index : btroops | |
Virtual board game-aid for BattleTroops, an infantry combat simulator wargame published by FASA in 1989. |
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author | Catalin Mititiuc <webdevcat@proton.me> | 2024-06-20 19:47:54 -0700 |
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committer | Catalin Mititiuc <webdevcat@proton.me> | 2024-06-20 19:47:54 -0700 |
commit | 508c9ed10dd8bc480bf40c6eb536591df62ede99 (patch) | |
tree | 046e1080f61fd10235f25220742aa5227789c1eb /src | |
parent | 505fc231508000dcc07d5ad52e3795eadb8464cf (diff) |
Add elevation to map keys
Diffstat (limited to 'src')
-rw-r--r-- | src/radial.js | 137 |
1 files changed, 95 insertions, 42 deletions
diff --git a/src/radial.js b/src/radial.js index 42e2e34..a6ddd25 100644 --- a/src/radial.js +++ b/src/radial.js @@ -15,8 +15,13 @@ const horzSpacing = hex.inradius; const vertSpacing = hex.circumradius * 3 / 2; -function toKey({ q, r, s }) { - return `${[q, r, s]}`; +function toKey({ q, r, s, t = 0 } = {}) { + return `${[q, r, s, t]}`; +} + +function fromKey(key) { + const split = key.split(','); + return { q: +split[0], r: +split[1], s: +split[2], t: +(split[3] || 1) }; } function sameSigns(a, b) { @@ -24,15 +29,16 @@ function sameSigns(a, b) { } function getNeighbors(coords) { - const [q, r, s] = coords.split(',').map(n => +n); + // const [q, r, s] = coords.split(',').map(n => +n); + const { q, r, s, t } = fromKey(coords); return [ - toKey({ q: q + 1, r: r, s: s - 1 }), - toKey({ q: q - 1, r: r, s: s + 1 }), - toKey({ q: q + 1, r: r - 1, s: s }), - toKey({ q: q - 1, r: r + 1, s: s }), - toKey({ q: q, r: r + 1, s: s - 1 }), - toKey({ q: q, r: r - 1, s: s + 1 }), + toKey({ q: q + 1, r: r, s: s - 1, t }), + toKey({ q: q - 1, r: r, s: s + 1, t }), + toKey({ q: q + 1, r: r - 1, s: s, t }), + toKey({ q: q - 1, r: r + 1, s: s, t }), + toKey({ q: q, r: r + 1, s: s - 1, t }), + toKey({ q: q, r: r - 1, s: s + 1, t }), ] } @@ -116,7 +122,8 @@ function radialToScreenCoords({ q, r, s }) { function drawHexes(el, list, renderText = false) { for ([key, v] of list) { - const [q, r, s] = key.split(',').map(n => +n); + // const [q, r, s] = key.split(',').map(n => +n); + const { q, r, s, t } = fromKey(key); const { x, y } = radialToScreenCoords({ q, r, s }); const cell = document.createElementNS(xmlns, 'g'); @@ -126,7 +133,7 @@ function drawHexes(el, list, renderText = false) { use.setAttributeNS(null, 'href', '#hex'); cell.appendChild(use); - if (renderText) addHexText(q, r, s, v).forEach(txt => cell.appendChild(txt)); + if (renderText) addHexText(q, r, s, t).forEach(txt => cell.appendChild(txt)); el.appendChild(cell); } @@ -140,28 +147,25 @@ function translateRadialCoords({ q, r, s }, direction, distance = 1) { }; } - -function generateRadialCoords(l, { q, r, s }, { left, top, right, bottom }, offset) { - const origin = toKey({ q, r, s }); +function generateRadialCoords(l, { q, r, s, t = 0 } = {}, { left, top, right, bottom }, offset) { + const origin = toKey({ q, r, s, t }); const list = new Map(l); - list.set(origin, 0); + list.set(origin, t); let queue = [origin]; while (queue.length > 0) { const v = queue.shift(); getNeighbors(v).forEach(w => { - const [wq, wr, ws] = w.split(',').map(n => +n); + // const [wq, wr, ws] = w.split(',').map(n => +n); + const { q: wq, r: wr, s: ws } = fromKey(w); const rDist = Math.abs(wr - r); const alternating = rDist % 2; const dr = (rDist + alternating) / 2; - let dLeft = left; - let dRight = right; - - if (['left', 'both'].includes(offset)) dRight -= alternating; - if (['right', 'both'].includes(offset)) dLeft -= alternating; + const dLeft = ['right', 'both'].includes(offset) ? left - alternating : left; + const dRight = ['left', 'both'].includes(offset) ? right - alternating : right; if ([ !list.has(w), @@ -182,8 +186,9 @@ function translateCoords(map, translator) { const translated = new Map(); for ([key, val] of map) { - const [q, r, s] = key.split(',').map(n => +n); - translated.set(toKey(translator({ q, r, s })), val); + // const [q, r, s] = key.split(',').map(n => +n); + const { q, r, s, t } = fromKey(key); + translated.set(toKey(translator({ q, r, s, t })), val); } return translated; @@ -223,11 +228,11 @@ function placeBuilding(buildingSelector, mapsheetSelector) { bld2map2.appendChild(bld2elvBasement); const bld2elv1 = bld2grid.cloneNode(true); - bld2elv1.classList.add('elevation-1'); + bld2elv1.classList.add('elevation-0'); bld2map2.appendChild(bld2elv1); const bld2elv2 = bld2grid.cloneNode(true); - bld2elv2.classList.add('elevation-2'); + bld2elv2.classList.add('elevation-1'); bld2map2.appendChild(bld2elv2); const bld2elvRoof = bld2grid.cloneNode(true); @@ -284,11 +289,11 @@ function placeBuilding(buildingSelector, mapsheetSelector) { // buildingCoords.forEach(building => drawHexes(bldElevationBasement, building)); // const bldElevation1 = document.createElementNS(xmlns, 'g'); -// bldElevation1.classList.add('elevation-1'); +// bldElevation1.classList.add('elevation-0'); // buildingCoords.forEach(building => drawHexes(bldElevation1, building)); // const bldElevation2 = document.createElementNS(xmlns, 'g'); -// bldElevation2.classList.add('elevation-2'); +// bldElevation2.classList.add('elevation-1'); // buildingCoords.forEach(building => drawHexes(bldElevation2, building)); // buildings.appendChild(bldElevationBasement); @@ -296,13 +301,20 @@ function placeBuilding(buildingSelector, mapsheetSelector) { // buildings.appendChild(bldElevation2); const elevation1 = document.createElementNS(xmlns, 'g'); -elevation1.classList.add('elevation-1'); +elevation1.classList.add('elevation-0'); const elevation2 = document.createElementNS(xmlns, 'g'); -elevation2.classList.add('elevation-2'); +elevation2.classList.add('elevation-1'); const buildingHexes = {}; +buildingHexes.bld1 = generateRadialCoords( + new Map(), + { q: 0, r: 0, s: 0 }, + { left: 3, top: 5, right: 3, bottom: 5 }, + 'both' +); + buildingHexes.bld2 = generateRadialCoords( new Map(), { q: 0, r: 0, s: 0 }, @@ -324,13 +336,6 @@ buildingHexes.bld2 = generateRadialCoords( 'left' ); -buildingHexes.bld1 = generateRadialCoords( - new Map(), - { q: 0, r: 0, s: 0 }, - { left: 3, top: 5, right: 3, bottom: 5 }, - 'both' -); - buildingHexes.bld3 = generateRadialCoords( new Map(), { q: 0, r: 0, s: 0 }, @@ -423,7 +428,7 @@ const mapsheet3BuildingCoords = [ // drawHexes(elevation2, translateCoords(buildingHexes.bld7, ({ q, r, s }) => ({ q: q - 12, r: r + 8, s: s + 4 })), true); // drawHexes(elevation1, buildingHexes.bld7, true); -const mapsheetHexCoords = generateRadialCoords(new Map(), { q: 0, r: 0, s: 0 }, { left: 17, top: 13, right: 17, bottom: 14 }); +const mapsheetHexCoords = generateRadialCoords(new Map(), { q: 