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<?xml version="1.0" standalone="no"?>
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN"
  "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
<svg viewBox="-200 -150 400 300" version="1.1" xmlns="http://www.w3.org/2000/svg">
  <style>
    svg {
      overflow: hidden;
      border: 1px solid silver;
      transform: scale(0.9);
    }

    circle, rect {
      fill-opacity: 0.9;
      filter: drop-shadow(5px 5px 2px rgba(0, 0, 0, .5));
    }
  </style>
  <script type="text/javascript">//<![CDATA[
    const svgns = 'http://www.w3.org/2000/svg',
      svg = document.querySelector('svg'),
      { x: vbX, y: vbY, width: vbWidth, height: vbHeight } = svg.viewBox.baseVal,

      shapeCount = 100,
      circleRadius = { min: 5, max: 45 },
      rectSideLength = { min: 5, max: 95 },
      colorValRange = { min: 0, max: 255 },
      shadeFactorRange = { min: 0.3, max: 0.7 };

    // source: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/random#getting_a_random_integer_between_two_values_inclusive
    function getRandomIntInclusive(min, max) {
      const minCeiled = Math.ceil(min),
        maxFloored = Math.floor(max);

      return Math.floor(Math.random() * (maxFloored - minCeiled + 1) + minCeiled);
    }

    // source: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/random#getting_a_random_number_between_two_values
    function getRandomArbitrary(min, max) {
      return Math.random() * (max - min) + min;
    }

    function getRandomColorValue() {
      return getRandomIntInclusive(colorValRange.min, colorValRange.max);
    }

    function getRandomShadeFactor() {
      return getRandomArbitrary(shadeFactorRange.min, shadeFactorRange.max);
    }

    function getRandomOrigin() {
      return {
        x: getRandomIntInclusive(vbX, vbX + vbWidth),
        y: getRandomIntInclusive(vbY, vbY + vbHeight)
      }
    }

    function getRandomFillAndStrokeVals() {
      const fill = ['r', 'g', 'b'].map(() => getRandomColorValue()),
        stroke = fill.map(v => Math.floor(v * getRandomShadeFactor()));

      return {
        fill: fill,
        stroke: stroke
      };
    }

    function getRandomCircle(fill, stroke) {
      const el = document.createElementNS(svgns, 'circle'),
        r = getRandomIntInclusive(circleRadius.max, circleRadius.min),
        origin = getRandomOrigin();

      el.setAttributeNS(null, 'cx', origin.x);
      el.setAttributeNS(null, 'cy', origin.y);
      el.setAttributeNS(null, 'r', r);
      el.setAttributeNS(null, 'fill', fill);
      el.setAttributeNS(null, 'stroke', stroke);

      return el;
    }

    function getRandomRect(fill, stroke) {
      const el = document.createElementNS(svgns, 'rect'),
        [width, height] = ['w', 'h'].map(() =>
          getRandomIntInclusive(rectSideLength.max, rectSideLength.min)
        ),
        origin = getRandomOrigin();

      el.setAttributeNS(null, 'x', origin.x);
      el.setAttributeNS(null, 'y', origin.y);
      el.setAttributeNS(null, 'width', width);
      el.setAttributeNS(null, 'height', height);
      el.setAttributeNS(null, 'fill', fill);
      el.setAttributeNS(null, 'stroke', stroke);

      return el;
    }

    function getRandomShape({ fill: fillVals, stroke: strokeVals }) {
      const shape = [getRandomCircle, getRandomRect][Math.round(Math.random())],
        [fill, stroke] = [fillVals, strokeVals].map(v => `rgb(${v.join(', ')})`);

      return shape(fill, stroke);
    }

    [...Array(shapeCount)]
      .map(() => getRandomFillAndStrokeVals())
      .forEach(fillAndStrokeVal => svg.appendChild(getRandomShape(fillAndStrokeVal)));
  //]]></script>
</svg>