGrid.appendChild(elevation2);