index : btroops | |
Virtual board game-aid for BattleTroops, an infantry combat simulator wargame published by FASA in 1989. |
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Diffstat (limited to 'src/modules/game/sight_line.js')
-rw-r--r-- | src/modules/game/sight_line.js | 144 |
1 files changed, 144 insertions, 0 deletions
diff --git a/src/modules/game/sight_line.js b/src/modules/game/sight_line.js new file mode 100644 index 0000000..411faa8 --- /dev/null +++ b/src/modules/game/sight_line.js @@ -0,0 +1,144 @@ +const targetClassName = 'sight-line-target', + activeClassName = 'active'; + +function evenr_to_axial(x, y) { + return { q: x - (y + (y & 1)) / 2, r: y }; +} + +function axial_to_evenr(q, r) { + return { x: q + (r + (r & 1)) / 2, y: r }; +} + +function axial_distance(q1, r1, q2, r2) { + return (Math.abs(q1 - q2) + Math.abs(q1 + r1 - q2 - r2) + Math.abs(r1 - r2)) / 2; +} + +function offset_distance(x1, y1, x2, y2) { + const { q: q1, r: r1 } = evenr_to_axial(x1, y1), + { q: q2, r: r2 } = evenr_to_axial(x2, y2); + + return axial_distance(q1, r1, q2, r2); +} + +function cube_to_axial(q, r, _) { + return { q, r }; +} + +function axial_to_cube(q, r) { + return { q, r, s: -q - r }; +} + +function cube_round(q, r, s) { + let rQ = Math.round(q), + rR = Math.round(r), + rS = Math.round(s); + + const q_diff = Math.abs(rQ - q), + r_diff = Math.abs(rR - r), + s_diff = Math.abs(rS - s); + + if (q_diff > r_diff && q_diff > s_diff) { + rQ = -rR - rS; + } else if (r_diff > s_diff) { + rR = -rQ - rS; + } else { + rS = -rQ - rR; + } + + return { q: rQ, r: rR, s: rS }; +} + +function axial_round(q, r) { + const cube = axial_to_cube(q, r), + round = cube_round(cube.q, cube.r, cube.s), + axial = cube_to_axial(round.q, round.r, round.s); + + return { q: axial.q, r: axial.r }; +} + +function lerp(a, b, t) { + return a + (b - a) * t; +} + +function axial_lerp(q1, r1, q2, r2, t) { + return { q: lerp(q1, q2, t), r: lerp(r1, r2, t) }; +} + +function lock(sightLine, cell) { + sightLine.classList.remove(activeClassName); + cell.classList.add(targetClassName); + + return cell; +} + +function unlock(sightLine, lockTarget) { + sightLine.classList.add(activeClassName); + lockTarget.classList.remove(targetClassName); + + return null; +} + +let sightLine, lockTarget, + activeHexes = []; + +export function create({ x: x1, y: y1 }, { x: x2, y: y2 }) { + const line = document.createElementNS(svgns, 'line'); + sightLine = line; + + line.classList.add('sight-line'); + line.classList.add(activeClassName); + line.setAttributeNS(null, 'x1', x1); + line.setAttributeNS(null, 'y1', y1); + line.setAttributeNS(null, 'x2', x2); + line.setAttributeNS(null, 'y2', y2); + + return line; +} + +export function calcIndexes(x1, y1, x2, y2) { + const axial1 = evenr_to_axial(x1, y1), + axial2 = evenr_to_axial(x2, y2), + n = offset_distance(x1, y1, x2, y2), + results = []; + + for (let i = 0; i <= n; i++) { + const lerp = axial_lerp(axial1.q, axial1.r, axial2.q, axial2.r, 1.0 / n * i), + round = axial_round(lerp.q, lerp.r), + { x, y } = axial_to_evenr(round.q, round.r); + + results.push([x, y]); + } + + return results; +} + +export function clear() { + sightLine && sightLine.remove(); + sightLine = null; + + lockTarget && lockTarget.classList.remove(targetClassName); + lockTarget = null; +} + +export function update({ x, y }) { + sightLine.setAttributeNS(null, 'x1', x); + sightLine.setAttributeNS(null, 'y1', y); +} + +export function toggleLock(cell) { + lockTarget = lockTarget ? unlock(sightLine, lockTarget) : lock(sightLine, cell); +} + +export function getSightLine() { + return sightLine; +} + +export function getLockTarget() { + return lockTarget; +} + +export function setHexes(hexes) { + activeHexes.forEach(h => h.classList.remove(activeClassName)); + hexes.forEach(h => h.classList.add(activeClassName)); + activeHexes = hexes; +} |