index : btroops | |
Virtual board game-aid for BattleTroops, an infantry combat simulator wargame published by FASA in 1989. |
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author | Catalin Mititiuc <webdevcat@proton.me> | 2024-06-20 19:47:54 -0700 |
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committer | Catalin Mititiuc <webdevcat@proton.me> | 2024-06-20 19:47:54 -0700 |
commit | 508c9ed10dd8bc480bf40c6eb536591df62ede99 (patch) | |
tree | 046e1080f61fd10235f25220742aa5227789c1eb | |
parent | 505fc231508000dcc07d5ad52e3795eadb8464cf (diff) |
Add elevation to map keys
-rw-r--r-- | public/radial.html | 74 | ||||
-rw-r--r-- | src/radial.js | 137 |
2 files changed, 117 insertions, 94 deletions
diff --git a/public/radial.html b/public/radial.html index a654979..28bfa5a 100644 --- a/public/radial.html +++ b/public/radial.html @@ -34,32 +34,31 @@ display: none; } - .elevation-1 { + .elevation-0 { /* filter: blur(.5px); */ /* opacity: 0.5; */ display: none; } - .elevation-1 use[href="#hex"] { + .elevation-0 use[href="#hex"] { /* fill: green; */ } - .elevation-2 { + .elevation-1 { /* fill: rgb(240, 216, 172); */ - opacity: 0.5; - /* display: none; */ + display: none; } - .elevation-2 use[href="#hex"]{ - fill: blue; + .elevation-1 use[href="#hex"]{ + fill: lightblue; } .elevation-roof { display: none; } - .buildings .elevation-1, - .building .elevation-1 { + .buildings .elevation-0, + .building .elevation-0 { /* display: none; */ fill: lightgreen; } @@ -102,23 +101,31 @@ display: none; } + .building .elevation-basement use { + fill: lightgray; + } + + .building .elevation-0 use { + fill: lightgreen; + } + .building .elevation-1 use { - fill: green; + fill: lightblue; } .view-elevation-roof .floor { fill: darkgray; } - .building .elevation-2 { + .building .elevation-1 { display: none; } - .view-elevation-1 .elevation-1 { + .view-elevation-0 .elevation-0 { display: inline; } - .view-elevation-2 .elevation-2 { + .view-elevation-1 .elevation-1 { display: inline; } @@ -135,7 +142,7 @@ } .building [class*="elevation"] use { - fill-opacity: 0.33; + /* fill-opacity: 0.33; */ stroke: black; } @@ -178,44 +185,7 @@ </g> </defs> - <g class="gameboard view-elevation-1 view-elevation-2"> - <!-- <g class="grid"> --> - <!-- <g id="mapsheet2"> - <g class="grid"></g> - <g class="building building2" data-placement="7,7,-14"></g> - </g> - <g id="mapsheet3"> - <g class="grid"></g> - <g class="building building2" data-placement="0,0,0"></g> - </g> --> - <!-- <g id="mapsheet1" transform="translate(600)"></g> --> - <!-- <g id="mapsheet2" transform="translate(600, -394)"></g> --> - <!-- <g id="mapsheet3" transform="translate(600, 394)"></g> --> - <!-- </g> --> - - <!-- <g id="building1" style="display: none" class="building view-elevation-1"> - <g transform="translate(-60.62, 105)"> - <path class="floor" d="M -38.969999,-67.499999 H 38.969999 V 67.499999 h -77.939998 z" /> - <path class="outer-wall" - d="m 38.969998,-7.500001 h -12.99 v 12.5 m -21.6499995,32.5 H 38.969998 m -34.6399995,30 v -60 h -8.66 v -45 m -8.6600005,105 v -45 h -25.979997 m 0,-89.999998 H 38.969999 V 67.499999 h -77.939998 z" /> - <path class="inner-wall" - d="m 38.969998,-7.500001 h -12.99 v 12.5 m -21.6499995,32.5 H 38.969998 m -34.6399995,30 v -60 h -8.66 v -45 m -8.6600005,105 v -45 h -25.979997 m 0,-89.999998 H 38.969999 V 67.499999 h -77.939998 z" /> - </g> - </g> - - <g id="building2" style="display: none;" class="building"> - <g