0, r: 0, s: 0 }, { left: 17, top: 13, right: 17, bottom: 14 }, 'left'); const mapsheet1hexCoords = new Map(mapsheetHexCoords); const mapsheet2hexCoords = new Map(mapsheetHexCoords); @@ -479,7 +484,7 @@ function drawScenario1() { const [map2elevation1, map3elevation1] = [mapsheet2container, mapsheet3container].map(el => { const hexContainer = document.createElementNS(xmlns, 'g'); - hexContainer.classList.add('elevation-1'); + hexContainer.classList.add('elevation-0'); el.appendChild(hexContainer); return hexContainer; }); @@ -499,7 +504,7 @@ function drawScenario1() { ({ q: q + 7, r: r - 14, s: s + 7 }) ); - ['elevation-1', 'elevation-2', 'elevation-basement'].forEach(elevation => { + ['elevation-0', 'elevation-1', 'elevation-basement'].forEach(elevation => { const hexContainer = document.createElementNS(xmlns, 'g'); hexContainer.classList.add(elevation); buildingContainer.appendChild(hexContainer); @@ -518,7 +523,7 @@ function drawScenario1() { ({ q: q - 6, r: r + 12, s: s - 6 }) ); - ['elevation-1', 'elevation-2', 'elevation-basement'].forEach(elevation => { + ['elevation-0', 'elevation-1', 'elevation-basement'].forEach(elevation => { const hexContainer = document.createElementNS(xmlns, 'g'); hexContainer.classList.add(elevation); buildingContainer.appendChild(hexContainer); @@ -530,9 +535,57 @@ function drawScenario1() { // const gameboardGrid = svg.querySelector('.grid'); -drawScenario1(); +// drawScenario1(); + + +function drawMapsheets([mapsheet]) { + // const mapsheetHexCoords = generateRadialCoords(new Map(), { q: 0, r: 0, s: 0 }, { left: 17, top: 13, right: 17, bottom: 14 }, 'left'); + + const container = document.createElementNS(xmlns, 'g'); + container.id = 'mapsheet2'; + gameboard.appendChild(container); + + const [elevation1] = [container].map(el => { + const hexContainer = document.createElementNS(xmlns, 'g'); + hexContainer.classList.add('elevation-0'); + el.appendChild(hexContainer); + return hexContainer; + }); + + [ + [elevation1, mapsheetHexCoords, ({ q, r, s }) => ({ q, r, s })], + ].forEach(([el, coords, translator]) => drawHexes(el, translateCoords(coords, translator), true)); + + mapsheet2BuildingCoords.forEach((buildingCoords, index) => { + const buildingContainer = document.createElementNS(xmlns, 'g'); + buildingContainer.classList.add(`building`); + buildingContainer.classList.add(`building${index}`); + container.appendChild(buildingContainer); + + const translatedCoords = translateCoords(buildingCoords, ({ q, r, s }) => + ({ q, r, s }) + ); + + [-1, 0, 1].forEach(elevationLevel => { + const hexContainer = document.createElementNS(xmlns, 'g'); + hexContainer.classList.add(`elevation-${elevationLevel === -1 ? 'basement' : elevationLevel}`); + buildingContainer.appendChild(hexContainer); + + drawHexes(hexContainer, translateCoords(translatedCoords, ({ q, r, s }) => ({ q, r, s, t: elevationLevel })), true); + }); + }); +} + +drawMapsheets([]); + +function addGroup(container, className) { + const g = document.createElementNS(xmlns, 'g'); + g.classList.add(className); + container.appendChild(g); + return g; +} -// drawHexes(document.querySelector('#mapsheet1'), mapsheet1, true); +// drawHexes(addGroup(gameboard, 'elevation-0'), buildingHexes.bld2, true); // placeBuilding('.building2', '#mapsheet2'); // drawHexes(document.querySelector('#mapsheet2 .grid'), mapsheet2, true); |