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authorCatalin Mititiuc <webdevcat@proton.me>2024-07-02 17:18:45 -0700
committerCatalin Mititiuc <webdevcat@proton.me>2024-07-02 17:18:45 -0700
commit5f17d5d786af74bb7b6bd6f99bcd0ccfab4fc9d5 (patch)
treeb0bc7678fae2f79799f5aee4d99d872bb7f58673 /src/index.js
parent3c0e59f68ee061abc98dafa07301bd54005e94dc (diff)
Add troop number and squad number when creating counters
Diffstat (limited to 'src/index.js')
-rw-r--r--src/index.js21
1 files changed, 20 insertions, 1 deletions
diff --git a/src/index.js b/src/index.js
index f1bc918..24e017d 100644
--- a/src/index.js
+++ b/src/index.js
@@ -66,7 +66,26 @@ async function buildScenario(req) {
panzoom.start(svg);
gameboard.start(svg);
- recordSheet.start(svg.querySelector('.start-locations'), gameboard.getUnits());
+ // recordSheet.start(svg.querySelector('.start-locations'), gameboard.getUnits());
+ const units = [
+ { dataset: { allegiance: 'attacker', number: 1, squad: 1, weapon: 'blazer' }},
+ { dataset: { allegiance: 'attacker', number: 2, squad: 1, weapon: 'rifle' }},
+ { dataset: { allegiance: 'attacker', number: 3, squad: 1, weapon: 'rifle' }},
+ { dataset: { allegiance: 'attacker', number: 4, squad: 1, weapon: 'smg' }},
+ { dataset: { allegiance: 'attacker', number: 5, squad: 1, weapon: 'smg' }},
+ { dataset: { allegiance: 'attacker', number: 6, squad: 1, weapon: 'smg' }},
+ { dataset: { allegiance: 'attacker', number: 7, squad: 1, weapon: 'smg' }},
+
+ { dataset: { allegiance: 'defender', number: 1, squad: 1, weapon: 'blazer' }},
+ { dataset: { allegiance: 'defender', number: 2, squad: 1, weapon: 'rifle' }},
+ { dataset: { allegiance: 'defender', number: 3, squad: 1, weapon: 'rifle' }},
+ { dataset: { allegiance: 'defender', number: 4, squad: 1, weapon: 'smg' }},
+ { dataset: { allegiance: 'defender', number: 5, squad: 1, weapon: 'smg' }},
+ { dataset: { allegiance: 'defender', number: 6, squad: 1, weapon: 'smg' }},
+ { dataset: { allegiance: 'defender', number: 7, squad: 1, weapon: 'smg' }},
+ ]
+
+ recordSheet.start(null, units);
}
function updateTurnCounter() {