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Diffstat (limited to 'src/modules/gameboard.js')
-rw-r--r--src/modules/gameboard.js29
1 files changed, 15 insertions, 14 deletions
diff --git a/src/modules/gameboard.js b/src/modules/gameboard.js
index afb582b..66b493b 100644
--- a/src/modules/gameboard.js
+++ b/src/modules/gameboard.js
@@ -51,16 +51,9 @@ function isClone(counter) {
}
function getCellPosition(cell) {
- let pt = new DOMPoint(0, 0),
- transform = getComputedStyle(cell).transform.match(/-?\d+\.?\d*/g),
- mtx = new DOMMatrix(transform);
- pt = pt.matrixTransform(mtx);
+ const [x, y] = cell.getAttributeNS(null, 'transform').match(/-?\d+\.?\d*/g);
- transform = getComputedStyle(cell.parentElement).transform.match(/-?\d+\.?\d*/g);
- mtx = new DOMMatrix(transform);
- pt = pt.matrixTransform(mtx);
-
- return pt;
+ return { x, y };
}
function getCell(x, y) {
@@ -108,11 +101,14 @@ function updateSightLine(cell) {
}
function drawSightLine(sourceCell, targetCell) {
- const { dataset: { x: sX }, parentElement: { dataset: { y: sY }}} = sourceCell,
- { dataset: { x: tX }, parentElement: { dataset: { y: tY }}} = targetCell;
-
- const selector = sightLine.calcIndexes(+sX, +sY, +tX, +tY)
- .map(([x, y]) => `g.grid g[data-y="${y}"] g[data-x="${x}"] use[href="#hex"]`)
+ const CURRENT_ELEVATION_LEVEL = 0;
+ const { q: sq, r: sr, s: ss } = sourceCell.dataset;
+ const { q: tq, r: tr, s: ts } = targetCell.dataset;
+ const sourceIndex = { q: +sq, r: +sr, s: +ss };
+ const targetIndex = { q: +tq, r: +tr, s: +ts };
+
+ const selector = sightLine.calcIndexes(sourceIndex, targetIndex)
+ .map(({ q, r, s }) => `g[data-q="${q}"][data-r="${r}"][data-s="${s}"][data-t="${CURRENT_ELEVATION_LEVEL}"] use[href="#hex"]`)
.join(', ');
const hexes = svg.querySelectorAll(selector);
@@ -297,6 +293,11 @@ export function start(el) {
});
});
+ // debug //
+ const c = soldier.createCounter({ dataset: { allegiance: 'attacker', number: 1, squad: 1 }});
+ soldier.place(svg, c, svg.querySelector('[data-q="0"][data-r="0"][data-s="0"][data-t="0"]'));
+ ///////////
+
Observable.subscribe('select', select);
Observable.subscribe('endmove', endMove);
console.log('gameboard.js loaded');