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Catalin Mititiuc

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AgeCommit message (Expand)Author
2024-08-09Remove random props on map resource window objectCatalin Mititiuc
2024-08-09Change elevation level when revealing counter on mapCatalin Mititiuc
2024-08-09Extract programmatic pan coord calculations into gameboard moduleCatalin Mititiuc
2024-08-08Add toggle for auto map-centeringCatalin Mititiuc
2024-08-08Add additional params to observable calls; reveal counter and record logic on...Catalin Mititiuc
2024-08-08WIP: auto-pan map to selected counterCatalin Mititiuc
2024-08-07Style grenade indicators without svgCatalin Mititiuc
2024-08-06WIP: very rough armorCatalin Mititiuc
2024-08-05WIP: smoothe squad viewCatalin Mititiuc
2024-08-02Add weapon counters for new weaponsCatalin Mititiuc
2024-08-02Fix firing arcs for squadsCatalin Mititiuc
2024-08-01Clean upCatalin Mititiuc
2024-08-01Get mech template placement working againCatalin Mititiuc
2024-08-01Get sight line working againCatalin Mititiuc
2024-08-01Wire clear-hex dialog back upCatalin Mititiuc
2024-07-31Use pointerovers for setup/teardown; don't rely on pointeroutsCatalin Mititiuc
2024-07-31WIP: trying just using pointeroversCatalin Mititiuc
2024-07-30Ok, hover and firing arc doesn't get stuck at allCatalin Mititiuc
2024-07-29Add ability to deactivate/reactivate soldier records; make hex clearing work ...Catalin Mititiuc
2024-07-28Add clear hex contents dialogCatalin Mititiuc
2024-07-28Remove prone toggleCatalin Mititiuc
2024-07-28Place trooper counter under other countersCatalin Mititiuc
2024-07-28Handle clicks in grid-top cellCatalin Mititiuc
2024-07-26Clear hover on pointerout?Catalin Mititiuc
2024-07-26Fix arrangeCountersCatalin Mititiuc
2024-07-26WIP: solution to bringing active element to top?Catalin Mititiuc
2024-07-25Fix distance calculationCatalin Mititiuc
2024-07-25Capture pan-zoom pointer soonerCatalin Mititiuc
2024-07-25Clean up some counters codeCatalin Mititiuc
2024-07-25WIP: add multiple counters to troopers and cellsCatalin Mititiuc
2024-07-23WIP: countersCatalin Mititiuc
2024-07-17WIP: arrange elements in a circleCatalin Mititiuc
2024-07-16WIP: add fallen mech and vehicle templatesCatalin Mititiuc
2024-07-16WIP: Turn/torso-twist mech template on keypressCatalin Mititiuc
2024-07-15Clean up mech templateCatalin Mititiuc
2024-07-15WIP: add mech template counterCatalin Mititiuc
2024-07-02Fix deselecting when counter is not on the boardCatalin Mititiuc
2024-07-02Add troop number and squad number when creating countersCatalin Mititiuc
2024-07-02WIP: countersCatalin Mititiuc
2024-07-01WIP: split hexes and building structure into different layersCatalin Mititiuc
2024-06-28Update updateSightLine for cube coordsCatalin Mititiuc
2024-06-28Update deleteClone for cube coordsCatalin Mititiuc
2024-06-28WIP: get sightline working after cube coords updateCatalin Mititiuc
2024-06-28Fix vectorAdd calculation; draw grid hexes after buildingsCatalin Mititiuc
2024-06-11Fix load scenario transition fade outCatalin Mititiuc
2024-06-01Fix/refactor testsCatalin Mititiuc
2024-05-28WIP: select counter testCatalin Mititiuc
2024-05-23WIP: intercept request in testCatalin Mititiuc
2024-05-22Don't export unnecessary functionsCatalin Mititiuc
2024-05-22Use observable for showing hex distance countCatalin Mititiuc