index : btroops | |
Virtual board game-aid for BattleTroops, an infantry combat simulator wargame published by FASA in 1989. |
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author | Catalin Mititiuc <webdevcat@proton.me> | 2024-04-24 19:35:42 -0700 |
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committer | Catalin Mititiuc <webdevcat@proton.me> | 2024-04-24 19:35:42 -0700 |
commit | 7f0c19becd5979a16d9298cae9f6ff8a6f96d9c2 (patch) | |
tree | 063c3737b276d4117edf4ee17b255b8d84a87a80 /src/modules/sightLine.js | |
parent | e7f7bf1f31a7e1f937eb3eda4ee735db04e6384e (diff) |
More functional refactor
Diffstat (limited to 'src/modules/sightLine.js')
-rw-r--r-- | src/modules/sightLine.js | 199 |
1 files changed, 0 insertions, 199 deletions
diff --git a/src/modules/sightLine.js b/src/modules/sightLine.js deleted file mode 100644 index 4790bd8..0000000 --- a/src/modules/sightLine.js +++ /dev/null @@ -1,199 +0,0 @@ -const svgns = "http://www.w3.org/2000/svg"; - -function evenr_to_axial(x, y) { - return { q: x - (y + (y & 1)) / 2, r: y }; -} - -function axial_to_evenr(q, r) { - return { x: q + (r + (r & 1)) / 2, y: r }; -} - -function axial_distance(q1, r1, q2, r2) { - return (Math.abs(q1 - q2) + Math.abs(q1 + r1 - q2 - r2) + Math.abs(r1 - r2)) / 2; -} - -function offset_distance(x1, y1, x2, y2) { - let { q: q1, r: r1 } = evenr_to_axial(x1, y1), - { q: q2, r: r2 } = evenr_to_axial(x2, y2); - - return axial_distance(q1, r1, q2, r2); -} - -function cube_to_axial(q, r, s) { - return { q: q, r: r }; -} - -function axial_to_cube(q, r) { - return { q: q, r: r, s: -q - r }; -} - -function cube_round(q, r, s) { - rQ = Math.round(q); - rR = Math.round(r); - rS = Math.round(s); - - let q_diff = Math.abs(rQ - q), - r_diff = Math.abs(rR - r), - s_diff = Math.abs(rS - s); - - if (q_diff > r_diff && q_diff > s_diff) { - rQ = -rR - rS; - } else if (r_diff > s_diff) { - rR = -rQ - rS; - } else { - rS = -rQ - rR; - } - - return { q: rQ, r: rR, s: rS }; -} - -function axial_round(q, r) { - let cube = axial_to_cube(q, r), - round = cube_round(cube.q, cube.r, cube.s), - axial = cube_to_axial(round.q, round.r, round.s); - - return { q: axial.q, r: axial.r }; -} - -function lerp(a, b, t) { - return a + (b - a) * t; -} - -function axial_lerp(q1, r1, q2, r2, t) { - return { q: lerp(q1, q2, t), r: lerp(r1, r2, t) }; -} - -function linedraw(x1, y1, x2, y2) { - let axial1 = evenr_to_axial(x1, y1), - axial2 = evenr_to_axial(x2, y2), - n = offset_distance(x1, y1, x2, y2), - results = []; - - for (let i = 0; i <= n; i++) { - let lerp = axial_lerp(axial1.q, axial1.r, axial2.q, axial2.r, 1.0 / n * i), - round = axial_round(lerp.q, lerp.r), - { x, y } = axial_to_evenr(round.q, round.r); - - results.push([x, y]); - } - - return results; -} - -export default class SightLine { - constructor(svg) { - this.svg = svg; - } - - getBoard() { - return this.svg.querySelector('.board'); - } - - getActiveHexes() { - return this.svg.querySelectorAll('use[href="#hex"].active'); - } - - clear() { - const board = this.getBoard(), - sl = board.querySelector('line.sight-line'), - target = board.querySelector(`use[href="#hex"].sight-line-target`); - - if (sl) { - sl.remove(); - } - - if (target) { - target.classList.remove('sight-line-target'); - } - - this.clearHexes(); - } - - clearHexes() { - if (this.distanceCallback) { - this.distanceCallback(); - } - - this.getActiveHexes().forEach(el => el.classList.remove('active')); - } - - draw(source, target) { - this.clear(); - - let pt = new DOMPoint(0, 0), - transform = getComputedStyle(source).transform.match(/-?\d+\.?\d*/g), - mtx = new DOMMatrix(transform); - - pt = pt.matrixTransform(mtx); - - transform = getComputedStyle(source.parentElement).transform.match(/-?\d+\.?\d*/g); - mtx = new DOMMatrix(transform); - pt = pt.matrixTransform(mtx); - - let slX1 = pt.x, - slY1 = pt.y; - - pt = new DOMPoint(0, 0); - transform = getComputedStyle(target).transform.match(/-?\d+\.?\d*/g); - mtx = new DOMMatrix(transform); - - pt = pt.matrixTransform(mtx); - - transform = getComputedStyle(target.parentElement).transform.match(/-?\d+\.?\d*/g); - mtx = new DOMMatrix(transform); - pt = pt.matrixTransform(mtx); - - let slX2 = pt.x, - slY2 = pt.y; - - let sightLine = document.createElementNS(svgns, 'line'); - - sightLine.classList.add('sight-line'); - sightLine.classList.add('active'); - sightLine.setAttributeNS(null, 'x1', slX1); - sightLine.setAttributeNS(null, 'y1', slY1); - sightLine.setAttributeNS(null, 'x2', slX2); - sightLine.setAttributeNS(null, 'y2', slY2); - - this.getBoard().appendChild(sightLine); - - let coords = [ - source.dataset.x, - source.parentElement.dataset.y, - target.dataset.x, - target.parentElement.dataset.y - ].map(n => parseInt(n)); - - this.drawHexes(...coords); - } - - update(cell, { x, y }) { - const sl = this.svg.querySelector('.sight-line'), - target = this.svg.querySelector('.sight-line-target').parentElement, - x1 = cell.dataset.x, - y1 = cell.parentElement.dataset.y, - x2 = target.dataset.x, - y2 = target.parentElement.dataset.y; - - sl.setAttributeNS(null, 'x1', x); - sl.setAttributeNS(null, 'y1', y); - - this.drawHexes(...[x1, y1, x2, y2].map(n => parseInt(n))); - } - - drawHexes(...coords) { - this.clearHexes() - - if (this.distanceCallback) { - this.distanceCallback(offset_distance(...coords)); - } - - let lineCoords = linedraw(...coords); - - let s = lineCoords - .map(([x, y]) => `g[data-y="${y}"] g[data-x="${x}"] use[href="#hex"]`) - .join(', '); - - this.svg.querySelectorAll(s).forEach(p => p.classList.add('active')); - } -} |