index : btroops | |
Virtual board game-aid for BattleTroops, an infantry combat simulator wargame published by FASA in 1989. |
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author | Catalin Mititiuc <webdevcat@proton.me> | 2024-06-24 19:59:14 -0700 |
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committer | Catalin Mititiuc <webdevcat@proton.me> | 2024-06-24 19:59:14 -0700 |
commit | c829db0df8edbb2e3b13f5675ac420117584ac04 (patch) | |
tree | ec0988bb2ba3b9e30f4b8169897921f7120e7484 /src/radial.js | |
parent | 3c14cdc3e5d3d99e7ef7ddcc8eee231d42c287c1 (diff) |
Render different building elevation levels when selected
Diffstat (limited to 'src/radial.js')
-rw-r--r-- | src/radial.js | 36 |
1 files changed, 30 insertions, 6 deletions
diff --git a/src/radial.js b/src/radial.js index 33b8408..4812e1f 100644 --- a/src/radial.js +++ b/src/radial.js @@ -332,16 +332,19 @@ let mapsheet1 = { buildings: [ { type: 'building2', + elevationLevels: range(0, 1), grid: buildingHexes.bld2, position: ({ q, r, s }) => ({ q: q + 7, r: r + 7, s: s - 14 }) }, { type: 'building3', + elevationLevels: range(-1, 2), grid: new Map(buildingHexes.bld3), position: ({ q, r, s }) => ({ q: q - 6, r: r - 6, s: s + 12 }) }, { type: 'building4', + elevationLevels: range(0, 1), grid: generateRadialCoords( new Map(), { q: 0, r: 0, s: 0 }, @@ -357,11 +360,13 @@ let mapsheet1 = { }, { type: 'building6', + elevationLevels: range(0, 1), grid: new Map(buildingHexes.bld6), position: rotate180({ q: -13, r: 7, s: 6 }) }, { type: 'terrain', + elevationLevels: range(0, 0), grid: generateRadialCoords( new Map(), { q: 0, r: 0, s: 0 }, @@ -378,36 +383,43 @@ let mapsheet2 = { buildings: [ { type: 'building1', + elevationLevels: range(0, 1), grid: new Map(buildingHexes.bld1), position: ({ q, r, s }) => ({ q: q, r: r + 7, s: s - 7 }) }, { type: 'building2', + elevationLevels: range(0, 1), grid: new Map(buildingHexes.bld2), position: ({ q, r, s }) => ({ q: q + 7, r: r + 7, s: s - 14 }) }, { type: 'building3', + elevationLevels: range(0, 1), grid: new Map(buildingHexes.bld3), position: ({ q, r, s }) => ({ q: q - 14, r: r + 5, s: s + 9 }) }, { type: 'building4', + elevationLevels: range(0, 1), grid: new Map(buildingHexes.bld4), position: ({ q, r, s }) => ({ q: q - 8, r: r + 6, s: s + 2 }) }, { type: 'building5', + elevationLevels: range(-1, 3), grid: new Map(buildingHexes.bld5), position: ({ q, r, s }) => ({ q: q + 13, r: r - 6, s: s - 7 }) }, { type: 'building6', + elevationLevels: range(0, 1), grid: new Map(buildingHexes.bld6), position: ({ q, r, s }) => ({ q: q + 7, r: r - 6, s: s - 1 }) }, { type: 'building7', + elevationLevels: range(-1, 3), grid: new Map(buildingHexes.bld7), position: ({ q, r, s }) => ({ q: q - 6, r: r - 5, s: s + 11 }), }, @@ -420,36 +432,43 @@ let mapsheet3 = { buildings: [ { type: 'building1', + elevationLevels: range(0, 1), grid: new Map(buildingHexes.bld1), position: ({ q, r, s }) => ({ q: q - 2, r: r - 5, s: s + 7 }) }, { type: 'building2', + elevationLevels: range(-1, 3), grid: new Map(buildingHexes.bld2), position: rotate180({ q: 9, r: -6, s: -3 }) }, { type: 'building3', + elevationLevels: range(0, 1), grid: new Map(buildingHexes.bld3), position: rotate180({ q: 17, r: -7, s: -10 }) }, { type: 'building4', + elevationLevels: range(0, 1), grid: new Map(buildingHexes.bld4), position: rotate180({ q: -10, r: -5, s: 15 }) }, { type: 'building5', + elevationLevels: range(-1, 2), grid: new Map(buildingHexes.bld5), position: ({ q, r, s }) => ({ q: q + 6, r: r + 8, s: s - 14 }) }, { type: 'building6', + elevationLevels: range(0, 1), grid: new Map(buildingHexes.bld6), position: rotate180({ q: 0, r: 6, s: -6 }) }, { type: 'building7', + elevationLevels: range(-1, 2), grid: new Map(buildingHexes.bld7), position: ({ q, r, s }) => ({ q: q - 12, r: r + 8, s: s + 4 }) }, @@ -462,12 +481,17 @@ let mapsheet4 = { buildings: [ { type: 'building8', + elevationLevels: range(0, 2), grid: buildingHexes.bld8, position: ({ q, r, s }) => ({ q: q + 1, r: r + 1, s: s - 2 }) }, ] } +function range(start, stop, step = 1) { + return Array.from({ length: (stop - start) / step + 1 }, (_, i) => start + i * step); +} + function rotate180(coords) { return function ({ q, r, s }) { return { @@ -497,7 +521,7 @@ function drawMapsheet(gameboard, { id, grid, buildings }, { q: pq, r: pr, s: ps let buildingGrid = translateCoords(building.grid, building.position); buildingGrid = translateCoords(buildingGrid, ({ q, r, s }) => ({ q: q + pq, r: r + pr, s: s + ps })); - [-1, 0, 1].forEach(elevationLevel => { + building.elevationLevels.forEach(elevationLevel => { const hexContainer = document.createElementNS(xmlns, 'g'); hexContainer.classList.add(`elevation-${elevationLevel === -1 ? 'basement' : elevationLevel}`); buildingContainer.appendChild(hexContainer); @@ -593,12 +617,12 @@ let sheets = []; // sheets = [[mapsheet1]]; // sheets = [[mapsheet3]]; // sheets = [[mapsheet2], [mapsheet3]]; -sheets = [[mapsheet2], [mapsheet1], [mapsheet3]]; +// sheets = [[mapsheet2], [mapsheet1], [mapsheet3]]; -// sheets = [ -// [mapsheet2, mapsheet1], -// [mapsheet3, mapsheet4] -// ]; +sheets = [ + [mapsheet2, mapsheet1], + [mapsheet3, mapsheet4] +]; findScalar(findMult(sheets)).forEach(([vscalar, row]) => { const vertMapVect = function(coords) { |