index : btroops | |
Virtual board game-aid for BattleTroops, an infantry combat simulator wargame published by FASA in 1989. |
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Diffstat (limited to 'src/radial.js')
-rw-r--r-- | src/radial.js | 39 |
1 files changed, 32 insertions, 7 deletions
diff --git a/src/radial.js b/src/radial.js index dd368f7..add5fe3 100644 --- a/src/radial.js +++ b/src/radial.js @@ -61,14 +61,14 @@ function generateRadialCoords(l, { q, r, s }, radius) { return list; } -function generateRadialCoordsRect({ rows, columns, odd = false } = {}, { q = 0, r = 0, s = 0 } = {}) { +function generateRadialCoordsRect({ rows, columns, odd = false, equal = true } = {}, { q = 0, r = 0, s = 0 } = {}) { const list = new Set(); - for (let col = 0; col < columns; col++) { - for (let row = 0; row < rows; row++) { - const alternating = row % 2; - const dr = row; + for (let row = 0; row < rows; row++) { + const alternating = row % 2; + const dr = row; + for (let col = 0; col < columns; col++) { let dq = -(alternating + row) / 2 + alternating - col; let ds = -(row + alternating) / 2 + col; @@ -79,6 +79,20 @@ function generateRadialCoordsRect({ rows, columns, odd = false } = {}, { q = 0, list.add(toKey(q + dq, r + dr, s + ds)); } + + if (!equal) { + if ((odd && !(row % 2)) || (!odd && row % 2)) { + let dq = -(alternating + row) / 2 + alternating - columns; + let ds = -(row + alternating) / 2 + columns; + + if (odd) { + dq = dq - alternating; + ds = ds + alternating; + } + + list.add(toKey(q + dq, r + dr, s + ds)); + } + } } return list; @@ -123,12 +137,11 @@ function drawHexes(el, list) { [use, qText, rText, sText].forEach(el => g.appendChild(el)); el.appendChild(g); - // map.set(key, g); }); } const grid = generateRadialCoordsRect({ rows: 10, columns: 14 }, { q: 9, r: -5, s: -4 }); -const building1 = generateRadialCoordsRect({ rows: 4, columns: 3 }, { q: 6, r: -3, s: -3 }); +const building1 = generateRadialCoordsRect({ rows: 5, columns: 3, equal: false }, { q: 7, r: -4, s: -3 }); const building2 = generateRadialCoordsRect({ rows: 4, columns: 3, odd: true }, { q: 0, r: -4, s: 4 }); const building3 = generateRadialCoords(new Map(), { q: -1, r: 2, s: -1 }, 1); @@ -137,3 +150,15 @@ building2.forEach(coords => grid.delete(coords)); building3.forEach(coords => grid.delete(coords)); drawHexes(svg, grid); + +// const rectEven = generateRadialCoordsRect({ rows: 2, columns: 2 }, { q: 9, r: -5, s: -4 }); +// const rectOdd = generateRadialCoordsRect({ rows: 2, columns: 2, odd: true }, { q: 8, r: -2, s: -6 }); +// const rectEvenUnevenCols = generateRadialCoordsRect({ rows: 2, columns: 1, equal: false}, { q: 6, r: 1, s: -7 }); +// const rectOddUnevenCols = generateRadialCoordsRect({ rows: 2, columns: 1, odd: true, equal: false}, { q: 5, r: 4, s: -9 }); + +// drawHexes(svg, rectEven); +// drawHexes(svg, rectOdd); +// drawHexes(svg, rectEvenUnevenCols); +// drawHexes(svg, rectOddUnevenCols); + +// drawHexes(svg, generateRadialCoordsRect({ rows: 7, columns: 6, odd: true, equal: false }, { q: 5, r: -5, s: 0 })); |