Web Dev Solutions

Catalin Mititiuc

if (window.IS_DEV) { const source = new EventSource('/esbuild'); source.addEventListener('change', () => location.reload()); } const xmlns = 'http://www.w3.org/2000/svg'; const svg = document.querySelector('svg'); const hex = { inradius: 8.66, circumradius: 10, } const horzSpacing = hex.inradius; const vertSpacing = hex.circumradius * 3 / 2; function toKey({ q, r, s, t = 0 } = {}) { return `${[q, r, s, t]}`; } function fromKey(key) { const split = key.split(','); return { q: +split[0], r: +split[1], s: +split[2], t: +(split[3] || 1) }; } function sameSigns(a, b) { return a > -1 && b > -1 || a < 0 && b < 0; } function getNeighbors(coords) { // const [q, r, s] = coords.split(',').map(n => +n); const { q, r, s, t } = fromKey(coords); return [ toKey({ q: q + 1, r: r, s: s - 1, t }), toKey({ q: q - 1, r: r, s: s + 1, t }), toKey({ q: q + 1, r: r - 1, s: s, t }), toKey({ q: q - 1, r: r + 1, s: s, t }), toKey({ q: q, r: r + 1, s: s - 1, t }), toKey({ q: q, r: r - 1, s: s + 1, t }), ] } function generateRadialCoordsRect({ rows, columns, odd = false, equal = true } = {}, { q = 0, r = 0, s = 0 } = {}) { const list = new Map(); for (let row = 0; row < rows; row++) { const alternating = row % 2; const dr = row; for (let col = 0; col < columns; col++) { let dq = -(alternating + row) / 2 + alternating - col; let ds = -(row + alternating) / 2 + col; if (odd) { dq = dq - alternating; ds = ds + alternating; } list.set(toKey({ q: q + dq, r: r + dr, s: s + ds }), null); } if (!equal) { if ((odd && !(row % 2)) || (!odd && row % 2)) { let dq = -(alternating + row) / 2 + alternating - columns; let ds = -(row + alternating) / 2 + columns; if (odd) { dq = dq - alternating; ds = ds + alternating; } list.set(toKey({ q: q + dq, r: r + dr, s: s + ds }), null); } } } return list; } function addHexText(q, r, s, v) { const qText = document.createElementNS(xmlns, 'text'); qText.textContent = q; qText.setAttributeNS(null, 'x', -3); qText.setAttributeNS(null, 'y', -3); const rText = document.createElementNS(xmlns, 'text'); rText.textContent = r; rText.setAttributeNS(null, 'x', 5); rText.setAttributeNS(null, 'y', 1.5); const sText = document.createElementNS(xmlns, 'text'); sText.textContent = s; sText.setAttributeNS(null, 'x', -3); sText.setAttributeNS(null, 'y', 5); const vText = document.createElementNS(xmlns, 'text'); vText.textContent = v; vText.style.fill = 'red'; vText.setAttributeNS(null, 'y', 1); vText.setAttributeNS(null, 'x', -2); return [qText, rText, sText, vText]; } function radialToScreenCoords({ q, r, s }) { let x; if (q === s) x = 0; else if (sameSigns(q, s)) x = Math.abs(q - s); else x = Math.abs(q) + Math.abs(s); x = (q > s ? -1 : 1) * x * horzSpacing; y = r * vertSpacing; return { x, y }; } function drawHexes(el, list, renderText = false) { for ([key, v] of list) { // const [q, r, s] = key.split(',').map(n => +n); const { q, r, s, t } = fromKey(key); const { x, y } = radialToScreenCoords({ q, r, s }); const cell = document.createElementNS(xmlns, 'g'); cell.setAttributeNS(null, 'transform', `translate(${x}, ${y})`); const use = document.createElementNS(xmlns, 'use'); use.setAttributeNS(null, 'href', '#hex'); cell.appendChild(use); if (renderText) addHexText(q, r, s, t).forEach(txt => cell.appendChild(txt)); el.appendChild(cell); } } function translateRadialCoords({ q, r, s }, direction, distance = 1) { return { q: q + direction.q * distance, r: r + direction.r * distance, s: s + direction.s * distance }; } function generateRadialCoords(l, { q, r, s, t = 0 } = {}, { left, top, right, bottom }, offset) { const origin = toKey({ q, r, s, t }); const list = new Map(l); list.set(origin, t); let queue = [origin]; while (queue.length > 0) { const v = queue.shift(); getNeighbors(v).forEach(w => { // const [wq, wr, ws] = w.split(',').map(n => +n); const { q: wq, r: wr, s: ws } = fromKey(w); const rDist = Math.abs(wr - r); const alternating = rDist % 2; const dr = (rDist + alternating) / 2; const dLeft = ['right', 'both'].includes(offset) ? left - alternating : left; const dRight = ['left', 'both'].includes(offset) ? right - alternating : right; if ([ !list.has(w), wr < bottom + r && wr > -top + r, wq > -dRight + q - dr && wq < dLeft + q + dr, ws > -dLeft + s - dr && ws < dRight + s + dr, ].every(v => v)) { list.set(w, dr); queue.push(w); } }); } return list; } function translateCoords(map, translator) { const translated = new Map(); for ([key, val] of map) { // const [q, r, s] = key.split(',').map(n => +n); const { q, r, s, t } = fromKey(key); translated.set(toKey(translator({ q, r, s, t })), val); } return translated; } function placeBuilding(buildingSelector, mapsheetSelector) { const building = svg.querySelector(buildingSelector); const bld2grid = document.createElementNS(xmlns, 'g'); const bld2origin = { q: 0, r: 0, s: 0 }; const bld2map2 = svg.querySelector(`${mapsheetSelector} ${buildingSelector}`); const [q, r, s] = bld2map2.dataset.placement.split(',').map(n => +n); const map2bld2place = { q, r, s }; bld2hexes = building.querySelector('[data-grid-footprint]').dataset.gridFootprint.split(':').map(coords => { const [q, r, s] = coords.split(',').map(n => +n); const { q: tq, r: tr, s: ts } = translateRadialCoords({ q, r, s }, map2bld2place); return [toKey({ q: tq, r: tr, s: ts }), null]; }); const bld2screenCoords = radialToScreenCoords(translateRadialCoords(bld2origin, map2bld2place)); const bld2structure = document.createElementNS(xmlns, 'g'); bld2structure.setAttributeNS(null, 'transform', `translate(${bld2screenCoords.x}, ${bld2screenCoords.y})`) building.querySelectorAll('[data-grid-footprint] > *').forEach(el => { const use = document.createElementNS(xmlns, 'use'); use.setAttributeNS(null, 'href', `#${el.id}`); el.classList.forEach(className => use.classList.add(className)); bld2structure.appendChild(use); }); drawHexes(bld2grid, new Map(bld2hexes), true); const bld2elvBasement = bld2grid.cloneNode(true); bld2elvBasement.classList.add('elevation-basement'); bld2map2.appendChild(bld2elvBasement); const bld2elv1 = bld2grid.cloneNode(true); bld2elv1.classList.add('elevation-0'); bld2map2.appendChild(bld2elv1); const bld2elv2 = bld2grid.cloneNode(true); bld2elv2.classList.add('elevation-1'); bld2map2.appendChild(bld2elv2); const bld2elvRoof = bld2grid.cloneNode(true); bld2elvRoof.classList.add('elevation-roof'); bld2map2.appendChild(bld2elvRoof); bld2map2.appendChild(bld2structure); } // const building1 = generateRadialCoordsRect({ rows: 5, columns: 3, equal: false }, { q: 7, r: -4, s: -3 }); // const