Age | Commit message (Expand) | Author |
2024-07-26 | Clear hover on pointerout? | Catalin Mititiuc |
2024-07-26 | Fix arrangeCounters | Catalin Mititiuc |
2024-07-26 | WIP: solution to bringing active element to top? | Catalin Mititiuc |
2024-07-25 | Fix distance calculation | Catalin Mititiuc |
2024-07-25 | Capture pan-zoom pointer sooner | Catalin Mititiuc |
2024-07-25 | Clean up some counters code | Catalin Mititiuc |
2024-07-25 | WIP: add multiple counters to troopers and cells | Catalin Mititiuc |
2024-07-23 | WIP: counters | Catalin Mititiuc |
2024-07-17 | WIP: arrange elements in a circle | Catalin Mititiuc |
2024-07-16 | WIP: add fallen mech and vehicle templates | Catalin Mititiuc |
2024-07-16 | WIP: Turn/torso-twist mech template on keypress | Catalin Mititiuc |
2024-07-15 | Clean up mech template | Catalin Mititiuc |
2024-07-15 | WIP: add mech template counter | Catalin Mititiuc |
2024-07-15 | WIP: Render buildings already in gameboard when scenario is loaded | Catalin Mititiuc |
2024-07-15 | Make record sheet allegiance name text smaller to fit | Catalin Mititiuc |
2024-07-13 | Remove hard-coded map data | Catalin Mititiuc |
2024-07-13 | Add special transform for building 4, mapsheet 1 | Catalin Mititiuc |
2024-07-12 | Build scenarios from data in SVG files | Catalin Mititiuc |
2024-07-12 | WIP: normalize generateRadialCoords range | Catalin Mititiuc |
2024-07-10 | Allow generic maps to be still generated | Catalin Mititiuc |
2024-07-10 | Clean up scenarios; move some styles into .css files | Catalin Mititiuc |
2024-07-10 | Clone template instead of modifying original | Catalin Mititiuc |
2024-07-10 | Build scenarios from scenario files | Catalin Mititiuc |
2024-07-08 | View squad records | Catalin Mititiuc |
2024-07-03 | Minor cleanup | Catalin Mititiuc |
2024-07-03 | Change elevation level selector selected color | Catalin Mititiuc |
2024-07-03 | Move tree copse terrain feature from grid into buildings group | Catalin Mititiuc |
2024-07-03 | Make stairs visible on roof levels | Catalin Mititiuc |
2024-07-02 | Render roofs below current elevation level in different color | Catalin Mititiuc |
2024-07-02 | Fix deselecting when counter is not on the board | Catalin Mititiuc |
2024-07-02 | Add troop number and squad number when creating counters | Catalin Mititiuc |
2024-07-02 | Create counters with assigned weapons | Catalin Mititiuc |
2024-07-02 | WIP: counters | Catalin Mititiuc |
2024-07-02 | Allow selecting elevation level with up/down buttons | Catalin Mititiuc |
2024-07-02 | WIP: edge UI style | Catalin Mititiuc |
2024-07-01 | WIP: floating edge UI | Catalin Mititiuc |
2024-07-01 | WIP: split hexes and building structure into different layers | Catalin Mititiuc |
2024-06-28 | Update updateSightLine for cube coords | Catalin Mititiuc |
2024-06-28 | Update deleteClone for cube coords | Catalin Mititiuc |
2024-06-28 | WIP: get sightline working after cube coords update | Catalin Mititiuc |
2024-06-28 | Fix vectorAdd calculation; draw grid hexes after buildings | Catalin Mititiuc |
2024-06-27 | Put grid cells above buildings | Catalin Mititiuc |
2024-06-27 | Fix elevation view styles | Catalin Mititiuc |
2024-06-27 | WIP: render radial coord hexes/maps | Catalin Mititiuc |
2024-06-27 | Make vars const | Catalin Mititiuc |
2024-06-26 | Add furniture | Catalin Mititiuc |
2024-06-25 | Add doors, windows and exits to all buildings | Catalin Mititiuc |
2024-06-25 | WIP: hide exits and windows when viewing basement levels | Catalin Mititiuc |
2024-06-25 | Make the tree copse its own thing, and not a building | Catalin Mititiuc |
2024-06-24 | Render different building elevation levels when selected | Catalin Mititiuc |