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const svg = document.querySelector('svg');
const gb = svg.querySelector('.gameboard');
const bg = svg.querySelector('#background');
const grid = gb.querySelector('.grid');
const dots = gb.querySelector('#dots');
const bbox = grid.getBBox();
setElAttrs(bg, bbox);
setElAttrs(dots, bbox)
svg.setAttribute('viewBox', formatForViewBox(calcComputedBboxFor(gb)));
function setElAttrs(el, attrs) {
for (const key in attrs) {
el.setAttributeNS(null, key, attrs[key]);
}
}
function formatForViewBox({ x, y, width, height }) {
return `${x} ${y} ${width} ${height}`;
}
function calcComputedBboxFor(el) {
const { x, y, width, height } = el.getBBox();
const originPt = new DOMPoint(x, y);
const maxPt = new DOMPoint(width + x, height + y);
const sequence = getComputedStyle(el).transform.match(/-?\d+\.?\d*/g);
const mtx = new DOMMatrix(sequence || '');
const { x: originPtX, y: originPtY } = originPt.matrixTransform(mtx);
const { x: maxPtX, y: maxPtY } = maxPt.matrixTransform(mtx);
return { x: originPtX, y: originPtY, width: maxPtX - originPtX, height: maxPtY - originPtY };
}
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