building2 = generateRadialCoordsRect({ rows: 4, columns: 3, odd: true }, { q: 0, r: -4, s: 4 }); // const building3 = generateRadialCoords(new Map(), { q: -1, r: 2, s: -1 }, 1); // const buildingCoords = [ // generateRadialCoordsRect({ rows: 4, columns: 8, equal: false }, { q: 18, r: -8, s: -10 }), // generateRadialCoordsRect({ rows: 8, columns: 2, equal: false }, { q: 9, r: -10, s: 1 }), // generateRadialCoordsRect({ rows: 6, columns: 13, odd: true }, { q: 2, r: -8, s: 6 }), // generateRadialCoordsRect({ rows: 1, columns: 10 }, { q: -1, r: -9, s: 10 }), // generateRadialCoordsRect({ rows: 1, columns: 2 }, { q: -1, r: -2, s: 3 }), // generateRadialCoordsRect({ rows: 1, columns: 6 }, { q: -8, r: -2, s: 10 }), // // generateRadialCoordsRect({ rows: 8, columns: 4, odd: true }, { q: 4, r: 3, s: -7 }), // generateRadialCoordsRect({ rows: 8, columns: 4, odd: true }, { q: -5, r: 3, s: 2 }), // generateRadialCoordsRect({ rows: 6, columns: 3, equal: false }, { q: -12, r: 3, s: 9 }), // // hex building // // generateRadialCoordsRect({ rows: 8, columns: 4 }, { q: 10, r: 3, s: -13 }), // // generateRadialCoordsRect({ rows: 3, columns: 1 }, { q: 9, r: 7, s: -16 }), // // generateRadialCoordsRect({ rows: 5, columns: 1, odd: true }, { q: 5, r: 6, s: -11 }), // ] // building2.forEach(coords => grid.delete(coords)); // building3.forEach(coords => grid.delete(coords)); // drawHexes(svg, generateRadialCoords(new Map(), { q: 0, r: 0, s: 0 }, 16)); // const rectEven = generateRadialCoordsRect({ rows: 2, columns: 2 }, { q: 9, r: -5, s: -4 }); // const rectOdd = generateRadialCoordsRect({ rows: 2, columns: 2, odd: true }, { q: 8, r: -2, s: -6 }); // const rectEvenUnevenCols = generateRadialCoordsRect({ rows: 2, columns: 1, equal: false}, { q: 6, r: 1, s: -7 }); // const rectOddUnevenCols = generateRadialCoordsRect({ rows: 2, columns: 1, odd: true, equal: false}, { q: 5, r: 4, s: -9 }); // drawHexes(svg, rectEven); // drawHexes(svg, rectOdd); // drawHexes(svg, rectEvenUnevenCols); // drawHexes(svg, rectOddUnevenCols); // drawHexes(svg, generateRadialCoordsRect({ rows: 7, columns: 6, odd: true, equal: false }, { q: 5, r: -5, s: 0 })); // const buildings = document.createElementNS(xmlns, 'g'); // buildings.classList.add('buildings'); // const bldElevationBasement = document.createElementNS(xmlns, 'g'); // bldElevationBasement.classList.add('elevation-basement'); // buildingCoords.forEach(building => drawHexes(bldElevationBasement, building)); // const bldElevation1 = document.createElementNS(xmlns, 'g'); // bldElevation1.classList.add('elevation-0'); // buildingCoords.forEach(building => drawHexes(bldElevation1, building)); // const bldElevation2 = document.createElementNS(xmlns, 'g'); // bldElevation2.classList.add('elevation-1'); // buildingCoords.forEach(building => drawHexes(bldElevation2, building)); // buildings.appendChild(bldElevationBasement); // buildings.appendChild(bldElevation1); // buildings.appendChild(bldElevation2); const elevation1 = document.createElementNS(xmlns, 'g'); elevation1.classList.add('elevation-0'); const elevation2 = document.createElementNS(xmlns, 'g'); elevation2.classList.add('elevation-1'); const buildingHexes = {}; buildingHexes.bld1 = generateRadialCoords( new Map(), { q: 0, r: 0, s: 0 }, { left: 