index : btroops | |
Virtual board game-aid for BattleTroops, an infantry combat simulator wargame published by FASA in 1989. |
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author | Catalin Mititiuc <webdevcat@proton.me> | 2024-04-30 10:17:45 -0700 |
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committer | Catalin Mititiuc <webdevcat@proton.me> | 2024-04-30 10:17:45 -0700 |
commit | 82d3a4b415ba920176058d615b697e84a49adabc (patch) | |
tree | 7bc250d9f332689e3dc0c4e7aec5949175a0f9fa /src | |
parent | a4888a3e0905f3561781cb0ef4686befc0dff122 (diff) |
Create record sheet dynamically when map is loaded
Diffstat (limited to 'src')
-rw-r--r-- | src/index.js | 41 | ||||
-rw-r--r-- | src/map.js | 13 | ||||
-rw-r--r-- | src/modules/game/firing_arc.js | 4 | ||||
-rw-r--r-- | src/modules/game/soldier.js | 4 | ||||
-rw-r--r-- | src/modules/gameboard.js | 36 | ||||
-rw-r--r-- | src/modules/record_sheet.js | 67 |
6 files changed, 129 insertions, 36 deletions
diff --git a/src/index.js b/src/index.js index a6bd5d0..b6315f5 100644 --- a/src/index.js +++ b/src/index.js @@ -16,6 +16,35 @@ object.addEventListener('load', function (e) { const svg = this.contentDocument.querySelector('svg'); panzoom.start(svg); gameboard.start(svg); + + recordSheet.clear(); + + const recordTemplate = document.querySelector('template#soldier-record-block'); + const startLoc = svg.querySelector('.start-locations'); + const forces = recordSheet.createRecords(gameboard.getUnits(), recordTemplate); + + for (const affiliation in forces) { + const container = document.querySelector(`#${affiliation}-record`); + const name = startLoc.dataset[`${affiliation}Name`]; + if (name) { + container.querySelector('.name').textContent = name; + } + forces[affiliation].forEach(r => container.appendChild(r)); + } + + document.querySelectorAll('.soldier-record').forEach(el => + el.addEventListener('click', () => { + if (el.classList.contains('selected')) { + el.classList.remove('selected'); + gameboard.unSelect(); + recordSheet.unSelect(); + } else { + gameboard.select(el); + } + }) + ); + + window.game = gameboard; }); gameboard.setDistanceCallback((count = '-') => { @@ -26,18 +55,6 @@ gameboard.setDistanceCallback((count = '-') => { gameboard.setProneFlagCallback(checked => proneToggle.checked = checked); gameboard.setSelectCallback(data => recordSheet.select(data)); -document.querySelectorAll('.soldier-record').forEach(el => - el.addEventListener('click', () => { - if (el.classList.contains('selected')) { - el.classList.remove('selected'); - gameboard.unSelect(); - recordSheet.unSelect(); - } else { - gameboard.select(el); - } - }) -); - document.querySelectorAll('.end-move').forEach(el => el.addEventListener('click', () => { recordSheet.endMove(); gameboard.endMove(); @@ -4,16 +4,23 @@ const svg = document.querySelector('svg'); const gb = svg.querySelector('.gameboard'); const bg = svg.querySelector('#background'); const imageMaps = svg.querySelector('#image-maps'); - +const grid = gb.querySelector('.grid'); if ('cols' in dataset && 'rows' in dataset) { const cellTemplate = svg.querySelector('#hex'); - const grid = gb.querySelector('.grid'); createCells(grid, dataset, cellTemplate.id); } -setElAttrs(bg, calcComputedBboxFor(imageMaps)); +const sequence = getComputedStyle(gb).transform.match(/-?\d+\.?\d*/g); +const mtx = new DOMMatrix(sequence || ''); +bg.style.transform = mtx; + +const bbox = grid.getBBox(); + +bbox.height += 5; + +setElAttrs(bg, bbox); svg.setAttribute('viewBox', formatForViewBox(calcComputedBboxFor(gb))); function setElAttrs(el, attrs) { diff --git a/src/modules/game/firing_arc.js b/src/modules/game/firing_arc.js index 817bc44..cea8bd0 100644 --- a/src/modules/game/firing_arc.js +++ b/src/modules/game/firing_arc.js @@ -13,8 +13,8 @@ const horzToVertDistRatio = 2 * Math.sqrt(3) / 3, }, firingArcVisibility = { - davion: false, - liao: false + defender: false, + attacker: false }, clippedFiringArcRadius = 25; diff --git a/src/modules/game/soldier.js b/src/modules/game/soldier.js index 922faca..b01ed15 100644 --- a/src/modules/game/soldier.js +++ b/src/modules/game/soldier.js @@ -29,6 +29,10 @@ function getCounterAndClones(svg, counter) { return svg.querySelectorAll(`.counter${dataSelector(counter)}`); } +export function getAllCounters(container) { + return container.querySelectorAll('g.counter[data-allegiance][data-number]'); +} + export function getCounter(svg, selected) { return svg.querySelector(`.counter${dataSelector(selected)}:not(.clone)`); } diff --git a/src/modules/gameboard.js b/src/modules/gameboard.js index 5a804a3..47533dd 100644 --- a/src/modules/gameboard.js +++ b/src/modules/gameboard.js @@ -2,6 +2,10 @@ import * as firingArc from './game/firing_arc.js'; import * as sightLine from './game/sight_line.js'; import * as soldier from './game/soldier.js'; +let svg, distanceCallback, proneFlagCallback, selectCallback, + selected, + placing = []; + function getCellContents(cell) { return cell.querySelectorAll('*:not(use[href="#hex"])'); } @@ -26,8 +30,8 @@ function getLockedSightLine(svg) { return svg.querySelector('line.sight-line:not(.active)'); } -export function getSightLine(svg) { - return svg.querySelector('line.sight-line'); +function getSightLine() { + return sightLine.getSightLine(); } function getActiveSightLine(svg) { @@ -109,8 +113,9 @@ function drawSightLine(sourceCell, targetCell) { distanceCallback && distanceCallback(hexes.length - 1); } -let svg, distanceCallback, proneFlagCallback, selectCallback, - placing = []; +export function getUnits() { + return soldier.getAllCounters(svg); +} export function setDistanceCallback(callback) { distanceCallback = callback; @@ -143,13 +148,7 @@ export function start(el) { } else if (toPlace && !state.occupant) { soldier.place(svg, toPlace, cell); placing.push(toPlace); - const lockedSl = getLockedSightLine(svg); - - if (!lockedSl) { - clearSightLine(); - } else { - updateSightLine(cell); - } + getLockedSightLine(svg) ? updateSightLine(cell) : clearSightLine(); } else if (toPlace && state.occupant) { if (toPlace === state.occupant) { if ('previous' in toPlace.dataset) { @@ -187,13 +186,7 @@ export function start(el) { toPlace = state.occupant; soldier.removeClones(svg, toPlace); soldier.getTrace(svg, toPlace).remove(); - const lockedSl = getLockedSightLine(svg); - - if (!lockedSl) { - clearSightLine(); - } else { - updateSightLine(cell); - } + getLockedSightLine(svg) ? updateSightLine(cell) : clearSightLine(); } else { const index = getGridIndex(state.occupant), trace = soldier.getTrace(svg, toPlace), @@ -242,10 +235,15 @@ export function start(el) { }); cell.addEventListener('pointerover', () => { + // should we draw a sight line? + // conditions: + // we have a soldier selected + // that soldier's counter is on the board + // the sight line is not locked let selected = getSelected(); if (selected) { - let sl = getSightLine(svg), + let sl = getSightLine(), isOnBoard = selected.parentElement.hasAttribute('data-x'), sourceCell = selected.parentElement; diff --git a/src/modules/record_sheet.js b/src/modules/record_sheet.js index e5e8de6..88c8e15 100644 --- a/src/modules/record_sheet.js +++ b/src/modules/record_sheet.js @@ -1,3 +1,51 @@ +function createIcon(number) { + const svgns = 'http://www.w3.org/2000/svg'; + const [icon, circle, text] = ['svg', 'circle', 'text'].map(t => document.createElementNS(svgns, t)); + + icon.setAttributeNS(null, 'viewBox', '-5 -5 10 10') + icon.setAttribute('xmlns', svgns); + + circle.setAttributeNS(null, 'cx', 0); + circle.setAttributeNS(null, 'cy', 0); + circle.setAttributeNS(null, 'r', 5); + + text.textContent = number; + + icon.appendChild(circle); + icon.appendChild(text); + + return icon; +} + +function createRecord({ dataset: { allegiance, number }}) { + const div = document.createElement('div', { is: 'soldier-record-block' }), + spans = Array(5).fill('span').map(t => document.createElement(t)), + [tn, pwt, pwd, pwrs, pwrl] = spans; + + div.setAttribute('class', 'soldier-record'); + div.dataset.number = number; + div.dataset.allegiance = allegiance; + + tn.setAttribute('slot', 'troop-number'); + tn.appendChild(createIcon(number)); + + pwt.setAttribute('slot', 'primary-weapon-type'); + pwt.textContent = 'Rifle'; + + pwd.setAttribute('slot', 'primary-weapon-damage'); + pwd.textContent = '4L'; + + pwrs.setAttribute('slot', 'primary-weapon-range-short'); + pwrs.textContent = '1-27'; + + pwrl.setAttribute('slot', 'primary-weapon-range-long'); + pwrl.textContent = '28-75'; + + spans.forEach(el => div.appendChild(el)); + + return div; +} + export function unSelect() { const selected = getSelected(); @@ -30,3 +78,22 @@ export function endMove() { unSelect(); } + +export function createRecords(units, { content }) { + const grouped = Array.from(units).reduce((acc, unit) => { + acc[unit.dataset.allegiance]?.push(unit) || (acc[unit.dataset.allegiance] = [unit]); + return acc; + }, {}); + + for (const al in grouped) { + grouped[al] = grouped[al].map(createRecord); + } + + return grouped; +} + +export function clear() { + document.querySelectorAll('#attacker-record > div, #defender-record > div').forEach(el => el.remove()); + document.querySelector('#attacker-record .name').textContent = 'attacker'; + document.querySelector('#defender-record .name').textContent = 'defender'; +} |