index : btroops | |
Virtual board game-aid for BattleTroops, an infantry combat simulator wargame published by FASA in 1989. |
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author | Catalin Mititiuc <webdevcat@proton.me> | 2024-04-24 19:35:42 -0700 |
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committer | Catalin Mititiuc <webdevcat@proton.me> | 2024-04-24 19:35:42 -0700 |
commit | 7f0c19becd5979a16d9298cae9f6ff8a6f96d9c2 (patch) | |
tree | 063c3737b276d4117edf4ee17b255b8d84a87a80 /src/modules/game/sightLine.js | |
parent | e7f7bf1f31a7e1f937eb3eda4ee735db04e6384e (diff) |
More functional refactor
Diffstat (limited to 'src/modules/game/sightLine.js')
-rw-r--r-- | src/modules/game/sightLine.js | 199 |
1 files changed, 199 insertions, 0 deletions
diff --git a/src/modules/game/sightLine.js b/src/modules/game/sightLine.js new file mode 100644 index 0000000..4790bd8 --- /dev/null +++ b/src/modules/game/sightLine.js @@ -0,0 +1,199 @@ +const svgns = "http://www.w3.org/2000/svg"; + +function evenr_to_axial(x, y) { + return { q: x - (y + (y & 1)) / 2, r: y }; +} + +function axial_to_evenr(q, r) { + return { x: q + (r + (r & 1)) / 2, y: r }; +} + +function axial_distance(q1, r1, q2, r2) { + return (Math.abs(q1 - q2) + Math.abs(q1 + r1 - q2 - r2) + Math.abs(r1 - r2)) / 2; +} + +function offset_distance(x1, y1, x2, y2) { + let { q: q1, r: r1 } = evenr_to_axial(x1, y1), + { q: q2, r: r2 } = evenr_to_axial(x2, y2); + + return axial_distance(q1, r1, q2, r2); +} + +function cube_to_axial(q, r, s) { + return { q: q, r: r }; +} + +function axial_to_cube(q, r) { + return { q: q, r: r, s: -q - r }; +} + +function cube_round(q, r, s) { + rQ = Math.round(q); + rR = Math.round(r); + rS = Math.round(s); + + let q_diff = Math.abs(rQ - q), + r_diff = Math.abs(rR - r), + s_diff = Math.abs(rS - s); + + if (q_diff > r_diff && q_diff > s_diff) { + rQ = -rR - rS; + } else if (r_diff > s_diff) { + rR = -rQ - rS; + } else { + rS = -rQ - rR; + } + + return { q: rQ, r: rR, s: rS }; +} + +function axial_round(q, r) { + let cube = axial_to_cube(q, r), + round = cube_round(cube.q, cube.r, cube.s), + axial = cube_to_axial(round.q, round.r, round.s); + + return { q: axial.q, r: axial.r }; +} + +function lerp(a, b, t) { + return a + (b - a) * t; +} + +function axial_lerp(q1, r1, q2, r2, t) { + return { q: lerp(q1, q2, t), r: lerp(r1, r2, t) }; +} + +function linedraw(x1, y1, x2, y2) { + let axial1 = evenr_to_axial(x1, y1), + axial2 = evenr_to_axial(x2, y2), + n = offset_distance(x1, y1, x2, y2), + results = []; + + for (let i = 0; i <= n; i++) { + let lerp = axial_lerp(axial1.q, axial1.r, axial2.q, axial2.r, 1.0 / n * i), + round = axial_round(lerp.q, lerp.r), + { x, y } = axial_to_evenr(round.q, round.r); + + results.push([x, y]); + } + + return results; +} + +export default class SightLine { + constructor(svg) { + this.svg = svg; + } + + getBoard() { + return this.svg.querySelector('.board'); + } + + getActiveHexes() { + return this.svg.querySelectorAll('use[href="#hex"].active'); + } + + clear() { + const board = this.getBoard(), + sl = board.querySelector('line.sight-line'), + target = board.querySelector(`use[href="#hex"].sight-line-target`); + + if (sl) { + sl.remove(); + } + + if (target) { + target.classList.remove('sight-line-target'); + } + + this.clearHexes(); + } + + clearHexes() { + if (this.distanceCallback) { + this.distanceCallback(); + } + + this.getActiveHexes().forEach(el => el.classList.remove('active')); + } + + draw(source, target) { + this.clear(); + + let pt = new DOMPoint(0, 0), + transform = getComputedStyle(source).transform.match(/-?\d+\.?\d*/g), + mtx = new DOMMatrix(transform); + + pt = pt.matrixTransform(mtx); + + transform = getComputedStyle(source.parentElement).transform.match(/-?\d+\.?\d*/g); + mtx = new DOMMatrix(transform); + pt = pt.matrixTransform(mtx); + + let slX1 = pt.x, + slY1 = pt.y; + + pt = new DOMPoint(0, 0); + transform = getComputedStyle(target).transform.match(/-?\d+\.?\d*/g); + mtx = new DOMMatrix(transform); + + pt = pt.matrixTransform(mtx); + + transform = getComputedStyle(target.parentElement).transform.match(/-?\d+\.?\d*/g); + mtx = new DOMMatrix(transform); + pt = pt.matrixTransform(mtx); + + let slX2 = pt.x, + slY2 = pt.y; + + let sightLine = document.createElementNS(svgns, 'line'); + + sightLine.classList.add('sight-line'); + sightLine.classList.add('active'); + sightLine.setAttributeNS(null, 'x1', slX1); + sightLine.setAttributeNS(null, 'y1', slY1); + sightLine.setAttributeNS(null, 'x2', slX2); + sightLine.setAttributeNS(null, 'y2', slY2); + + this.getBoard().appendChild(sightLine); + + let coords = [ + source.dataset.x, + source.parentElement.dataset.y, + target.dataset.x, + target.parentElement.dataset.y + ].map(n => parseInt(n)); + + this.drawHexes(...coords); + } + + update(cell, { x, y }) { + const sl = this.svg.querySelector('.sight-line'), + target = this.svg.querySelector('.sight-line-target').parentElement, + x1 = cell.dataset.x, + y1 = cell.parentElement.dataset.y, + x2 = target.dataset.x, + y2 = target.parentElement.dataset.y; + + sl.setAttributeNS(null, 'x1', x); + sl.setAttributeNS(null, 'y1', y); + + this.drawHexes(...[x1, y1, x2, y2].map(n => parseInt(n))); + } + + drawHexes(...coords) { + this.clearHexes() + + if (this.distanceCallback) { + this.distanceCallback(offset_distance(...coords)); + } + + let lineCoords = linedraw(...coords); + + let s = lineCoords + .map(([x, y]) => `g[data-y="${y}"] g[data-x="${x}"] use[href="#hex"]`) + .join(', '); + + this.svg.querySelectorAll(s).forEach(p => p.classList.add('active')); + } +} |