3, top: 5, right: 3, bottom: 5 }, 'both' ); buildingHexes.bld2 = generateRadialCoords( new Map(), { q: 0, r: 0, s: 0 }, { left: 3, top: 5, right: 3, bottom: 5 }, 'both' ); buildingHexes.bld2 = generateRadialCoords( buildingHexes.bld2, translateRadialCoords({ q: 0, r: 0, s: 0 }, { q: 1, r: 0, s: -1 }, 3), { left: 1, top: 2, right: 1, bottom: 4 }, 'right' ); buildingHexes.bld2 = generateRadialCoords( buildingHexes.bld2, translateRadialCoords({ q: 0, r: 0, s: 0 }, { q: 1, r: 0, s: -1 }, -3), { left: 1, top: 2, right: 1, bottom: 4 }, 'left' ); buildingHexes.bld3 = generateRadialCoords( new Map(), { q: 0, r: 0, s: 0 }, { left: 2, top: 3, right: 2, bottom: 4 } ); buildingHexes.bld4 = generateRadialCoords( new Map(), { q: 0, r: 0, s: 0 }, { left: 2, top: 4, right: 3, bottom: 5 }, 'left' ); buildingHexes.bld5 = generateRadialCoords( new Map(), { q: 0, r: 0, s: 0 }, { left: 5, top: 3, right: 4, bottom: 2 } ); buildingHexes.bld6 = generateRadialCoords( new Map(), { q: 0, r: 0, s: 0 }, { left: 1, top: 5, right: 2, bottom: 4 } ); buildingHexes.bld7 = generateRadialCoords( new Map(), { q: 0, r: 0, s: 0 }, { left: 7, top: 4, right: 7, bottom: 3 }, 'left' ); buildingHexes.bld7 = generateRadialCoords( buildingHexes.bld7, { q: 1, r: -4, s: 3 }, { left: 5, top: 1, right: 6, bottom: 1 } ); buildingHexes.bld7 = generateRadialCoords( buildingHexes.bld7, { q: 5, r: 3, s: -8 }, { left: 1, top: 1, right: 2, bottom: 1 } ); buildingHexes.bld7 = generateRadialCoords( buildingHexes.bld7, { q: -4, r: 3, s: 1 }, { left: 3, top: 1, right: 4, bottom: 1 } ); const grid = generateRadialCoordsRect({ rows: 25, columns: 33 }, { q: 22, r: -12, s: -10 }); // const grid = generateRadialCoordsRect({ rows: 52, columns: 33 }, translateRadialCoords({ q: 22, r: -12, s: -10 }, { q: 1, r: -2, s: 1 }, 7)); const mapsheet1BuildingData = [ [{ rows: 6, columns: 3, equal: false }, { q: -4, r: -8, s: 12 }], [{ rows: 8, columns: 2, equal: false, odd: true }, { q: -10, r: 4, s: 6 }], [{ rows: 9, columns: 4, odd: true, equal: false }, { q: 11, r: 3, s: -14 }], [{ rows: 5, columns: 1 }, { q: 10, r: 6, s: -16 }], [{ rows: 5, columns: 1, odd: true }, { q: 5, r: 6, s: -11 }], [{ rows: 8, columns: 4 }, { q: 17, r: -10, s: -7 }], // tree/brush copse [{ rows: 9, columns: 6, equal: false }, { q: 5, r: -4, s: -1 }], ]; const mapsheet1BuildingCoords = mapsheet1BuildingData.map(([size, start]) => generateRadialCoordsRect(size, start)); const mapsheet2BuildingCoords = [ translateCoords(buildingHexes.bld1, ({ q, r, s }) => ({ q: q, r: r + 7, s: s - 7 })), translateCoords(buildingHexes.bld2, ({ q, r, s }) => ({ q: q + 7, r: r + 7, s: s - 14 })), translateCoords(buildingHexes.bld3, ({ q, r, s }) => ({ q: q - 14, r: r + 5, s: s + 9 })), translateCoords(buildingHexes.bld4, ({ q, r, s }) => ({ q: q - 8, r: r + 6, s: s + 2 })), translateCoords(buildingHexes.bld5, ({ q, r, s }) => ({ q: q + 13, r: r - 6, s: s - 7 })), translateCoords(buildingHexes.bld6, ({ q, r, s }) => ({ q: q + 7, r: r - 6, s: s - 1 })), translateCoords(buildingHexes.bld7, ({ q, r, s }) => ({ q: q - 6, r: r - 5, s: s + 11 })), ]; const mapsheet3BuildingCoords = [ translateCoords(buildingHexes.bld1, ({ q, r, s }) => ({ q: q - 2, r: r - 5, s: s + 7 })), translateCoords(buildingHexes.bld2, ({ q, r, s }) => ({ q: -s + 9, r: -r - 6, s: -q - 3 })), translateCoords(buildingHexes.bld3, ({ q, r, s }) => ({ q: -s + 17, r: -r - 7, s: -q - 10 })), translateCoords(buildingHexes.bld4, ({ q, r, s }) => ({ q: q - 9, r: r - 6, s: s + 15 })), translateCoords(buildingHexes.bld5, ({ q, r, s }) => ({ q: q + 6, r: r + 8, s: s - 14 })), translateCoords(buildingHexes.bld6, ({ q, r, s }) => ({ q: -s + 1, r: -r + 6, s: -q - 7 })), translateCoords(buildingHexes.bld7, ({ q, r, s }) => ({ q: q - 12, r: r + 8, s: s + 4 })), ] // drawHexes(elevation2, translateCoords(buildingHexes.bld7, ({ q, r, s }) => ({ q: q - 12, r: r + 8, s: s + 4 })), true); // drawHexes(elevation1, buildingHexes.bld7, true); const mapsheetHexCoords = generateRadialCoords(new Map(), { q: 0, r: 0, s: 0 }, { left: 17, top: 13, right: 17, bottom: 14 }, 'left'); const mapsheet1hexCoords = new Map(mapsheetHexCoords); const mapsheet2hexCoords = new Map(mapsheetHexCoords); const mapsheet3hexCoords = new Map(mapsheetHexCoords); mapsheet2BuildingCoords.forEach(building => { for ([coords, v] of building) mapsheet2hexCoords.delete(coords); }); mapsheet3BuildingCoords.forEach(building => { for ([coords, v] of building) mapsheet3hexCoords.delete(coords); }); function coordsScenario2() { const grid = generateRadialCoords(new Map(), { q: 0, r: 0, s: 0 }, { left: 17, top: 39, right: 17, bottom: 40 }); // mapsheet2BuildingCoords // // .map(([size, start]) => [size, translateRadialCoords(start, { q: 1, r: -2, s: 1 }, 13)]) // .map(([size, start]) => [size, translateRadialCoords(start, { q: 1, r: -2, s: 1 }, 13)]) // .map(([size, start]) => generateRadialCoordsRect(size, start)).forEach(building => { // for ([coords, v] of building) grid.delete(coords); // } // ); // mapsheet3BuildingCoords // .map(([size, start]) => [size, translateRadialCoords(start, { q: 1, r: -2, s: 1 }, -13)]) // .map(([size, start]) => generateRadialCoordsRect(size, start)).forEach(building => { // for ([coords, v] of building) grid.delete(coords); // } // ); // mapsheet1BuildingData // .map(([size, start]) => generateRadialCoordsRect(size, start)).forEach(building => { // for ([coords, v] of building) grid.delete(coords); // } // ); return new Map([...mapsheet2hexCoords]); } // drawHexes(elevation1, coordsScenario1(), true); const gameboard = svg.querySelector('.gameboard'); function drawScenario1() { const mapsheet2container = document.createElementNS(xmlns, 'g'); mapsheet2container.id = 'mapsheet2'; gameboard.appendChild(mapsheet2container); const mapsheet3container = document.createElementNS(xmlns, 'g'); mapsheet3container.id = 'mapsheet3'; gameboard.appendChild(mapsheet3container); const [map2elevation1, map3elevation1] = [mapsheet2container, mapsheet3container].map(el => { const hexContainer = document.createElementNS(xmlns, 'g'); hexContainer.classList.add('elevation-0'); el.appendChild(hexContainer); return hexContainer; }); [ [map2elevation1, mapsheet2hexCoords, ({ q, r, s }) => ({ q: q + 7, r: r - 14, s: s + 7 })], [map3elevation1, mapsheet3hexCoords, ({ q, r, s }) => ({ q: q - 6, r: r + 12, s: s - 6 })], ].forEach(([el, coords, translator]) => drawHexes(el, translateCoords(coords, translator), true)); mapsheet2BuildingCoords.forEach((buildingCoords, index) => { const buildingContainer = document.createElementNS(xmlns, 