data-grid-footprint="0,0,0:1,0,-1:-1,0,1:1,-1,0:-1,1,0:0,1,-1:0,-1,1:2,0,-2:2,-1,-1:1,1,-2:-2,0,2:-2,1,1:-1,-1,2:2,-2,0:1,-2,1:-2,2,0:-1,2,-1:0,2,-2:0,-2,2:3,-2,-1:1,2,-3:-3,2,1:-1,-2,3:3,-3,0:2,-3,1:1,-3,2:-3,3,0:-2,3,-1:-1,3,-2:0,3,-3:0,-3,3:4,-4,0:3,-4,1:2,-4,2:1,-4,3:-4,4,0:-3,4,-1:-2,4,-2:-1,4,-3:0,4,-4:0,-4,4:3,0,-3:2,1,-3:3,-1,-2:2,2,-4:1,3,-4:-3,0,3:-2,-1,3:-3,1,2:-4,2,2:-4,3,1"> - <path class="floor" - d="m 38.786985,67.5 17.32,-30 v -45 l -17.32,-30 v -30 h -77.94 v 30 l -17.32,30 v 45 l 17.32,30 z" /> - <path class="outer-wall" - d="m -21.833015,67.5 v -60 m 17.3200004,-75 v 30 M 17.136985,15 4.146985,7.5 m 51.96,30 -12.99,-7.5 m -38.97,-67.5 v 45 h -60.62 m 17.32,-45 h 77.94 m -69.28,105 h 69.28 l 17.32,-30 v -45 l -17.32,-30 v -30 h -77.94 v 30 l -17.32,30 v 45 l 17.32,30 z" /> - <path class="inner-wall" - d="m -21.833015,67.5 v -60 m 17.3200004,-75 v 30 M 17.136985,15 4.146985,7.5 m 51.96,30 -12.99,-7.5 m -38.97,-67.5 v 45 h -60.62 m 17.32,-45 h 77.94 m -69.28,105 h 69.28 l 17.32,-30 v -45 l -17.32,-30 v -30 h -77.94 v 30 l -17.32,30 v 45 l 17.32,30 z" /> - <path class="doors" - d="m 3.698745,-67.5 h 9.55648 m 7.76351,30 h 9.55648 M -4.9612546,67.5 H 4.595225 m -18.71725,-60 h 9.5564804 m -35.0357204,0 h 9.55648 m 33.74353,-75 h 9.55648 m -35.53648,30 h 9.55648 m 7.7635204,105 H 4.595225 m -18.71725,-60 h 9.5564804 m -35.0357204,0 h 9.55648" /> - </g> - </g> --> - </g> + <g class="gameboard view-elevation-0"></g> </svg> <script src="radial.js"></script> </body> diff --git a/src/radial.js b/src/radial.js index 42e2e34..a6ddd25 100644 --- a/src/radial.js +++ b/src/radial.js @@ -15,8 +15,13 @@ const horzSpacing = hex.inradius; const vertSpacing = hex.circumradius * 3 / 2; -function toKey({ q, r, s }) { - return `${[q, r, s]}`; +function toKey({ q, r, s, t = 0 } = {}) { + return `${[q, r, s, t]}`; +} + +function fromKey(key) { + const split = key.split(','); + return { q: +split[0], r: +split[1], s: +split[2], t: +(split[3] || 1) }; } function sameSigns(a, b) { @@ -24,15 +29,16 @@ function sameSigns(a, b) { } function getNeighbors(coords) { - const [q, r, s] = coords.split(',').map(n => +n); + // const [q, r, s] = coords.split(',').map(n => +n); + const { q, r, s, t } = fromKey(coords); return [ - toKey({ q: q + 1, r: r, s: s - 1 }), - toKey({ q: q - 1, r: r, s: s + 1 }), - toKey({ q: q + 1, r: r - 1, s: s }), - toKey({ q: q - 1, r: r + 1, s: s }), - toKey({ q: q, r: r + 1, s: s - 1 }), - toKey({ q: q, r: r - 1, s: s + 1 }), + toKey({ q: q + 1, r: r, s: s - 1, t }), + toKey({ q: q - 1, r: r, s: s + 1, t }), + toKey({ q: q + 1, r: r - 1, s: s, t }), + toKey({ q: q - 1, r: r + 1, s: s, t }), + toKey({ q: q, r: r + 1, s: s - 1, t }), + toKey({ q: q, r: r - 1, s: s + 1, t }), ] } @@ -116,7 +122,8 @@ function radialToScreenCoords({ q, r, s }) { function drawHexes(el, list, renderText = false) { for ([key, v] of list) { - const [q, r, s] = key.split(',').map(n => +n); + // const [q, r, s] = key.split(',').map(n => +n); + const { q, r, s, t } = fromKey(key); const { x, y } = radialToScreenCoords({ q, r, s }); const cell = document.createElementNS(xmlns, 'g'); @@ -126,7 +133,7 @@ function drawHexes(el, list, renderText = false) { use.setAttributeNS(null, 'href', '#hex'); cell.appendChild(use); - if (renderText) addHexText(q, r, s, v).forEach(txt => cell.appendChild(txt)); + if (renderText) addHexText(q, r, s, t).forEach(txt => cell.appendChild(txt)); el.appendChild(cell); } @@ -140,28 +147,25 @@ function translateRadialCoords({ q, r, s }, direction, distance = 1) { }; } - -function generateRadialCoords(l, { q, r, s }, { left, top, right, bottom }, offset) { - const origin = toKey({ q, r, s }); +function generateRadialCoords(l, { q, r, s, t = 0 } = {}, { left, top, right, bottom }, offset) { + const origin = toKey({ q, r, s, t }); const list = new Map(l); - list.set(origin, 0); + list.set(origin, t); let queue = [origin]; while (queue.length > 0) { const v = queue.shift(); getNeighbors(v).forEach(w => { - const [wq, wr, ws] = w.split(',').map(n => +n); + // const [wq, wr, ws] = w.split(',').map(n => +n); + const { q: wq, r: wr, s: ws } = fromKey(w); const rDist = Math.abs(wr - r); const alternating = rDist % 2; const dr = (rDist + alternating) / 2; - let dLeft = left; - let dRight = right; - - if (['left', 'both'].includes(offset)) dRight -= alternating; - if (['right', 'both'].includes(offset)) dLeft -= alternating; + const dLeft = ['right', 'both'].includes(offset) ? left - alternating : left; + const dRight = ['left', 'both'].includes(offset) ? right - alternating : right; if ([ !list.has(w), @@ -182,8 +186,9 @@ function translateCoords(map, translator) { const translated = new Map(); for ([key, val] of map) { - const [q, r, s] = key.split(',').map(n => +n); - translated.set(toKey(translator({ q, r, s })), val); + // const [q, r, s] = key.split(',').map(n => +n); + const { q, r, s, t } = fromKey(key); + translated.set(toKey(translator({ q, r, s, t })), val); } return translated; @@ -223,11 +228,11 @@ function placeBuilding(buildingSelector, mapsheetSelector) { bld2map2.appendChild(bld2elvBasement); const bld2elv1 = bld2grid.cloneNode(true); - bld2elv1.classList.add('elevation-1'); + bld2elv1.classList.add('elevation-0'); bld2map2.appendChild(bld2elv1); const bld2elv2 = bld2grid.cloneNode(true); - bld2elv2.classList.add('elevation-2'); + bld2elv2.classList.add('elevation-1'); bld2map2.appendChild(bld2elv2); const bld2elvRoof = bld2grid.cloneNode(true); @@ -284,11 +289,11 @@ function placeBuilding(buildingSelector, mapsheetSelector) { // buildingCoords.forEach(building => drawHexes(bldElevationBasement, building)); // const bldElevation1 = document.createElementNS(xmlns, 'g'); -// bldElevation1.classList.add('elevation-1'); +// bldElevation1.classList.add('elevation-0'); // buildingCoords.forEach(building => drawHexes(bldElevation1, building)); // const bldElevation2 = document.createElementNS(xmlns, 'g'); -// bldElevation2.classList.add('elevation-2'); +// bldElevation2.classList.add('elevation-1'); // buildingCoords.forEach(building => drawHexes(bldElevation2, building)); // buildings.appendChild(bldElevationBasement); @@ -296,13 +301,20 @@ function placeBuilding(buildingSelector, mapsheetSelector) { // buildings.appendChild(bldElevation2); const elevation1 = document.createElementNS(xmlns, 'g'); -elevation1.classList.add('elevation-1'); +elevation1.classList.add('elevation-0'); const elevation2 = document.createElementNS(xmlns, 'g'); -elevation2.classList.add('elevation-2'); +elevation2.classList.add('elevation-1'); const buildingHexes = {}; +buildingHexes.bld1 = generateRadialCoords( + new Map(), + { q: 0, r: 0, s: 0 }, + { left: 3, top: 5, right: 3, bottom: 5 }, + 'both' +); + buildingHexes.bld2 = generateRadialCoords( new Map(), { q: 0, r: 0, s: 0 }, @@ -324,13 +336,6 @@ buildingHexes.bld2 = generateRadialCoords( 'left' ); -buildingHexes.bld1 = generateRadialCoords( - new Map(), - { q: 0, r: 0, s: 0 }, - { left: 3, top: 5, right: 3, bottom: 5 }, - 'both' -); - buildingHexes.bld3 = generateRadialCoords( new Map(), { q: 0, r: 0, s: 0 }, @@ -423,7 +428,7 @@ const mapsheet3BuildingCoords = [ // drawHexes(elevation2, translateCoords(buildingHexes.bld7, ({ q, r, s }) => ({ q: q - 12, r: r + 8, s: s + 4 })), true); // drawHexes(elevation1, buildingHexes.bld7, true); -const mapsheetHexCoords = generateRadialCoords(new Map(), { q: 0, r: 0, s: 0 }, { left: 17, top: 13, right: 17, bottom: 14 }); +const mapsheetHexCoords = generateRadialCoords(new Map(), { q: 0, r: 0, s: 0 }, { left: 17, top: 13, right: 17, bottom: 14 }, 'left'); const mapsheet1hexCoords = new Map(mapsheetHexCoords); const mapsheet2hexCoords = new Map(mapsheetHexCoords); @@ -479,7 +484,7 @@ function drawScenario1() { const [map2elevation1, map3elevation1] = [mapsheet2container, mapsheet3container].map(el => { const hexContainer = document.createElementNS(xmlns, 'g'); - hexContainer.classList.add('elevation-1'); + hexContainer.classList.add('elevation-0'); el.appendChild(hexContainer); return hexContainer; }); @@ -499,7 +504,7 @@ function drawScenario1() { ({ q: q + 7, r: r - 14, s: s + 7 }) ); - ['elevation-1', 'elevation-2', 'elevation-basement'].forEach(elevation => { + ['elevation-0', 'elevation-1', 'elevation-basement'].forEach(elevation => { const hexContainer = document.createElementNS(xmlns, 'g'); hexContainer.classList.add(elevation); buildingContainer.appendChild(hexContainer); @@ -518,7 +523,7 @@ function drawScenario1() { ({ q: q - 6, r: r + 12, s: s - 6 }) ); - ['elevation-1', 'elevation-2', 'elevation-basement'].forEach(elevation => { + ['elevation-0', 'elevation-1', 'elevation-basement'].forEach(elevation => { const hexContainer = document.createElementNS(xmlns, 'g'); hexContainer.classList.add(elevation); buildingContainer.appendChild(hexContainer); @@ -530,9 +535,57 @@ function drawScenario1() { // const gameboardGrid = svg.querySelector('.grid'); -drawScenario1(); +// drawScenario1(); + + +function drawMapsheets([mapsheet]) { + // const mapsheetHexCoords = generateRadialCoords(new Map(), { q: 0, r: 0, s: 0 }, { left: 17, top: 13, right: 17, bottom: 14 }, 'left'); + + const container = document.createElementNS(xmlns, 'g'); + container.id = 'mapsheet2'; + gameboard.appendChild(container); + + const [elevation1] = [container].map(el => { + const hexContainer = document.createElementNS(xmlns, 'g'); + hexContainer.classList.add('elevation-0'); + el.appendChild(hexContainer); + return hexContainer; + }); + + [ + [elevation1, mapsheetHexCoords, ({ q, r, s }) => ({ q, r, s })], + ].forEach(([el, coords, translator]) => drawHexes(el, translateCoords(coords, translator), true)); + + mapsheet2BuildingCoords.forEach((buildingCoords, index) => { + const buildingContainer = document.createElementNS(xmlns, 'g'); + buildingContainer.classList.add(`building`); + buildingContainer.classList.add(`building${index}`); + container.appendChild(buildingContainer); + + const translatedCoords = translateCoords(buildingCoords, ({ q, r, s }) => + ({ q, r, s }) + ); + + [-1, 0, 1].forEach(elevationLevel => { + const hexContainer = document.createElementNS(xmlns, 'g'); + hexContainer.classList.add(`elevation-${elevationLevel === -1 ? 'basement' : elevationLevel}`); + buildingContainer.appendChild(hexContainer); + + drawHexes(hexContainer, translateCoords(translatedCoords, ({ q, r, s }) => ({ q, r, s, t: elevationLevel })), true); + }); + }); +} + +drawMapsheets([]); + +function addGroup(container, className) { + const g = document.createElementNS(xmlns, 'g'); + g.classList.add(className); + container.appendChild(g); + return g; +} -// drawHexes(document.querySelector('#mapsheet1'), mapsheet1, true); +// drawHexes(addGroup(gameboard, 'elevation-0'), buildingHexes.bld2, true); // placeBuilding('.building2', '#mapsheet2'); // drawHexes(document.querySelector('#mapsheet2 .grid'), mapsheet2, true); |