'g'); buildingContainer.classList.add(`building`); buildingContainer.classList.add(`building${index}`); mapsheet2container.appendChild(buildingContainer); const translatedCoords = translateCoords(buildingCoords, ({ q, r, s }) => ({ q: q + 7, r: r - 14, s: s + 7 }) ); ['elevation-0', 'elevation-1', 'elevation-basement'].forEach(elevation => { const hexContainer = document.createElementNS(xmlns, 'g'); hexContainer.classList.add(elevation); buildingContainer.appendChild(hexContainer); drawHexes(hexContainer, translatedCoords, true); }); }); mapsheet3BuildingCoords.forEach((buildingCoords, index) => { const buildingContainer = document.createElementNS(xmlns, 'g'); buildingContainer.classList.add(`building`); buildingContainer.classList.add(`building${index}`); mapsheet3container.appendChild(buildingContainer); const translatedCoords = translateCoords(buildingCoords, ({ q, r, s }) => ({ q: q - 6, r: r + 12, s: s - 6 }) ); ['elevation-0', 'elevation-1', 'elevation-basement'].forEach(elevation => { const hexContainer = document.createElementNS(xmlns, 'g'); hexContainer.classList.add(elevation); buildingContainer.appendChild(hexContainer); drawHexes(hexContainer, translatedCoords, true); }); }); } // const gameboardGrid = svg.querySelector('.grid'); // drawScenario1(); function drawMapsheets([mapsheet]) { // const mapsheetHexCoords = generateRadialCoords(new Map(), { q: 0, r: 0, s: 0 }, { left: 17, top: 13, right: 17, bottom: 14 }, 'left'); const container = document.createElementNS(xmlns, 'g'); container.id = 'mapsheet2'; gameboard.appendChild(container); const [elevation1] = [container].map(el => { const hexContainer = document.createElementNS(xmlns, 'g'); hexContainer.classList.add('elevation-0'); el.appendChild(hexContainer); return hexContainer; }); [ [elevation1, mapsheetHexCoords, ({ q, r, s }) => ({ q, r, s })], ].forEach(([el, coords, translator]) => drawHexes(el, translateCoords(coords, translator), true)); mapsheet2BuildingCoords.forEach((buildingCoords, index) => { const buildingContainer = document.createElementNS(xmlns, 'g'); buildingContainer.classList.add(`building`); buildingContainer.classList.add(`building${index}`); container.appendChild(buildingContainer); const translatedCoords = translateCoords(buildingCoords, ({ q, r, s }) => ({ q, r, s }) ); [-1, 0, 1].forEach(elevationLevel => { const hexContainer = document.createElementNS(xmlns, 'g'); hexContainer.classList.add(`elevation-${elevationLevel === -1 ? 'basement' : elevationLevel}`); buildingContainer.appendChild(hexContainer); drawHexes(hexContainer, translateCoords(translatedCoords, ({ q, r, s }) => ({ q, r, s, t: elevationLevel })), true); }); }); } drawMapsheets([]); function addGroup(container, className) { const g = document.createElementNS(xmlns, 'g'); g.classList.add(className); container.appendChild(g); return g; } // drawHexes(addGroup(gameboard, 'elevation-0'), buildingHexes.bld2, true); // placeBuilding('.building2', '#mapsheet2'); // drawHexes(document.querySelector('#mapsheet2 .grid'), mapsheet2, true); // placeBuilding('.building2', '#mapsheet3'); // drawHexes(document.querySelector('#mapsheet3 .grid'), mapsheet3, true); // defs.after(elevation2); // gameboardGrid.appendChild(elevation1); // gameboardGrid.appendChild(elevation2);